SoundBufferRecorder.cpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
26// Headers
28#include <SFML/Audio/SoundBufferRecorder.hpp>
29#include <algorithm>
30#include <iterator>
31
32
33namespace sf
34{
38bool SoundBufferRecorder::OnStart()
39{
40 mySamples.clear();
41
42 return true;
43}
44
45
49bool SoundBufferRecorder::OnProcessSamples(const Int16* Samples, std::size_t SamplesCount)
50{
51 std::copy(Samples, Samples + SamplesCount, std::back_inserter(mySamples));
52
53 return true;
54}
55
56
60void SoundBufferRecorder::OnStop()
61{
62 if (!mySamples.empty())
63 myBuffer.LoadFromSamples(&mySamples[0], mySamples.size(), 1, GetSampleRate());
64}
65
66
71{
72 return myBuffer;
73}
74
75} // namespace sf
const SoundBuffer & GetBuffer() const
Get the sound buffer containing the captured audio data.
SoundBuffer is the low-level for loading and manipulating sound buffers.
unsigned int GetSampleRate() const
Get the sample rate.