0.8.0:

  * New player model and animations contributed by gruntunbur.
  * Lots of sound effects contributed by qubodup.
  * Originals of data files are now included to the package.
  * More powerful animation blending.
  * Randomly spawned crafting devices and obelisks are now accessible in-game.
  * Performance improvements.
  * Better eye, face and hair color customization.
  * Improvements to camera behavior.
  * Fixed the AI not being able to use many kind of weapons correctly.
  * Added a basic death camera.
  * Balancing of falling damage.
  * Improved some particle effects.
  * Fixed seams between terrain chunks sometimes not being render correctly.
  * Made black haze more disease-like.
  * Procedural map area placement and planning system.
  * Better terrain surface shapes with the Diamond-square algorithm.
  * Better grass density calculation for mountains.
  * Random castle wall generation.
  * Procedural dungeon generation with corridors, rooms, treasures and monsters.
  * Fixed the game not compiling against Bullet 2.82.
  * Fixed actors sometimes taking damage when spawning.
  * Separately customizable eyebrows, mouth and base face texture.
  * Integrated Julius' face textures from OpenGameArt.
  * Fixed the AI ignoring the cooldown time of some attacks.
  * Fixed NPCs sometimes failing to render.
  * Balanced the movement speed and physics behavior of player characters.
  * Fixed inaccurate aiming in displaced camera mode.
  * Terrain chunks close to the player character load much faster.
  * Several minor bugfixes and improvements.

0.7.0:

  * New terrain system.
  * More responsive controls.
  * Real single player mode.
  * New spell and enchantment systems.
  * Many graphical improvements.
  * Added limited scope game modes.
  * Improved script performance.
  * Extended character modeling support.
  * User interface improvements.
  * Improved mod loading.
  * Major code cleanup.
  * Several less interesting changes.

0.6.0:

  * New graphics engine based on Ogre.
  * New keyboard-friendly user interface.
  * Added an overworld map area.
  * Added primitive labyrinth dungeons.
  * Added landmark objects that are visible from distance.
  * Added several new spells, skills and monsters.
  * Spells and skills can be unlocked by completing quests.
  * More responsive controls and better hit checking for attacks.
  * Several improvements to the AI.
  * Added random item fetching and NPC killing quests.
  * Added unique attacks and strategies for certain monsters.
  * Added cel-shading and outline rendering.
  * Added some new character creation settings.
  * Added an object specification browser to the editor.
  * Large rewrites to make adding and maintaining content easier.

0.5.0

  * New starting area with tutorial quests.
  * New melee combat system with multiple attack moves.
  * New NPC dialog system.
  * Worksafe graphics mode.
  * More flexible character creation.
  * Improved player model.
  * Improved character physics.
  * Improvements to existing quests and work on some new quests.
  * Simple map screen and location discovery.
  * Options for mouse inverting and disabling mouse smoothing.
  * Better character animation when moving and attacking simultaneously.
  * New books: Arura Research Diary, The Sealed Library.
  * New items: halberd, spear, cure disease potion, etc.
  * New spells: home, magic missile.

0.4.0

  * Lots of sound effects.
  * Master server and server browser.
  * Climbing over obstacles.
  * Merchants and trading.
  * Attacks can be charged by holding the attack button.
  * Projectiles and sword swings have speed lines.
  * Controls can be customized in-game.
  * Basic blood effects and beheading.
  * More flexible map generation algorithm.
  * Improved aer female, android female and kraken models.
  * New items: crossbow, musket, revolver, barrel, bookcase, dewspring leaf, fruit.
  * New spells: berserk, dig, firewall, light, travel.
  * New quests: Brigands, Mining Guild, Sword on the Stone.

