Uses of Class
org.box2d.proto.Box2D.PbWorld.Builder
Packages that use Box2D.PbWorld.Builder
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Uses of Box2D.PbWorld.Builder in org.box2d.proto
Subclasses with type arguments of type Box2D.PbWorld.Builder in org.box2d.protoModifier and TypeClassDescriptionstatic final classProtobuf typebox2d.PbWorldMethods in org.box2d.proto that return Box2D.PbWorld.BuilderModifier and TypeMethodDescriptionBox2D.PbWorld.Builder.addAllBodies(java.lang.Iterable<? extends Box2D.PbBody> values) repeated .box2d.PbBody bodies = 20;Box2D.PbWorld.Builder.addAllJoints(java.lang.Iterable<? extends Box2D.PbJoint> values) repeated .box2d.PbJoint joints = 21;Box2D.PbWorld.Builder.addBodies(int index, Box2D.PbBody value) repeated .box2d.PbBody bodies = 20;Box2D.PbWorld.Builder.addBodies(int index, Box2D.PbBody.Builder builderForValue) repeated .box2d.PbBody bodies = 20;Box2D.PbWorld.Builder.addBodies(Box2D.PbBody value) repeated .box2d.PbBody bodies = 20;Box2D.PbWorld.Builder.addBodies(Box2D.PbBody.Builder builderForValue) repeated .box2d.PbBody bodies = 20;Box2D.PbWorld.Builder.addJoints(int index, Box2D.PbJoint value) repeated .box2d.PbJoint joints = 21;Box2D.PbWorld.Builder.addJoints(int index, Box2D.PbJoint.Builder builderForValue) repeated .box2d.PbJoint joints = 21;Box2D.PbWorld.Builder.addJoints(Box2D.PbJoint value) repeated .box2d.PbJoint joints = 21;Box2D.PbWorld.Builder.addJoints(Box2D.PbJoint.Builder builderForValue) repeated .box2d.PbJoint joints = 21;Box2D.PbWorld.Builder.clear()Box2D.PbWorld.Builder.clearAllowSleep()optional bool allow_sleep = 3;Box2D.PbWorld.Builder.clearAutoClearForces()optional bool auto_clear_forces = 4;Box2D.PbWorld.Builder.clearBodies()repeated .box2d.PbBody bodies = 20;Box2D.PbWorld.Builder.clearContinuousPhysics()optional bool continuous_physics = 6;Box2D.PbWorld.Builder.clearGravity()optional .box2d.PbVec2 gravity = 2;Box2D.PbWorld.Builder.clearJoints()repeated .box2d.PbJoint joints = 21;Box2D.PbWorld.Builder.clearSubStepping()optional bool sub_stepping = 7;Box2D.PbWorld.Builder.clearTag()optional int64 tag = 1;Box2D.PbWorld.Builder.clearWarmStarting()optional bool warm_starting = 5;Box2D.PbWorld.Builder.mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) Box2D.PbWorld.Builder.mergeFrom(com.google.protobuf.Message other) Box2D.PbWorld.Builder.mergeFrom(Box2D.PbWorld other) Box2D.PbWorld.Builder.mergeGravity(Box2D.PbVec2 value) optional .box2d.PbVec2 gravity = 2;static Box2D.PbWorld.BuilderBox2D.PbWorld.newBuilder()static Box2D.PbWorld.BuilderBox2D.PbWorld.newBuilder(Box2D.PbWorld prototype) Box2D.PbWorld.newBuilderForType()protected Box2D.PbWorld.BuilderBox2D.PbWorld.newBuilderForType(com.google.protobuf.AbstractMessage.BuilderParent parent) Box2D.PbWorld.Builder.removeBodies(int index) repeated .box2d.PbBody bodies = 20;Box2D.PbWorld.Builder.removeJoints(int index) repeated .box2d.PbJoint joints = 21;Box2D.PbWorld.Builder.setAllowSleep(boolean value) optional bool allow_sleep = 3;Box2D.PbWorld.Builder.setAutoClearForces(boolean value) optional bool auto_clear_forces = 4;Box2D.PbWorld.Builder.setBodies(int index, Box2D.PbBody value) repeated .box2d.PbBody bodies = 20;Box2D.PbWorld.Builder.setBodies(int index, Box2D.PbBody.Builder builderForValue) repeated .box2d.PbBody bodies = 20;Box2D.PbWorld.Builder.setContinuousPhysics(boolean value) optional bool continuous_physics = 6;Box2D.PbWorld.Builder.setGravity(Box2D.PbVec2 value) optional .box2d.PbVec2 gravity = 2;Box2D.PbWorld.Builder.setGravity(Box2D.PbVec2.Builder builderForValue) optional .box2d.PbVec2 gravity = 2;Box2D.PbWorld.Builder.setJoints(int index, Box2D.PbJoint value) repeated .box2d.PbJoint joints = 21;Box2D.PbWorld.Builder.setJoints(int index, Box2D.PbJoint.Builder builderForValue) repeated .box2d.PbJoint joints = 21;Box2D.PbWorld.Builder.setSubStepping(boolean value) optional bool sub_stepping = 7;Box2D.PbWorld.Builder.setTag(long value) optional int64 tag = 1;Box2D.PbWorld.Builder.setWarmStarting(boolean value) optional bool warm_starting = 5;Box2D.PbWorld.toBuilder() -
Uses of Box2D.PbWorld.Builder in org.jbox2d.serialization.pb
Methods in org.jbox2d.serialization.pb that return Box2D.PbWorld.Builder