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wfmath
1.0.3
A math library for the Worldforge system.
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This is the complete list of members for WFMath::Quaternion, including all inherited members.
| age() const | WFMath::Quaternion | inline |
| fromAtlas(const AtlasInType &a) | WFMath::Quaternion | inline |
| fromRotMatrix(const RotMatrix< 3 > &m) | WFMath::Quaternion | |
| IDENTITY() | WFMath::Quaternion | static |
| identity() | WFMath::Quaternion | inline |
| inverse() const | WFMath::Quaternion | |
| isEqualTo(const Quaternion &q, CoordType epsilon=numeric_constants< CoordType >::epsilon()) const (defined in WFMath::Quaternion) | WFMath::Quaternion | |
| isValid() const (defined in WFMath::Quaternion) | WFMath::Quaternion | inline |
| normalize() | WFMath::Quaternion | |
| operator!=(const Quaternion &rhs) const (defined in WFMath::Quaternion) | WFMath::Quaternion | inline |
| operator*(const Quaternion &rhs) const (defined in WFMath::Quaternion) | WFMath::Quaternion | inline |
| operator*=(const Quaternion &rhs) (defined in WFMath::Quaternion) | WFMath::Quaternion | |
| operator/(const Quaternion &rhs) const (defined in WFMath::Quaternion) | WFMath::Quaternion | inline |
| operator/=(const Quaternion &rhs) (defined in WFMath::Quaternion) | WFMath::Quaternion | |
| operator<< (defined in WFMath::Quaternion) | WFMath::Quaternion | friend |
| operator=(const Quaternion &rhs)=default (defined in WFMath::Quaternion) | WFMath::Quaternion | |
| operator==(const Quaternion &rhs) const (defined in WFMath::Quaternion) | WFMath::Quaternion | inline |
| operator>> (defined in WFMath::Quaternion) | WFMath::Quaternion | friend |
| Quaternion(const Identity &) (defined in WFMath::Quaternion) | WFMath::Quaternion | inline |
| Quaternion() | WFMath::Quaternion | inline |
| Quaternion(CoordType w_in, CoordType x_in, CoordType y_in, CoordType z_in) | WFMath::Quaternion | |
| Quaternion(int axis, CoordType angle) | WFMath::Quaternion | inline |
| Quaternion(const Vector< 3 > &axis, CoordType angle) | WFMath::Quaternion | inline |
| Quaternion(const Vector< 3 > &axis) | WFMath::Quaternion | inlineexplicit |
| Quaternion(const Quaternion &p)=default | WFMath::Quaternion | |
| Quaternion(const AtlasInType &a) | WFMath::Quaternion | inlineexplicit |
| rotate(const RotMatrix< 3 > &) | WFMath::Quaternion | |
| rotate(const Quaternion &q) | WFMath::Quaternion | inline |
| rotation(int axis, CoordType angle) | WFMath::Quaternion | |
| rotation(const Vector< 3 > &axis, CoordType angle) | WFMath::Quaternion | |
| rotation(const Vector< 3 > &axis) | WFMath::Quaternion | |
| rotation(const Vector< 3 > &from, const Vector< 3 > &to) | WFMath::Quaternion | |
| rotation(const Vector< 3 > &from, const Vector< 3 > &to, const Vector< 3 > &fallbackAxis) | WFMath::Quaternion | |
| scalar() const | WFMath::Quaternion | inline |
| toAtlas() const | WFMath::Quaternion | inline |
| vector() const | WFMath::Quaternion | inline |
| ~Quaternion()=default (defined in WFMath::Quaternion) | WFMath::Quaternion |