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wfmath
1.0.3
A math library for the Worldforge system.
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This is the complete list of members for WFMath::Ball< dim >, including all inherited members.
| Ball() | WFMath::Ball< dim > | inline |
| Ball(const Point< dim > ¢er, CoordType radius) | WFMath::Ball< dim > | inline |
| Ball(const Ball &b)=default | WFMath::Ball< dim > | |
| Ball(const AtlasInType &a) | WFMath::Ball< dim > | inlineexplicit |
| boundingBox() const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
| boundingSphere() const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| boundingSphereSloppy() const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| center() const | WFMath::Ball< dim > | inline |
| center() | WFMath::Ball< dim > | inline |
| Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| fromAtlas(const AtlasInType &a) | WFMath::Ball< dim > | inline |
| getCenter() const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| getCorner(size_t) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| Intersect (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| Intersect (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| Intersect (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| Intersect (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| Intersect (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| Intersect (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| isEqualTo(const Ball &b, CoordType epsilon=numeric_constants< CoordType >::epsilon()) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| isValid() const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| moveCenterTo(const Point< dim > &p) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| moveCornerTo(const Point< dim > &, size_t) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| numCorners() const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| operator (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| operator!=(const Ball &b) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| operator=(const Ball &b)=default (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
| operator==(const Ball &b) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| operator>> (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
| radius() const | WFMath::Ball< dim > | inline |
| radius() | WFMath::Ball< dim > | inline |
| rotateCenter(const RotMatrix< dim > &) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| rotateCenter(const Quaternion &) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
| rotateCenter(const Quaternion &) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
| rotateCorner(const RotMatrix< dim > &, size_t) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| rotateCorner(const Quaternion &, size_t corner) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
| rotateCorner(const Quaternion &, size_t) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
| rotatePoint(const RotMatrix< dim > &m, const Point< dim > &p) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| rotatePoint(const Quaternion &q, const Point< dim > &p) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
| rotatePoint(const Quaternion &q, const Point< 3 > &p) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
| shift(const Vector< dim > &v) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| toAtlas() const | WFMath::Ball< dim > | inline |
| toLocalCoords(const Point< dim > &origin, const RotMatrix< dim > &rotation=RotMatrix< dim >().identity()) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| toLocalCoords(const AxisBox< dim > &coords) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| toLocalCoords(const RotBox< dim > &coords) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| toLocalCoords(const Point< dim > &origin, const Quaternion &rotation) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
| toLocalCoords(const Point< 3 > &origin, const Quaternion &rotation) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
| toParentCoords(const Point< dim > &origin, const RotMatrix< dim > &rotation=RotMatrix< dim >().identity()) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| toParentCoords(const AxisBox< dim > &coords) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| toParentCoords(const RotBox< dim > &coords) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
| toParentCoords(const Point< dim > &origin, const Quaternion &rotation) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
| toParentCoords(const Point< 3 > &origin, const Quaternion &rotation) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
| ~Ball()=default (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > |