/*
 *	osgART/VideoLayer
 *	osgART: AR ToolKit for OpenSceneGraph
 *
 *	Copyright (c) 2005-2007 ARToolworks, Inc. All rights reserved.
 *	
 *	Rev		Date		Who		Changes
 *  1.0   	2006-12-08  ---     Version 1.0 release.
 *
 */
/*
 * This file is part of osgART - AR Toolkit for OpenSceneGraph
 *
 * Copyright (c) 2005-2007 ARToolworks, Inc. All rights reserved.
 *
 * (See the AUTHORS file in the root of this distribution.)
 *
 *
 * OSGART is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * OSGART is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with OSGART; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
 *
 */


/**
 *  \file  VideoLayer
 *  \brief Defined a Video Background Node usable for AR.
 *
 * 
 * Defined an OpenSceneGraph geode for creating a VideoLayer Object.
 * This object is combined with the VideoManager for displaying a video background
 * using in AR Application (video see-through approach).
 * 
 *   \remark the layer value 1 has no transparency.
 *	
 *   \remark 
 *
 *   History :
 *
 *  \author Julian Looser Julian.Looser@hitlabnz.org
 *  \author Raphael Grasset Raphael.Grasset@hitlabnz.org
 *  \version 3.1
 *  \date 01/12/07
 **/

#ifndef OSGART_VIDEOLAYER
#define OSGART_VIDEOLAYER


// OSG include
#include <osg/Geode>
#include <osg/Node>
#include <osg/Group>
#include <osg/MatrixTransform>
#include <osg/Geometry>
#include <osg/Projection>

// local include
#include "osgART/Export"
#include "osgART/GenericVideoObject"

namespace osgART {

	/** 
	 * class VideoLayer.
	 *
	 */
	class OSGART_EXPORT VideoLayer : public GenericVideoObject
	{
	public:        
	    
		/** 
		 * \brief default constructor.
		 * \param videoId the number of the video used for the background
		 * \param layerDepth
		 */
		VideoLayer(GenericVideo* video , int layerDepth = 0);


		/**
		 * Initialize the video layer
		 */
		virtual void init();	
		
		
		/**
		 * Set transparency for this layer
		 */
		void setTransparency(float alpha);
		
		
		/**
		 * Get transparency for this layer.
		 */
		inline float getTransparency() const { 
			return m_alpha;
		}


		/**
		 * Set the layer depth for this layer
		 */
		void setLayerDepth(int _depth);
		
		/**
		 * Set the layer depth for this layer.
		 */
		inline int getLayerDepth() const {
			return m_layerDepth;
		}
		
		inline float getWidth() const {
			return m_width;
		}	
		
		inline float getHeight() const {
			return m_height;
		}
		
		inline void setUndistortionTrackerID(int trackerID) {
			m_trackerid_undistort = trackerID;
		}
		
	    
	protected: 
	    
		/**
		 * \brief destructor.
		 */
		virtual ~VideoLayer();
		
			    
		float m_width;
		float m_height;
		int m_layerDepth;
		float m_alpha;
		
		int m_trackerid_undistort;
	
		osg::ref_ptr<osg::Geometry>			m_geometry;
	private:

		/**
		 * Helper method to create a video layer
		 */				
		osg::ref_ptr<osg::Projection> buildLayer();
		
		/**
		 * Helper method to create the actual geometry
		 */
		osg::ref_ptr<osg::Geode> buildLayerGeometry();


		/* Member variables */
		osg::ref_ptr<osg::MatrixTransform>	m_layerModelViewMatrix;
		osg::ref_ptr<osg::Projection>		m_layerProjectionMatrix;
		osg::ref_ptr<osg::Geode>			m_layerGeode;
		osg::ref_ptr<osg::StateSet>			m_layerStateSet;

	};


}

#endif 
