Uses of Class
org.box2d.proto.Box2D.PbBody.Builder
Packages that use Box2D.PbBody.Builder
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Uses of Box2D.PbBody.Builder in org.box2d.proto
Subclasses with type arguments of type Box2D.PbBody.Builder in org.box2d.protoModifier and TypeClassDescriptionstatic final classProtobuf typebox2d.PbBodyFields in org.box2d.proto with type parameters of type Box2D.PbBody.BuilderModifier and TypeFieldDescriptionprivate com.google.protobuf.RepeatedFieldBuilder<Box2D.PbBody, Box2D.PbBody.Builder, Box2D.PbBodyOrBuilder> Box2D.PbWorld.Builder.bodiesBuilder_Methods in org.box2d.proto that return Box2D.PbBody.BuilderModifier and TypeMethodDescriptionBox2D.PbBody.Builder.addAllFixtures(java.lang.Iterable<? extends Box2D.PbFixture> values) repeated .box2d.PbFixture fixtures = 100;Box2D.PbWorld.Builder.addBodiesBuilder()repeated .box2d.PbBody bodies = 20;Box2D.PbWorld.Builder.addBodiesBuilder(int index) repeated .box2d.PbBody bodies = 20;Box2D.PbBody.Builder.addFixtures(int index, Box2D.PbFixture value) repeated .box2d.PbFixture fixtures = 100;Box2D.PbBody.Builder.addFixtures(int index, Box2D.PbFixture.Builder builderForValue) repeated .box2d.PbFixture fixtures = 100;Box2D.PbBody.Builder.addFixtures(Box2D.PbFixture value) repeated .box2d.PbFixture fixtures = 100;Box2D.PbBody.Builder.addFixtures(Box2D.PbFixture.Builder builderForValue) repeated .box2d.PbFixture fixtures = 100;Box2D.PbBody.Builder.clear()Box2D.PbBody.Builder.clearActive()optional bool active = 56;Box2D.PbBody.Builder.clearAllowSleep()optional bool allow_sleep = 54;Box2D.PbBody.Builder.clearAngle()optional float angle = 11;Box2D.PbBody.Builder.clearAngularDamping()optional float angular_damping = 51;Box2D.PbBody.Builder.clearAngularVelocity()optional float angular_velocity = 13;Box2D.PbBody.Builder.clearAwake()optional bool awake = 55;Box2D.PbBody.Builder.clearBullet()optional bool bullet = 53;Box2D.PbBody.Builder.clearFixedRotation()optional bool fixed_rotation = 57;Box2D.PbBody.Builder.clearFixtures()repeated .box2d.PbFixture fixtures = 100;Box2D.PbBody.Builder.clearGravityScale()optional float gravity_scale = 52;Box2D.PbBody.Builder.clearLinearDamping()configurationBox2D.PbBody.Builder.clearLinearVelocity()optional .box2d.PbVec2 linear_velocity = 12;Box2D.PbBody.Builder.clearPosition()physical attributesBox2D.PbBody.Builder.clearTag()optional int64 tag = 1;Box2D.PbBody.Builder.clearType()required .box2d.PbBodyType type = 2;Box2D.PbWorld.Builder.getBodiesBuilder(int index) repeated .box2d.PbBody bodies = 20;Box2D.PbBody.Builder.mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) Box2D.PbBody.Builder.mergeFrom(com.google.protobuf.Message other) Box2D.PbBody.Builder.mergeFrom(Box2D.PbBody other) Box2D.PbBody.Builder.mergeLinearVelocity(Box2D.PbVec2 value) optional .box2d.PbVec2 linear_velocity = 12;Box2D.PbBody.Builder.mergePosition(Box2D.PbVec2 value) physical attributesstatic Box2D.PbBody.BuilderBox2D.PbBody.newBuilder()static Box2D.PbBody.BuilderBox2D.PbBody.newBuilder(Box2D.PbBody prototype) Box2D.PbBody.newBuilderForType()protected Box2D.PbBody.BuilderBox2D.PbBody.newBuilderForType(com.google.protobuf.AbstractMessage.BuilderParent parent) Box2D.PbBody.Builder.removeFixtures(int index) repeated .box2d.PbFixture fixtures = 100;Box2D.PbBody.Builder.setActive(boolean value) optional bool active = 56;Box2D.PbBody.Builder.setAllowSleep(boolean value) optional bool allow_sleep = 54;Box2D.PbBody.Builder.setAngle(float value) optional float angle = 11;Box2D.PbBody.Builder.setAngularDamping(float value) optional float angular_damping = 51;Box2D.PbBody.Builder.setAngularVelocity(float value) optional float angular_velocity = 13;Box2D.PbBody.Builder.setAwake(boolean value) optional bool awake = 55;Box2D.PbBody.Builder.setBullet(boolean value) optional bool bullet = 53;Box2D.PbBody.Builder.setFixedRotation(boolean value) optional bool fixed_rotation = 57;Box2D.PbBody.Builder.setFixtures(int index, Box2D.PbFixture value) repeated .box2d.PbFixture fixtures = 100;Box2D.PbBody.Builder.setFixtures(int index, Box2D.PbFixture.Builder builderForValue) repeated .box2d.PbFixture fixtures = 100;Box2D.PbBody.Builder.setGravityScale(float value) optional float gravity_scale = 52;Box2D.PbBody.Builder.setLinearDamping(float value) configurationBox2D.PbBody.Builder.setLinearVelocity(Box2D.PbVec2 value) optional .box2d.PbVec2 linear_velocity = 12;Box2D.PbBody.Builder.setLinearVelocity(Box2D.PbVec2.Builder builderForValue) optional .box2d.PbVec2 linear_velocity = 12;Box2D.PbBody.Builder.setPosition(Box2D.PbVec2 value) physical attributesBox2D.PbBody.Builder.setPosition(Box2D.PbVec2.Builder builderForValue) physical attributesBox2D.PbBody.Builder.setTag(long value) optional int64 tag = 1;Box2D.PbBody.Builder.setType(Box2D.PbBodyType value) required .box2d.PbBodyType type = 2;Box2D.PbBody.toBuilder()Methods in org.box2d.proto that return types with arguments of type Box2D.PbBody.BuilderModifier and TypeMethodDescriptionjava.util.List<Box2D.PbBody.Builder> Box2D.PbWorld.Builder.getBodiesBuilderList()repeated .box2d.PbBody bodies = 20;private com.google.protobuf.RepeatedFieldBuilder<Box2D.PbBody, Box2D.PbBody.Builder, Box2D.PbBodyOrBuilder> Box2D.PbWorld.Builder.internalGetBodiesFieldBuilder()Methods in org.box2d.proto with parameters of type Box2D.PbBody.BuilderModifier and TypeMethodDescriptionBox2D.PbWorld.Builder.addBodies(int index, Box2D.PbBody.Builder builderForValue) repeated .box2d.PbBody bodies = 20;Box2D.PbWorld.Builder.addBodies(Box2D.PbBody.Builder builderForValue) repeated .box2d.PbBody bodies = 20;Box2D.PbWorld.Builder.setBodies(int index, Box2D.PbBody.Builder builderForValue) repeated .box2d.PbBody bodies = 20; -
Uses of Box2D.PbBody.Builder in org.jbox2d.serialization.pb
Methods in org.jbox2d.serialization.pb that return Box2D.PbBody.Builder