QNativeInterface::QSGD3D11Texture Struct
Provides access to and enables adopting Direct3D 11 texture objects. More...
| Header: | #include <QSGTexture> |
| CMake: | find_package(Qt6 REQUIRED COMPONENTS Quick)target_link_libraries(mytarget PRIVATE Qt6::Quick) |
| qmake: | QT += quick |
| Since: | Qt 6.0 |
Public Functions
| QSGD3D11Texture() | |
| QSGD3D11Texture(const QNativeInterface::QSGD3D11Texture &) | |
| QSGD3D11Texture(QNativeInterface::QSGD3D11Texture &&) | |
| virtual void * | nativeTexture() const = 0 |
| QNativeInterface::QSGD3D11Texture & | operator=(QNativeInterface::QSGD3D11Texture &&) |
| QNativeInterface::QSGD3D11Texture & | operator=(const QNativeInterface::QSGD3D11Texture &) |
Static Public Members
(since 6.0) QSGTexture * | fromNative(void *texture, QQuickWindow *window, const QSize &size, QQuickWindow::CreateTextureOptions options = {}) |
Detailed Description
Member Function Documentation
[constexpr noexcept default] QSGD3D11Texture::QSGD3D11Texture()
Default-constructs an instance of QSGD3D11Texture.
[delete] QSGD3D11Texture::QSGD3D11Texture(const QNativeInterface::QSGD3D11Texture &)
Copy-constructs an instance of QSGD3D11Texture. This function is deleted.
[delete] QSGD3D11Texture::QSGD3D11Texture(QNativeInterface::QSGD3D11Texture &&)
Move-constructs an instance of QSGD3D11Texture. This function is deleted.
[static, since 6.0] QSGTexture *QSGD3D11Texture::fromNative(void *texture, QQuickWindow *window, const QSize &size, QQuickWindow::CreateTextureOptions options = {})
Creates a new QSGTexture wrapping an existing Direct 3D 11 texture object for window.
The native object is wrapped, but not owned, by the resulting QSGTexture. The caller of the function is responsible for deleting the returned QSGTexture, but that will not destroy the underlying native object.
This function is currently suitable for 2D RGBA textures only.
Warning: This function will return null if the scene graph has not yet been initialized.
Use options to customize the texture attributes. Only the TextureHasAlphaChannel and TextureHasMipmaps are taken into account here.
size specifies the size in pixels.
Note: This function must be called on the scene graph rendering thread.
This function was introduced in Qt 6.0.
See also QQuickWindow::sceneGraphInitialized(), QSGTexture, Scene Graph - Metal Texture Import, and Scene Graph - Vulkan Texture Import.
[pure virtual] void *QSGD3D11Texture::nativeTexture() const
Returns the ID3D11Texture2D object.
[delete] QNativeInterface::QSGD3D11Texture &QSGD3D11Texture::operator=(QNativeInterface::QSGD3D11Texture &&)
Move-assigns other to this QSGD3D11Texture instance. This function is deleted.
[delete] QNativeInterface::QSGD3D11Texture &QSGD3D11Texture::operator=(const QNativeInterface::QSGD3D11Texture &)
Copy-assigns other to this QSGD3D11Texture instance. This function is deleted.