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wfmath
1.0.3
A math library for the Worldforge system.
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This is the complete list of members for WFMath::RotMatrix< dim >, including all inherited members.
| age() const | WFMath::RotMatrix< dim > | inline |
| column(int i) const | WFMath::RotMatrix< dim > | inline |
| determinant() const | WFMath::RotMatrix< dim > | inline |
| elem(const int i, const int j) const | WFMath::RotMatrix< dim > | inline |
| fromQuaternion(const Quaternion &q, bool not_flip=true) | WFMath::RotMatrix< dim > | |
| fromQuaternion(const Quaternion &q, const bool not_flip) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
| fromQuaternion(const Quaternion &q, const bool not_flip) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
| identity() | WFMath::RotMatrix< dim > | inline |
| inverse() const | WFMath::RotMatrix< dim > | inline |
| InvProd(const RotMatrix &m1, const RotMatrix &m2) | WFMath::RotMatrix< dim > | friend |
| InvProd(const RotMatrix &m, const Vector< dim > &v) | WFMath::RotMatrix< dim > | friend |
| InvProdInv(const RotMatrix &m1, const RotMatrix &m2) | WFMath::RotMatrix< dim > | friend |
| isEqualTo(const RotMatrix &m, CoordType epsilon=numeric_constants< CoordType >::epsilon()) const (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | inline |
| isValid() const (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | inline |
| mirror(int i) | WFMath::RotMatrix< dim > | inline |
| mirror(const Vector< dim > &v) | WFMath::RotMatrix< dim > | inline |
| mirror() | WFMath::RotMatrix< dim > | inline |
| mirrorX() | WFMath::RotMatrix< dim > | inline |
| mirrorY() | WFMath::RotMatrix< dim > | inline |
| mirrorZ() | WFMath::RotMatrix< dim > | |
| mirrorZ() (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | inline |
| normalize() | WFMath::RotMatrix< dim > | inline |
| operator (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | friend |
| operator!=(const RotMatrix &m) const (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | inline |
| operator=(const RotMatrix &m)=default (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
| operator==(const RotMatrix &m) const (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | inline |
| operator>> (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | friend |
| parity() const | WFMath::RotMatrix< dim > | inline |
| Prod(const RotMatrix &m1, const RotMatrix &m2) | WFMath::RotMatrix< dim > | friend |
| Prod(const RotMatrix &m, const Vector< dim > &v) | WFMath::RotMatrix< dim > | friend |
| ProdInv(const RotMatrix &m1, const RotMatrix &m2) | WFMath::RotMatrix< dim > | friend |
| rotate(const RotMatrix &m) | WFMath::RotMatrix< dim > | inline |
| rotate(const Quaternion &) | WFMath::RotMatrix< dim > | |
| rotate(const Quaternion &q) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
| rotate(const Quaternion &) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
| rotation(int i, int j, CoordType theta) | WFMath::RotMatrix< dim > | |
| rotation(const Vector< dim > &v1, const Vector< dim > &v2, CoordType theta) | WFMath::RotMatrix< dim > | |
| rotation(const Vector< dim > &from, const Vector< dim > &to) | WFMath::RotMatrix< dim > | |
| rotation(CoordType theta) | WFMath::RotMatrix< dim > | inline |
| rotation(const Vector< dim > &axis, CoordType theta) | WFMath::RotMatrix< dim > | |
| rotation(const Vector< dim > &axis) | WFMath::RotMatrix< dim > | |
| rotation(const Vector< 3 > &axis, CoordType theta) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
| rotation(const Vector< 3 > &axis) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
| rotation(const Vector< 3 > &axis, CoordType theta) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
| rotation(const Vector< 3 > &axis) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
| rotationX(CoordType theta) | WFMath::RotMatrix< dim > | inline |
| rotationY(CoordType theta) | WFMath::RotMatrix< dim > | inline |
| rotationZ(CoordType theta) | WFMath::RotMatrix< dim > | inline |
| RotMatrix() (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | inline |
| RotMatrix(const RotMatrix &m)=default (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
| RotMatrix(const Quaternion &q, bool not_flip=true) | WFMath::RotMatrix< dim > | |
| RotMatrix(const Quaternion &q, const bool not_flip) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
| row(int i) const | WFMath::RotMatrix< dim > | inline |
| setVals(const CoordType vals[dim][dim], CoordType precision=numeric_constants< CoordType >::epsilon()) | WFMath::RotMatrix< dim > | inline |
| setVals(const CoordType vals[dim *dim], CoordType precision=numeric_constants< CoordType >::epsilon()) | WFMath::RotMatrix< dim > | inline |
| trace() const | WFMath::RotMatrix< dim > | inline |