- All Superinterfaces:
Structure1D
- All Known Subinterfaces:
DecompositionStore<N>, Mutate1D.ModifiableReceiver<N>, Mutate2D.Modifiable<N>, Mutate2D.ModifiableReceiver<N>, MutateAnyD.Modifiable<N>, MutateAnyD.ModifiableReceiver<N>, PhysicalStore<N>, TransformableRegion<N>
- All Known Implementing Classes:
Array1D, Array2D, ArrayAnyD, ArrayC128, ArrayH256, ArrayQ128, ArrayR032, ArrayR064, ArrayR128, ArrayR256, ArrayZ008, ArrayZ016, ArrayZ032, ArrayZ064, BasicArray, BufferArray, BufferR032, BufferR064, BufferZ008, BufferZ016, BufferZ032, BufferZ064, ColumnsSupplier, CompressedSparseR064.Builder, DenseArray, DenseMutator2D, Equation, GenericStore, MatrixC128.DenseReceiver, MatrixH256.DenseReceiver, MatrixQ128.DenseReceiver, MatrixR032.DenseReceiver, MatrixR064.DenseReceiver, MatrixR128.DenseReceiver, OffHeapArray, OffHeapR032, OffHeapR064, OffHeapZ008, OffHeapZ016, OffHeapZ032, OffHeapZ064, PlainArray, PrimitiveArray, R032Store, R064CSC.Builder, R064CSR.Builder, R064Store, RawStore, ReferenceTypeArray, RowsSupplier, ScalarArray, SegmentedArray, SparseArray, SparseStore, Subregion2D, Subregion2D.ColumnsRegion, Subregion2D.LimitRegion, Subregion2D.OffsetRegion, Subregion2D.RowsRegion, Subregion2D.SynchronizedRegion, Subregion2D.TransposedRegion, Subregion2D.WrapperRegion
- Enclosing interface:
Mutate1D
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-
Method Summary
default void
add(int index,
byte addend)
void
add(int index,
double addend)
default void
add(int index,
float addend)
default void
add(int index,
int addend)
default void
add(int index,
long addend)
default void
add(int index,
short addend)
default void
add(long index,
byte addend)
default void
add(long index,
double addend)
default void
add(long index,
float addend)
default void
add(long index,
int addend)
default void
add(long index,
long addend)
default void
add(long index,
short addend)
void
default void
default void
default void
void
default void