Uses of Class
org.box2d.proto.Box2D.PbVec2.Builder
Packages that use Box2D.PbVec2.Builder
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Uses of Box2D.PbVec2.Builder in org.box2d.proto
Subclasses with type arguments of type Box2D.PbVec2.Builder in org.box2d.protoModifier and TypeClassDescriptionstatic final classProtobuf typebox2d.PbVec2Fields in org.box2d.proto with type parameters of type Box2D.PbVec2.BuilderModifier and TypeFieldDescriptionprivate com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.centerBuilder_private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.centroidBuilder_private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbWorld.Builder.gravityBuilder_private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbJoint.Builder.groundAnchorABuilder_private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbJoint.Builder.groundAnchorBBuilder_private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbBody.Builder.linearVelocityBuilder_private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbJoint.Builder.localAnchorABuilder_private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbJoint.Builder.localAnchorBBuilder_private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbJoint.Builder.localAxisABuilder_private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.nextBuilder_private com.google.protobuf.RepeatedFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.normalsBuilder_private com.google.protobuf.RepeatedFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.pointsBuilder_private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbBody.Builder.positionBuilder_private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.prevBuilder_private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbJoint.Builder.targetBuilder_private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.v0Builder_private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.v1Builder_private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.v2Builder_private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.v3Builder_Methods in org.box2d.proto that return Box2D.PbVec2.BuilderModifier and TypeMethodDescriptionBox2D.PbShape.Builder.addNormalsBuilder()polygonBox2D.PbShape.Builder.addNormalsBuilder(int index) polygonBox2D.PbShape.Builder.addPointsBuilder()polygon, chainBox2D.PbShape.Builder.addPointsBuilder(int index) polygon, chainBox2D.PbVec2.Builder.clear()Box2D.PbVec2.Builder.clearX()required float x = 1;Box2D.PbVec2.Builder.clearY()required float y = 2;Box2D.PbShape.Builder.getCenterBuilder()circleBox2D.PbShape.Builder.getCentroidBuilder()polygonBox2D.PbWorld.Builder.getGravityBuilder()optional .box2d.PbVec2 gravity = 2;Box2D.PbJoint.Builder.getGroundAnchorABuilder()pulleyBox2D.PbJoint.Builder.getGroundAnchorBBuilder()pulleyBox2D.PbBody.Builder.getLinearVelocityBuilder()optional .box2d.PbVec2 linear_velocity = 12;Box2D.PbJoint.Builder.getLocalAnchorABuilder()optional .box2d.PbVec2 local_anchor_a = 6;Box2D.PbJoint.Builder.getLocalAnchorBBuilder()optional .box2d.PbVec2 local_anchor_b = 7;Box2D.PbJoint.Builder.getLocalAxisABuilder()prismatic, wheelBox2D.PbShape.Builder.getNextBuilder()chainBox2D.PbShape.Builder.getNormalsBuilder(int index) polygonBox2D.PbShape.Builder.getPointsBuilder(int index) polygon, chainBox2D.PbBody.Builder.getPositionBuilder()physical attributesBox2D.PbShape.Builder.getPrevBuilder()chainBox2D.PbJoint.Builder.getTargetBuilder()mouseBox2D.PbShape.Builder.getV0Builder()edgeBox2D.PbShape.Builder.getV1Builder()edgeBox2D.PbShape.Builder.getV2Builder()edgeBox2D.PbShape.Builder.getV3Builder()edgeBox2D.PbVec2.Builder.mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) Box2D.PbVec2.Builder.mergeFrom(com.google.protobuf.Message other) Box2D.PbVec2.Builder.mergeFrom(Box2D.PbVec2 other) static Box2D.PbVec2.BuilderBox2D.PbVec2.newBuilder()static Box2D.PbVec2.BuilderBox2D.PbVec2.newBuilder(Box2D.PbVec2 prototype) Box2D.PbVec2.newBuilderForType()protected Box2D.PbVec2.BuilderBox2D.PbVec2.newBuilderForType(com.google.protobuf.AbstractMessage.BuilderParent parent) Box2D.PbVec2.Builder.setX(float value) required float x = 1;Box2D.PbVec2.Builder.setY(float value) required float y = 2;Box2D.PbVec2.toBuilder()Methods in org.box2d.proto that return types with arguments of type Box2D.PbVec2.BuilderModifier and TypeMethodDescriptionjava.util.List<Box2D.PbVec2.Builder> Box2D.PbShape.Builder.getNormalsBuilderList()polygonjava.util.List<Box2D.PbVec2.Builder> Box2D.PbShape.Builder.getPointsBuilderList()polygon, chainprivate