Class EmbeddingPlane
- All Implemented Interfaces:
Embedding<Vector3D,,Vector2D> EmbeddingHyperplane<Vector3D,,Vector2D> Hyperplane<Vector3D>
Plane class that supports embedding of 2D subspaces in the plane.
This is accomplished by defining two additional vectors, u and v,
that define the x and y axes respectively of the embedded subspace. For completeness,
an additional vector getW() is defined, which is simply an alias for the plane normal.
Together, the vectors u, v, and w form a right-handed orthonormal basis.
The additional u and v vectors are not required to fulfill the contract of
Hyperplane. Therefore, they
are not considered when using instances of this type purely as a hyperplane. For example, the
eq and
similiarOrientation
methods do not consider them.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final classClass containing a transformed plane instance along with a subspace (2D) transform. -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final Vector3D.UnitFirst normalized vector of the plane frame (in plane).private final Vector3D.UnitSecond normalized vector of the plane frame (in plane). -
Constructor Summary
ConstructorsConstructorDescriptionEmbeddingPlane(Vector3D.Unit u, Vector3D.Unit v, Vector3D.Unit w, double originOffset, org.apache.commons.numbers.core.Precision.DoubleEquivalence precision) Construct a new instance from an orthonormal set of basis vectors and an origin offset. -
Method Summary
Modifier and TypeMethodDescriptionbooleanReturn the current instance.getU()Get the plane first canonical vector.getV()Get the plane second canonical vector.getW()Get the plane third canonical vector, ie, the plane normal.inthashCode()Get one point from the 3D-space.reverse()Build a new reversed version of this plane, with opposite orientation.rotate(Vector3D center, QuaternionRotation rotation) Rotate the plane around the specified point.subspaceTransform(Transform<Vector3D> transform) Get an object containing the current plane transformed by the argument along with a 2D transform that can be applied to subspace points.Transform an in-plane point into a 3D space point.toString()toSubspace(Vector3D point) Transform a 3D space point into an in-plane point.Transform this instance using the givenTransform.Translate the plane by the specified amount.Methods inherited from class org.apache.commons.geometry.euclidean.threed.Plane
contains, contains, contains, eq, getNormal, getOrigin, getOriginOffset, intersection, intersection, intersection, isParallel, isParallel, offset, offset, offset, project, project, similarOrientation, spanMethods inherited from class org.apache.commons.geometry.core.partitioning.AbstractHyperplane
classify, getPrecisionMethods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.apache.commons.geometry.core.Embedding
toSpace, toSubspaceMethods inherited from interface org.apache.commons.geometry.core.partitioning.Hyperplane
classify, contains, offset, project, similarOrientation, span
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Field Details
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u
First normalized vector of the plane frame (in plane). -
v
Second normalized vector of the plane frame (in plane).
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Constructor Details
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EmbeddingPlane
EmbeddingPlane(Vector3D.Unit u, Vector3D.Unit v, Vector3D.Unit w, double originOffset, org.apache.commons.numbers.core.Precision.DoubleEquivalence precision) Construct a new instance from an orthonormal set of basis vectors and an origin offset.- Parameters:
u- first vector of the basis (in plane)v- second vector of the basis (in plane)w- third vector of the basis (plane normal)originOffset- offset of the origin with respect to the plane.precision- precision context used for floating point comparisons
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Method Details
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getU
Get the plane first canonical vector.The frame defined by (
u,v,w) is a right-handed orthonormalized frame).- Returns:
- normalized first canonical vector
- See Also:
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getV
Get the plane second canonical vector.The frame defined by (
u,v,w) is a right-handed orthonormalized frame).- Returns:
- normalized second canonical vector
- See Also:
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getW
Get the plane third canonical vector, ie, the plane normal. This method is simply an alias forPlane.getNormal().The frame defined by
u,v,wis a right-handed orthonormalized frame.- Returns:
- normalized normal vector
- See Also:
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getEmbedding
Return the current instance.- Overrides:
getEmbeddingin classPlane- Returns:
- a plane instance suitable for embedding 2D subspaces
