Platform.cpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
26// Headers
28#include <SFML/System/Win32/Platform.hpp>
29#include <windows.h>
30
31
32namespace sf
33{
34namespace priv
35{
39double Platform::GetSystemTime()
40{
41 static LARGE_INTEGER Frequency;
42 static BOOL UseHighPerformanceTimer = QueryPerformanceFrequency(&Frequency);
43
44 if (UseHighPerformanceTimer)
45 {
46 // High performance counter available : use it
47 LARGE_INTEGER CurrentTime;
48 QueryPerformanceCounter(&CurrentTime);
49
50 return static_cast<double>(CurrentTime.QuadPart) / Frequency.QuadPart;
51 }
52 else
53 {
54 // High performance counter not available : use GetTickCount (less accurate)
55 return GetTickCount() * 0.001;
56 }
57}
58
59
63void Platform::Sleep(float Time)
64{
65 ::Sleep(static_cast<DWORD>(Time * 1000));
66}
67
68} // namespace priv
69
70} // namespace sf