Matrix3.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
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10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
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22//
24
25#ifndef SFML_MATRIX3_HPP
26#define SFML_MATRIX3_HPP
27
29// Headers
30////////////////////////////////////////////////////////////
31#include <SFML/Config.hpp>
32#include <SFML/System/Vector2.hpp>
33#include <math.h>
34
35
36namespace sf
37{
42class SFML_API Matrix3
43{
44public :
45
50 Matrix3();
51
56 Matrix3(float a00, float a01, float a02,
57 float a10, float a11, float a12,
58 float a20, float a21, float a22);
59
69 void SetFromTransformations(const Vector2f& Center, const Vector2f& Translation, float Rotation, const Vector2f& Scale);
70
73
78 ////////////////////////////////////////////////////////////
79 Vector2f Transform(const Vector2f& Point) const;
80
83
87 Matrix3 GetInverse() const;
96 const float* Get4x4Elements() const;
97
107 float operator ()(unsigned int Row, unsigned int Col) const;
108 float& operator ()(unsigned int Row, unsigned int Col);
109
113
118 Matrix3 operator *(const Matrix3& Mat) const;
123
128 Matrix3& operator *=(const Matrix3& Mat);
129
131 // Static member data
133 static const Matrix3 Identity;
134
135private :
136
138 // Member data
140 float myData[16];
141};
142
143#include <SFML/Graphics/Matrix3.inl>
144
145} // namespace sf
146
147
148#endif // SFML_MATRIX3_HPP
Matrix3()
Default constructor (builds an identity matrix).
Definition Matrix3.hpp:30
const float * Get4x4Elements() const
Return the elements of the matrix as a 4x4, in an array of 16 floats.
Definition Matrix3.hpp:119
Matrix3 GetInverse() const
Return the inverse of the matrix.
Definition Matrix3.hpp:88
Vector2f Transform(const Vector2f &Point) const
Transform a point by the matrix.
Definition Matrix3.hpp:78
void SetFromTransformations(const Vector2f &Center, const Vector2f &Translation, float Rotation, const Vector2f &Scale)
Build a matrix from a set of transformations.
Definition Matrix3.hpp:56
static const Matrix3 Identity
Identity matrix.
Definition Matrix3.hpp:133