CullFace QML Type
The CullFace type specifies whether front or back face culling is enabled. More...
| Import Statement: | import Qt3D.Render 2.12 |
| In C++: | QCullFace |
| Inherits: | |
| Status: | Deprecated |
This type is deprecated. We strongly advise against using it in new code.
Properties
- mode : enumeration
Detailed Description
CullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles.
It can be added to the renderStates property of a RenderPass:
RenderPass {
shaderProgram: ShaderProgram {
// ...
}
renderStates: [
CullFace {
mode: CullFace.Front
}
]
}
Or added to the renderStates property of a RenderStateSet:
RenderStateSet {
renderStates: [
CullFace {
mode: CullFace.Front
}
]
}
See also FrontFace.
Property Documentation
mode : enumeration
Holds the culling mode used by CullFace. Default is set to QCullFace.Back.