| Nsf | |
| CAudioResource | Abstract base class for every class that owns a device-dependant resource – allow them to initialize / shutdown even when the audio context is not created |
| CListener | Listener is a global interface for defining the audio listener properties ; the audio listener is the point in the scene from where all the sounds are heard |
| CMusic | Music defines a big sound played using streaming, so usually what we call a music :) |
| CSound | Sound defines the properties of a sound such as position, volume, pitch, etc |
| CSoundBuffer | SoundBuffer is the low-level for loading and manipulating sound buffers |
| CSoundBufferRecorder | Specialized SoundRecorder which saves the captured audio data into a sound buffer |
| CSoundRecorder | SoundRecorder is an interface for capturing sound data, it is meant to be used as a base class |
| CSoundStream | SoundStream is a streamed sound, ie samples are acquired while the sound is playing |
| CChunk | Structure defining a chunk of audio data to stream |
| CColor | Color is an utility class for manipulating 32-bits RGBA colors |
| CDrawable | Abstract base class for every object that can be drawn into a render window |
| CFont | Font is the low-level class for loading and manipulating character fonts |
| CGlyph | Structure describing a glyph (a visual character) |
| CImage | Image is the low-level class for loading and manipulating images |
| CMatrix3 | Utility class to manipulate 3x3 matrices representing 2D transformations |
| CPostFX | PostFX is used to apply a post effect to a window |
| CRect | Rect is an utility class for manipulating rectangles |
| CRenderTarget | Base class for all render targets (window, image, ...) |
| CRenderWindow | Simple wrapper for sf::Window that allows easy 2D rendering |
| CShape | Shape defines a drawable convex shape ; it also defines helper functions to draw simple shapes like lines, rectangles, circles, etc |
| CSprite | Sprite defines a sprite : texture, transformations, color, and draw on screen |
| CString | String defines a graphical 2D text, that can be drawn on screen |
| CView | This class defines a view (position, size, etc.) ; you can consider it as a 2D camera |
| CFtp | This class provides methods for manipulating the FTP protocol (described in RFC 959) |
| CResponse | This class wraps a FTP response, which is basically : |
| CDirectoryResponse | Specialization of FTP response returning a directory |
| CListingResponse | Specialization of FTP response returning a filename lisiting |
| CDataChannel | |
| CHttp | This class provides methods for manipulating the HTTP protocol (described in RFC 1945) |
| CRequest | This class wraps an HTTP request, which is basically : |
| CResponse | This class wraps an HTTP response, which is basically : |
| CIPAddress | IPAddress provides easy manipulation of IP v4 addresses |
| CPacket | Packet wraps data to send / to receive through the network |
| CSelector | Selector allow reading from multiple sockets without blocking |
| CSelectorBase | Private base class for selectors |
| CSocketTCP | SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower) |
| CSocketUDP | SocketUDP wraps a socket using UDP protocol to send data fastly (but with less safety) |
| CSocketHelper | This class defines helper functions to do all the non-portable socket stuff |
| CClock | Clock is an utility class for manipulating time |
| CLock | Lock is an exception-safe automatic wrapper for locking and unlocking mutexes |
| CNonCopyable | Utility base class to easily declare non-copyable classes |
| CRandomizer | Randomizer is an utility class for generating pseudo-random numbers |
| CResourcePtr | Safe pointer to a T resource (inheriting from sf::Resource<T>), its pointer is automatically reseted when the resource is destroyed |
| CResource | Base class for every resource that needs to notify dependent classes about its destruction |
| CUnicode | Provides utility functions to convert from and to any unicode and ASCII encoding |
| CText | This class is an abstract definition of a unicode text, it can be converted from and to any kind of string and encoding |
| CVector2 | Vector2 is an utility class for manipulating 2 dimensional vectors |
| CVector3 | Vector3 is an utility class for manipulating 3 dimensional vectors |
| CMutex | Mutex defines a mutex (MUTual EXclusion) object, that allows a thread to lock critical instructions to avoid simultaneous access with other threads |
| CThread | Thread defines an easy way to manipulate a thread |
| CContext | Class wrapping an OpenGL context |
| CEvent | Event defines a system event and its parameters |
| CKeyEvent | Keyboard event parameters |
| CTextEvent | Text event parameters |
| CMouseMoveEvent | Mouse move event parameters |
| CMouseButtonEvent | Mouse buttons events parameters |
| CMouseWheelEvent | Mouse wheel events parameters |
| CJoyMoveEvent | Joystick axis move event parameters |
| CJoyButtonEvent | Joystick buttons events parameters |
| CSizeEvent | Size events parameters |
| CInput | Input handles real-time input from keyboard and mouse |
| CVideoMode | VideoMode defines a video mode (width, height, bpp, frequency) and provides static functions for getting modes supported by the display device |
| CWindow | Window is a rendering window ; it can create a new window or connect to an existing one |
| CWindowListener | Base class for classes that want to receive events from a window (for internal use only) |
| CWindowSettings | Structure defining the creation settings of windows |
| CSocketInitializer | |