Joystick.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_JOYSTICK_HPP
26#define SFML_JOYSTICK_HPP
27
29// Headers
31#include <SFML/Config.hpp>
32#include <SFML/Window/Event.hpp>
33
34
35namespace sf
36{
37namespace priv
38{
42struct JoystickState
43{
44 JoystickState()
45 {
46 // Default value for axes
47 for (int i = 0; i < Joy::AxisCount; ++i)
48 Axis[i] = 0.f;
49 Axis[Joy::AxisPOV] = -1.f;
50
51 // Default value for buttons
52 for (int i = 0; i < Joy::ButtonCount; ++i)
53 Buttons[i] = false;
54 }
55
56 float Axis[Joy::AxisCount];
57 bool Buttons[Joy::ButtonCount];
58};
59
60} // namespace priv
61
62} // namespace sf
63
64
65#if defined(SFML_SYSTEM_WINDOWS)
66
67 #include <SFML/Window/Win32/Joystick.hpp>
68
69#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
70
71 #include <SFML/Window/Linux/Joystick.hpp>
72
73#elif defined(SFML_SYSTEM_MACOS)
74
75 #include <SFML/Window/Cocoa/Joystick.hpp>
76
77#endif
78
79
80#endif // SFML_JOYSTICK_HPP
@ ButtonCount
Total number of supported joystick buttons.
Definition Event.hpp:189