AudioDevice.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_AUDIODEVICE_HPP
26#define SFML_AUDIODEVICE_HPP
27
29// Headers
31#include <SFML/Audio/OpenAL.hpp>
32#include <set>
33#include <string>
34
35
36namespace sf
37{
38class AudioResource;
39
40namespace priv
41{
42
48class AudioDevice
49{
50public :
51
58 static AudioDevice& GetInstance();
59
64 static void AddReference();
65
70 static void RemoveReference();
71
78 ALCdevice* GetDevice() const;
79
88 ALenum GetFormatFromChannelsCount(unsigned int ChannelsCount) const;
89
90private :
91
96 AudioDevice();
97
102 ~AudioDevice();
103
105 // Static member data
107 static AudioDevice* ourInstance;
108
110 // Member data
112 ALCdevice* myDevice;
113 ALCcontext* myContext;
114 unsigned int myRefCount;
115};
116
117} // namespace priv
118
119} // namespace sf
120
121
122#endif // SFML_AUDIODEVICE_HPP
Abstract base class for every class that owns a device-dependant resource – allow them to initialize ...