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toSubspace
Transform a 3D space point into an in-plane point.- Specified by:
toSubspacein interfaceEmbedding<Vector3D,Vector2D> - Parameters:
point- point of the space- Returns:
- in-plane point
- See Also:
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toSpace
Transform an in-plane point into a 3D space point. -
pointAt
Get one point from the 3D-space.- Parameters:
inPlane- desired in-plane coordinates for the point in the planeoffset- desired offset for the point- Returns:
- one point in the 3D-space, with given coordinates and offset relative to the plane
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reverse
Build a new reversed version of this plane, with opposite orientation.The new plane frame is chosen in such a way that a 3D point that had
(x, y)in-plane coordinates andzoffset with respect to the plane and is unaffected by the change will have(y, x)in-plane coordinates and-zoffset with respect to the new plane. This means that theuandvvectors returned by thegetU()andgetV()methods are exchanged, and thewvector returned by thePlane.getNormal()method is reversed.- Specified by:
reversein interfaceHyperplane<Vector3D>- Overrides:
reversein classPlane- Returns:
- a new reversed plane
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transform
Transform this instance using the givenTransform.Instances are transformed by selecting 3 representative points from the plane, transforming them, and constructing a new plane from the transformed points. Since the normal is not transformed directly, but rather is constructed new from the transformed points, the relative orientations of points in the plane are preserved, even for transforms that do not
preserve orientation. The example below shows a plane being transformed by a non-orientation-preserving transform. The normal of the transformed plane retains its counterclockwise relationship to the points in the plane, in contrast with the normal that is transformed directly by the transform.// construct a plane from 3 points; the normal will be selected such that the // points are ordered counterclockwise when looking down the plane normal. Vector3D p1 = Vector3D.of(0, 0, 0); Vector3D p2 = Vector3D.of(+1, 0, 0); Vector3D p3 = Vector3D.of(0, +1, 0); Plane plane = Planes.fromPoints(p1, p2, p3, precision); // normal is (0, 0, +1) // create a transform that negates all x-values; this transform does not // preserve orientation, i.e. it will convert a right-handed system into a left-handed // system and vice versa AffineTransformMatrix3D transform = AffineTransformMatrix3D.createScale(-1, 1, 1); // transform the plane Plane transformedPlane = plane.transform(transform); // the plane normal is oriented such that transformed points are still ordered // counterclockwise when looking down the plane normal; since the point (1, 0, 0) has // now become (-1, 0, 0), the normal has flipped to (0, 0, -1) transformedPlane.getNormal(); // directly transform the original plane normal; the normal is unchanged by the transform // since the target space of the transform is left-handed AffineTransformMatrix3D normalTransform = transform.normalTransform(); Vector3D directlyTransformedNormal = normalTransform.apply(plane.getNormal()); // (0, 0, +1)
- Specified by:
transformin interfaceHyperplane<Vector3D>- Overrides:
transformin classPlane- Parameters:
transform- object to transform this instance with- Returns:
- a new, transformed hyperplane
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translate
Translate the plane by the specified amount. -
rotate
Rotate the plane around the specified point. -
hashCode
public int hashCode() -
equals
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toString
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subspaceTransform
Get an object containing the current plane transformed by the argument along with a 2D transform that can be applied to subspace points. The subspace transform transforms subspace points such that their 3D location in the transformed plane is the same as their 3D location in the original plane after the 3D transform is applied. For example, consider the code below:SubspaceTransform st = plane.subspaceTransform(transform); Vector2D subPt = Vector2D.of(1, 1); Vector3D a = transform.apply(plane.toSpace(subPt)); // transform in 3D space Vector3D b = st.getPlane().toSpace(st.getTransform().apply(subPt)); // transform in 2D spaceAt the end of execution, the pointsa(which was transformed using the original 3D transform) andb(which was transformed in 2D using the subspace transform) are equivalent.- Parameters:
transform- the transform to apply to this instance- Returns:
- an object containing the transformed plane along with a transform that can be applied to subspace points
- See Also:
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