SoundBufferRecorder.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_SOUNDBUFFERRECORDER_HPP
26#define SFML_SOUNDBUFFERRECORDER_HPP
27
29// Headers
31#include <SFML/Audio/SoundBuffer.hpp>
32#include <SFML/Audio/SoundRecorder.hpp>
33#include <vector>
34
35
36namespace sf
37{
42class SFML_API SoundBufferRecorder : public SoundRecorder
43{
44public :
45
52 const SoundBuffer& GetBuffer() const;
53
54private :
55
60 virtual bool OnStart();
61
66 virtual bool OnProcessSamples(const Int16* Samples, std::size_t SamplesCount);
67
72 virtual void OnStop();
73
75 // Member data
77 std::vector<Int16> mySamples;
78 SoundBuffer myBuffer;
79};
80
81} // namespace sf
82
83#endif // SFML_SOUNDBUFFERRECORDER_HPP
Specialized SoundRecorder which saves the captured audio data into a sound buffer.
const SoundBuffer & GetBuffer() const
Get the sound buffer containing the captured audio data.
SoundBuffer is the low-level for loading and manipulating sound buffers.
SoundRecorder()
Default constructor.