Interface Interactable
- All Superinterfaces:
Component, TextGUIElement
- All Known Implementing Classes:
AbstractInteractableComponent, AbstractListBox, ActionListBox, Button, CheckBox, CheckBoxList, ComboBox, ImageComponent, Menu, MenuItem, RadioBoxList, Table, TextBox
This interface marks a component as able to receive keyboard input from the user. Components that do not implement
this interface in some way will not be able to receive input focus. Normally if you create a new component, you'll
probably want to extend from
AbstractInteractableComponent instead of implementing this one directly.- See Also:
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Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic enumWhen focus has changed, which direction.static enumEnum to represent the various results coming out of the handleKeyStroke method -
Method Summary
Modifier and TypeMethodDescriptionReturns, in local coordinates, where to put the cursor on the screen when this component has focus.Returns the input filter currently assigned to the interactable component.handleInput(KeyStroke keyStroke) Accepts a KeyStroke as input and processes this as a user input.booleanReturnstrueif this component is able to receive input as a regular interactable component.booleanReturnstrueif this interactable component is currently able to receive input focus.booleanReturnstrueif this component currently has input focus in its root container.voidonEnterFocus(Interactable.FocusChangeDirection direction, Interactable previouslyInFocus) Method called when this component gained keyboard focus.voidonLeaveFocus(Interactable.FocusChangeDirection direction, Interactable nextInFocus) Method called when keyboard focus moves away from this componentsetEnabled(boolean enabled) Prevents the component from receiving input focus if this is called with afalsevalue.setInputFilter(InputFilter inputFilter) Assigns an input filter to the interactable component.Moves focus in theBasePaneto this component.Methods inherited from interface Component
addTo, getBasePane, getGlobalPosition, getLayoutData, getParent, getPosition, getPreferredSize, getRenderer, getSize, getTextGUI, getTheme, getThemeDefinition, hasParent, invalidate, isInside, isVisible, onAdded, onRemoved, setLayoutData, setPosition, setPreferredSize, setSize, setTheme, setVisible, toBasePane, toGlobal, withBorderMethods inherited from interface TextGUIElement
draw, isInvalid
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Method Details
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getCursorLocation
TerminalPosition getCursorLocation()Returns, in local coordinates, where to put the cursor on the screen when this component has focus. If null, the cursor should be hidden. If you component is 5x1 and you want to have the cursor in the middle (when in focus), return [2,0]. The GUI system will convert the position to global coordinates.- Returns:
- Coordinates of where to place the cursor when this component has focus
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handleInput
Accepts a KeyStroke as input and processes this as a user input. Depending on what the component does with this key-stroke, there are several results passed back to the GUI system that will decide what to do next. If the event was not handled or ignored,Result.UNHANDLEDshould be returned. This will tell the GUI system that the key stroke was not understood by this component and may be dealt with in another way. If event was processed properly, it should returnResult.HANDLED, which will make the GUI system stop processing this particular key-stroke. Furthermore, if the component understood the key-stroke and would like to move focus to a different component, there are theResult.MOVE_FOCUS_*values. This method should be invoking the input filter, if it is set, to see if the input should be processed or not.Notice that most of the built-in components in Lanterna extends from
AbstractInteractableComponentwhich has a final implementation of this method. The method to override to handle input in that case isAbstractInteractableComponent.handleKeyStroke(KeyStroke).- Parameters:
keyStroke- What input was entered by the user- Returns:
- Result of processing the key-stroke
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takeFocus
Interactable takeFocus()Moves focus in theBasePaneto this component. If the component has not been added to aBasePane(i.e. aWindowmost of the time), does nothing. If the component has been disabled through a call tosetEnabled(boolean), this call also does nothing.- Returns:
- Itself
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onEnterFocus
Method called when this component gained keyboard focus.- Parameters:
direction- What direction did the focus come frompreviouslyInFocus- Which component had focus previously (nullif none)
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onLeaveFocus
Method called when keyboard focus moves away from this component- Parameters:
direction- What direction is focus going innextInFocus- Which component is receiving focus next (ornullif none)
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isFocused
boolean isFocused()Returnstrueif this component currently has input focus in its root container.- Returns:
trueif the interactable has input focus,falseotherwise
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setInputFilter
Assigns an input filter to the interactable component. This will intercept any user input and decide if the input should be passed on to the component or not.nullmeans there is no filter.- Parameters:
inputFilter- Input filter to assign to the interactable- Returns:
- Itself
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getInputFilter
InputFilter getInputFilter()Returns the input filter currently assigned to the interactable component. This will intercept any user input and decide if the input should be passed on to the component or not.nullmeans there is no filter.- Returns:
- Input filter currently assigned to the interactable component
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setEnabled
Prevents the component from receiving input focus if this is called with afalsevalue. The component will then behave as a mainly non-interactable component. Input focus can be re-enabled by calling this withtrue. If the component already has input focus when calling this method, it will release focus and no component is focused until there is user action or code that chooses a new focus.- Parameters:
enabled- If called withfalse, this interactable won't receive input focus until it's called again withtrue.- Returns:
- Itself
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isEnabled
boolean isEnabled()Returnstrueif this component is able to receive input as a regular interactable component. This will returnfalseif input focus has been disabled through callingsetEnabled(boolean).- Returns:
trueif this component can receive input focus,falseotherwise
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isFocusable
boolean isFocusable()Returnstrueif this interactable component is currently able to receive input focus. This is similar but different fromisEnabled(), which tells lanterna that the entire component is disabled when it is returningfalse, compared to this method which simply claims that the component is currently not ready to handle input. TheAbstractInteractableComponentimplementation always returntruehere but for example the list box components will override and returnfalsehere if they are empty. Note that you can still programmatically force input focus onto the component, returningfalsehere won't prevent that.- Returns:
trueif this component wants to receive input focus,falseotherwise.
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