0.3.1

  * Tooltips for items, feats and skills.
  * Item stack splitting with mouse wheel.
  * Difficult monsters don't spawn close to the starting area.
  * New map objects: wooden door, wooden stairs, wooden mine supports, wooden fence.
  * New enemies: novice brigand archer, master brigand archer, suicide bomber.
  * New NPCs: Lips guard knight, Lips guard archer, various incomplete quest characters.
  * AI takes terrain into account when wandering or in combat.
  * AI can use ranged weapons and grenades.
  * Simplified skill and spell customization.
  * Basic character face customization.
  * Fixed the boomerang.
  * Fixed multiplayer bugs.
  * Fixed some memory leaks and server performance issues.
  * Made quest scripting easier.
  * Map editor improvements.
  * Account permissions to prevent abuse of admin commands.
  * Human-readable configuration files for options and controls.
  * Basic OpenGL 2.1 fallback renderer.
  * Fixed severe resolution switching bugs in Windows.
  * Windows build saves options and save games to My Documents\My Games.
  * Improved bloom performance.
  * Support for cubemap textures.

0.3.0

  * Less blocky cave walls.
  * Saving and loading of player characters.
  * Multiplayer account management.
  * Fractal terrain and more map regions.
  * Improvements to camera behavior.
  * Functional water and magma.
  * Explosions deform terrain and throw items around.
  * Creatures suffer damage from falling long distances.
  * Elemental damage and creature specific vulnerabilities.
  * Races: aer male, android female.
  * Monsters: stone imp, fire imp.
  * Feats: wilderness.
  * Items: stone weapons, fedora, textures for several existing items.

0.2.1

  * New UI theme and various usability improvements.
  * More usable inventory management.
  * Added a crosshair and improved the camera behavior.
  * New items: jar, chest, workbench, wooden club, leather armor set, lizard armor set.
  * New monsters: plague rat, plague slime, troglodyte, lizardman, feral devora.
  * New feats: sanctuary, black haze.
  * Crafting is now done with workbenches.
  * Lootable containers and corpses.
  * Better character animations.
  * Unlockable fast travel portals.
  * Options persist across sessions.
  * Graphics engine optimizations.
  * An icon and a menu item for the Ubuntu package.

0.2.0

  * Vastly improved map generation algorithm.
  * Added the first part of the main quest and one side quest.
  * Added a quest compass to make it easier to find quest objectives.
  * Mining ores and other material from map tiles.
  * New monsters: dragon, aer brigands.
  * New items: ore stones, plate armor, weapon variants craftable of different ores.
  * Armor class is taken into account when calculating damage.
  * Improved feat system with support for custom feats.

0.1.3

  * Models: China dress, boomerang, another tree.
  * Animations: Spell casting, ranged attack, throwing.
  * The eye, hair, and skin colors of the character can be customized.
  * Breast size slider and a few other body proportion adjustment widgets.
  * Support for inventory item icons and added a couple of icons.
  * Corpses have better physics.
  * Animation and transparency quality are configurable via the options screen.
  * Fixed issues that prevented the game from compiling with MingGW.
  * Fixed networking issues in Windows by migrating to ENet.
  * Support for running the game in a dedicated server mode.
  * Decreased memory usage by properly swapping out inactive map sectors.
  * Various terrain system improvements and optimizations.
  * Buildings are broken due to ongoing terrain system changes.

0.1.2

  * Fixed several memory leaks.
  * Fixed multiplayer and added server selection to the startup screen.
  * Fixed a crash when joystick axis input was received.
  * Hardware accelerated animations.
  * Disabled bloom by default to lower hardware requirements.
  * Improved the performance of rendering transparent objects.
  * Fixed the usage of mana potions.
  * Added more map generation rules and increased the size of the map.
  * Miscellaneous small performance optimizations.
  * Added sound effects for quest updates and inventory item management.

0.1.1

  * Included the NEWS file.
  * Lowered OpenGL requirements to 3.2 from 3.3.
  * Nvidia compatiblity fixes for shaders.
  * Fixed errors in the configuration script.
  * Objects can be used by looking at them and pressing space.
  * Major user interface improvements, including massive speedups.
  * Quest menu that shows statuses and descriptions of quests.
