RenderWindow.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_RENDERWINDOW_HPP
26#define SFML_RENDERWINDOW_HPP
27
29// Headers
31#include <SFML/Graphics/Image.hpp>
32#include <SFML/Graphics/RenderTarget.hpp>
33#include <SFML/Window/Window.hpp>
34#include <string>
35
36
37namespace sf
38{
39class Drawable;
40
45class SFML_API RenderWindow : public Window, public RenderTarget
46{
47public :
48
54
64 RenderWindow(VideoMode Mode, const std::string& Title, unsigned long WindowStyle = Style::Resize | Style::Close, const WindowSettings& Params = WindowSettings());
65
73 RenderWindow(WindowHandle Handle, const WindowSettings& Params = WindowSettings());
74
79 virtual ~RenderWindow();
80
87 virtual unsigned int GetWidth() const;
88
95 virtual unsigned int GetHeight() const;
96
103 Image Capture() const;
104
115 sf::Vector2f ConvertCoords(unsigned int WindowX, unsigned int WindowY, const View* TargetView = NULL) const;
116
117private :
118
123 virtual void OnCreate();
124
129 virtual bool Activate(bool Active);
130};
131
132} // namespace sf
133
134
135#endif // SFML_RENDERWINDOW_HPP
Abstract base class for every object that can be drawn into a render window.
Definition Drawable.hpp:59
Image is the low-level class for loading and manipulating images.
Definition Image.hpp:47
RenderTarget()
Default constructor.
sf::Vector2f ConvertCoords(unsigned int WindowX, unsigned int WindowY, const View *TargetView=NULL) const
Convert a point in window coordinates into view coordinates.
virtual unsigned int GetHeight() const
Get the height of the rendering region of the window.
virtual unsigned int GetWidth() const
Get the width of the rendering region of the window.
RenderWindow()
Default constructor.
Image Capture() const
Save the content of the window to an image.
VideoMode defines a video mode (width, height, bpp, frequency) and provides static functions for gett...
Definition VideoMode.hpp:43
This class defines a view (position, size, etc.) ; you can consider it as a 2D camera.
Definition View.hpp:46
Window()
Default constructor.
Definition Window.cpp:49
@ Resize
Titlebar + resizable border + maximize button.
@ Close
Titlebar + close button.
Structure defining the creation settings of windows.