Randomizer.cpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
26// Headers
28#include <SFML/System/Randomizer.hpp>
29#include <stdlib.h>
30#include <time.h>
31
32
33namespace
34{
35 // Set the random numbers sequence seed with the current system time, so that it is always different
36 unsigned int SetRandomSeed()
37 {
38 unsigned int Seed = static_cast<unsigned int>(time(NULL));
39 srand(Seed);
40 return Seed;
41 }
42}
43
44
45namespace sf
46{
48// Static member variables
50unsigned int Randomizer::ourSeed = SetRandomSeed();
51
52
57void Randomizer::SetSeed(unsigned int Seed)
58{
59 srand(Seed);
60 ourSeed = Seed;
61}
62
63
67unsigned int Randomizer::GetSeed()
68{
69 return ourSeed;
70}
71
72
76float Randomizer::Random(float Begin, float End)
77{
78 // This is not the best algorithm, but it is fast and will be enough in most cases
79 // (see Google for best approaches)
80
81 return static_cast<float>(rand()) / RAND_MAX * (End - Begin) + Begin;
82}
83
84
88int Randomizer::Random(int Begin, int End)
89{
90 // This is not the best algorithm, but it is fast and will be enough in most cases
91 // (see Google for best approaches)
92
93 return rand() % (End - Begin + 1) + Begin;
94}
95
96} // namespace sf
static unsigned int GetSeed()
Get the seed used to generate random numbers the generator.
static void SetSeed(unsigned int Seed)
Set the seed for the generator.
static float Random(float Begin, float End)
Get a random float number in a given range.