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wfmath
1.0.3
A math library for the Worldforge system.
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This is the complete list of members for WFMath::Point< dim >, including all inherited members.
| asPolar(CoordType &r, CoordType &theta) const | WFMath::Point< dim > | |
| asPolar(CoordType &r, CoordType &theta, CoordType &z) const | WFMath::Point< dim > | |
| asPolar(CoordType &r, CoordType &theta) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| asPolar(CoordType &r, CoordType &theta, CoordType &z) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| asPolar(CoordType &r, CoordType &theta) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| asPolar(CoordType &r, CoordType &theta, CoordType &z) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| asSpherical(CoordType &r, CoordType &theta, CoordType &phi) const | WFMath::Point< dim > | |
| asSpherical(CoordType &r, CoordType &theta, CoordType &phi) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| asSpherical(CoordType &r, CoordType &theta, CoordType &phi) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| boundingBox() const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| boundingSphere() const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| boundingSphereSloppy() const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| elements() const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| fromAtlas(const AtlasInType &a) | WFMath::Point< dim > | inline |
| getCenter() const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| getCorner(size_t) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| isEqualTo(const Point &p, CoordType epsilon=numeric_constants< CoordType >::epsilon()) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| isValid() const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| Midpoint(const Point &p1, const Point &p2, CoordType dist) | WFMath::Point< dim > | friend |
| moveCenterTo(const Point &p) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| moveCornerTo(const Point &p, size_t) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| numCorners() const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| operator (defined in WFMath::Point< dim >) | WFMath::Point< dim > | friend |
| operator!=(const Point &rhs) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| operator+ (defined in WFMath::Point< dim >) | WFMath::Point< dim > | friend |
| operator+ (defined in WFMath::Point< dim >) | WFMath::Point< dim > | friend |
| operator+= (defined in WFMath::Point< dim >) | WFMath::Point< dim > | friend |
| operator- (defined in WFMath::Point< dim >) | WFMath::Point< dim > | friend |
| operator- (defined in WFMath::Point< dim >) | WFMath::Point< dim > | friend |
| operator-= (defined in WFMath::Point< dim >) | WFMath::Point< dim > | friend |
| operator=(const Point &rhs)=default (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| operator==(const Point &rhs) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| operator>> (defined in WFMath::Point< dim >) | WFMath::Point< dim > | friend |
| operator[](const int i) const | WFMath::Point< dim > | inline |
| operator[](const int i) | WFMath::Point< dim > | inline |
| Point() | WFMath::Point< dim > | inline |
| Point(const Point &)=default | WFMath::Point< dim > | |
| Point(const AtlasInType &a) | WFMath::Point< dim > | inlineexplicit |
| Point(const Vector< dim > &vector) | WFMath::Point< dim > | inlineexplicit |
| Point(CoordType x, CoordType y) | WFMath::Point< dim > | |
| Point(CoordType x, CoordType y, CoordType z) | WFMath::Point< dim > | |
| Point(CoordType x, CoordType y) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| Point(CoordType x, CoordType y, CoordType z) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| polar(CoordType r, CoordType theta) | WFMath::Point< dim > | |
| polar(CoordType r, CoordType theta, CoordType z) | WFMath::Point< dim > | |
| polar(CoordType r, CoordType theta) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| polar(CoordType r, CoordType theta, CoordType z) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| polar(CoordType r, CoordType theta) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| polar(CoordType r, CoordType theta, CoordType z) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| rotate(const RotMatrix< dim > &m, const Point &p) | WFMath::Point< dim > | inline |
| rotate(const Quaternion &q, const Point &p) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| rotate(const Quaternion &q, const Point< 3 > &p) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| rotateCenter(const RotMatrix< dim > &) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| rotateCenter(const Quaternion &) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| rotateCorner(const RotMatrix< dim > &, size_t) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| rotateCorner(const Quaternion &, size_t) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| rotatePoint(const RotMatrix< dim > &m, const Point &p) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| rotatePoint(const Quaternion &q, const Point &p) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| rotatePoint(const Quaternion &q, const Point< 3 > &p) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| setToOrigin() | WFMath::Point< dim > | inline |
| setValid(bool valid=true) | WFMath::Point< dim > | inline |
| shift(const Vector< dim > &v) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| spherical(CoordType r, CoordType theta, CoordType phi) | WFMath::Point< dim > | |
| spherical(CoordType r, CoordType theta, CoordType phi) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| spherical(CoordType r, CoordType theta, CoordType phi) (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| SquaredDistance(const Point &p1, const Point &p2) | WFMath::Point< dim > | friend |
| toAtlas() const | WFMath::Point< dim > | inline |
| toLocalCoords(const Point &origin, const RotMatrix< dim > &rotation=RotMatrix< dim >().identity()) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| toLocalCoords(const AxisBox< dim > &coords) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| toLocalCoords(const RotBox< dim > &coords) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| toLocalCoords(const Point &origin, const Quaternion &rotation) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| toLocalCoords(const Point< 3 > &origin, const Quaternion &rotation) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| toParentCoords(const Point &origin, const RotMatrix< dim > &rotation=RotMatrix< dim >().identity()) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| toParentCoords(const AxisBox< dim > &coords) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| toParentCoords(const RotBox< dim > &coords) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| toParentCoords(const Point &origin, const Quaternion &rotation) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| toParentCoords(const Point< 3 > &origin, const Quaternion &rotation) const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | |
| x() const | WFMath::Point< dim > | inline |
| x() | WFMath::Point< dim > | inline |
| y() const | WFMath::Point< dim > | inline |
| y() | WFMath::Point< dim > | inline |
| z() const | WFMath::Point< dim > | |
| z() | WFMath::Point< dim > | |
| z() const (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| z() (defined in WFMath::Point< dim >) | WFMath::Point< dim > | inline |
| ZERO() | WFMath::Point< dim > | static |
| ZeroPrimitive< Point< dim > > (defined in WFMath::Point< dim >) | WFMath::Point< dim > | friend |