30Vector3<T>::Vector3() :
43Vector3<T>::Vector3(T X, T Y, T Z) :
56Vector3<T> operator -(
const Vector3<T>& V)
58 return Vector3<T>(-V.x, -V.y, -V.z);
66Vector3<T>& operator +=(Vector3<T>& V1,
const Vector3<T>& V2)
80Vector3<T>& operator -=(Vector3<T>& V1,
const Vector3<T>& V2)
94Vector3<T> operator +(
const Vector3<T>& V1,
const Vector3<T>& V2)
96 return Vector3<T>(V1.x + V2.x, V1.y + V2.y, V1.z + V2.z);
104Vector3<T> operator -(
const Vector3<T>& V1,
const Vector3<T>& V2)
106 return Vector3<T>(V1.x - V2.x, V1.y - V2.y, V1.z - V2.z);
114Vector3<T> operator *(
const Vector3<T>& V, T X)
116 return Vector3<T>(V.x * X, V.y * X, V.z * X);
124Vector3<T> operator *(T X,
const Vector3<T>& V)
126 return Vector3<T>(V.x * X, V.y * X, V.z * X);
134Vector3<T>& operator *=(Vector3<T>& V, T X)
148Vector3<T> operator /(
const Vector3<T>& V, T X)
150 return Vector3<T>(V.x / X, V.y / X, V.z / X);
158Vector3<T>& operator /=(Vector3<T>& V, T X)
172bool operator ==(
const Vector3<T>& V1,
const Vector3<T>& V2)
174 return (V1.x == V2.x) && (V1.y == V2.y) && (V1.z == V2.z);
182bool operator !=(
const Vector3<T>& V1,
const Vector3<T>& V2)
184 return (V1.x != V2.x) || (V1.y != V2.y) || (V1.z != V2.z);