com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.internalGetCenterFieldBuilder()circleprivate com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.internalGetCentroidFieldBuilder()polygonprivate com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbWorld.Builder.internalGetGravityFieldBuilder()optional .box2d.PbVec2 gravity = 2;private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbJoint.Builder.internalGetGroundAnchorAFieldBuilder()pulleyprivate com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbJoint.Builder.internalGetGroundAnchorBFieldBuilder()pulleyprivate com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbBody.Builder.internalGetLinearVelocityFieldBuilder()optional .box2d.PbVec2 linear_velocity = 12;private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbJoint.Builder.internalGetLocalAnchorAFieldBuilder()optional .box2d.PbVec2 local_anchor_a = 6;private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbJoint.Builder.internalGetLocalAnchorBFieldBuilder()optional .box2d.PbVec2 local_anchor_b = 7;private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbJoint.Builder.internalGetLocalAxisAFieldBuilder()prismatic, wheelprivate com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.internalGetNextFieldBuilder()chainprivate com.google.protobuf.RepeatedFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.internalGetNormalsFieldBuilder()private com.google.protobuf.RepeatedFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.internalGetPointsFieldBuilder()private com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbBody.Builder.internalGetPositionFieldBuilder()physical attributesprivate com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.internalGetPrevFieldBuilder()chainprivate com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbJoint.Builder.internalGetTargetFieldBuilder()mouseprivate com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.internalGetV0FieldBuilder()edgeprivate com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.internalGetV1FieldBuilder()edgeprivate com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.internalGetV2FieldBuilder()edgeprivate com.google.protobuf.SingleFieldBuilder<Box2D.PbVec2, Box2D.PbVec2.Builder, Box2D.PbVec2OrBuilder> Box2D.PbShape.Builder.internalGetV3FieldBuilder()edgeMethods in org.box2d.proto with parameters of type Box2D.PbVec2.BuilderModifier and TypeMethodDescriptionBox2D.PbShape.Builder.addNormals(int index, Box2D.PbVec2.Builder builderForValue) polygonBox2D.PbShape.Builder.addNormals(Box2D.PbVec2.Builder builderForValue) polygonBox2D.PbShape.Builder.addPoints(int index, Box2D.PbVec2.Builder builderForValue) polygon, chainBox2D.PbShape.Builder.addPoints(Box2D.PbVec2.Builder builderForValue) polygon, chainBox2D.PbShape.Builder.setCenter(Box2D.PbVec2.Builder builderForValue) circleBox2D.PbShape.Builder.setCentroid(Box2D.PbVec2.Builder builderForValue) polygonBox2D.PbWorld.Builder.setGravity(Box2D.PbVec2.Builder builderForValue) optional .box2d.PbVec2 gravity = 2;Box2D.PbJoint.Builder.setGroundAnchorA(Box2D.PbVec2.Builder builderForValue) pulleyBox2D.PbJoint.Builder.setGroundAnchorB(Box2D.PbVec2.Builder builderForValue) pulleyBox2D.PbBody.Builder.setLinearVelocity(Box2D.PbVec2.Builder builderForValue) optional .box2d.PbVec2 linear_velocity = 12;Box2D.PbJoint.Builder.setLocalAnchorA(Box2D.PbVec2.Builder builderForValue) optional .box2d.PbVec2 local_anchor_a = 6;Box2D.PbJoint.Builder.setLocalAnchorB(Box2D.PbVec2.Builder builderForValue) optional .box2d.PbVec2 local_anchor_b = 7;Box2D.PbJoint.Builder.setLocalAxisA(Box2D.PbVec2.Builder builderForValue) prismatic, wheelBox2D.PbShape.Builder.setNext(Box2D.PbVec2.Builder builderForValue) chainBox2D.PbShape.Builder.setNormals(int index, Box2D.PbVec2.Builder builderForValue) polygonBox2D.PbShape.Builder.setPoints(int index, Box2D.PbVec2.Builder builderForValue) polygon, chainBox2D.PbBody.Builder.setPosition(Box2D.PbVec2.Builder builderForValue) physical attributesBox2D.PbShape.Builder.setPrev(Box2D.PbVec2.Builder builderForValue) chainBox2D.PbJoint.Builder.setTarget(Box2D.PbVec2.Builder builderForValue) mouseBox2D.PbShape.Builder.setV0(Box2D.PbVec2.Builder builderForValue) edgeBox2D.PbShape.Builder.setV1(Box2D.PbVec2.Builder builderForValue) edgeBox2D.PbShape.Builder.setV2(Box2D.PbVec2.Builder builderForValue) edgeBox2D.PbShape.Builder.setV3(Box2D.PbVec2.Builder builderForValue) edge