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wfmath
1.0.3
A math library for the Worldforge system.
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This is the complete list of members for WFMath::Line< dim >, including all inherited members.
| addCorner(size_t i, const Point< dim > &p, CoordType=numeric_constants< CoordType >::epsilon()) (defined in WFMath::Line< dim >) | WFMath::Line< dim > | inline |
| boundingBox() const (defined in WFMath::Line< dim >) | WFMath::Line< dim > | inline |
| boundingSphere() const (defined in WFMath::Line< dim >) | WFMath::Line< dim > | inline |
| boundingSphereSloppy() const (defined in WFMath::Line< dim >) | WFMath::Line< dim > | inline |
| fromAtlas(const AtlasInType &a) | WFMath::Line< dim > | inline |
| getCenter() const | WFMath::Line< dim > | inline |
| getCorner(size_t i) const | WFMath::Line< dim > | inline |
| isEqualTo(const Line &s, CoordType epsilon=numeric_constants< CoordType >::epsilon()) const | WFMath::Line< dim > | inline |
| isValid() const | WFMath::Line< dim > | inline |
| Line()=default (defined in WFMath::Line< dim >) | WFMath::Line< dim > | |
| Line(const Line< dim > &l)=default (defined in WFMath::Line< dim >) | WFMath::Line< dim > | |
| Line(const AtlasInType &a) (defined in WFMath::Line< dim >) | WFMath::Line< dim > | inlineexplicit |
| moveCenterTo(const Point< dim > &p) | WFMath::Line< dim > | inline |
| moveCorner(size_t i, const Point< dim > &p, CoordType=numeric_constants< CoordType >::epsilon()) (defined in WFMath::Line< dim >) | WFMath::Line< dim > | inline |
| moveCornerTo(const Point< dim > &p, size_t corner) | WFMath::Line< dim > | inline |
| numCorners() const | WFMath::Line< dim > | inline |
| operator!=(const Line &s) const | WFMath::Line< dim > | inline |
| operator=(const Line &a)=default (defined in WFMath::Line< dim >) | WFMath::Line< dim > | |
| operator==(const Line &s) const | WFMath::Line< dim > | inline |
| removeCorner(size_t i) (defined in WFMath::Line< dim >) | WFMath::Line< dim > | inline |
| rotateCenter(const RotMatrix< dim > &m) | WFMath::Line< dim > | inline |
| rotateCorner(const RotMatrix< dim > &m, size_t corner) | WFMath::Line< dim > | inline |
| rotatePoint(const RotMatrix< dim > &m, const Point< dim > &p) | WFMath::Line< dim > | inline |
| shift(const Vector< dim > &v) | WFMath::Line< dim > | inline |
| toAtlas() const | WFMath::Line< dim > | inline |
| ~Line()=default (defined in WFMath::Line< dim >) | WFMath::Line< dim > |