Uses of Class
de.mirkosertic.bytecoder.api.web.webgl.WebGLUniformLocation
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Packages that use WebGLUniformLocation Package Description de.mirkosertic.bytecoder.api.web.webgl -
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Uses of WebGLUniformLocation in de.mirkosertic.bytecoder.api.web.webgl
Methods in de.mirkosertic.bytecoder.api.web.webgl that return WebGLUniformLocation Modifier and Type Method Description WebGLUniformLocationWebGLRenderingContext. getUniformLocation(WebGLProgram program, java.lang.String name)Methods in de.mirkosertic.bytecoder.api.web.webgl with parameters of type WebGLUniformLocation Modifier and Type Method Description voidWebGLRenderingContext. getUniformfv(WebGLProgram program, WebGLUniformLocation location, FloatArray params)voidWebGLRenderingContext. getUniformiv(WebGLProgram program, WebGLUniformLocation location, IntArray params)voidWebGLRenderingContext. uniform1f(WebGLUniformLocation location, float x)voidWebGLRenderingContext. uniform1fv(WebGLUniformLocation location, FloatArray v)voidWebGLRenderingContext. uniform1i(WebGLUniformLocation location, int x)voidWebGLRenderingContext. uniform1iv(WebGLUniformLocation location, int count, IntArray v)voidWebGLRenderingContext. uniform1iv(WebGLUniformLocation location, int count, IntArray v, int offset)voidWebGLRenderingContext. uniform1iv(WebGLUniformLocation location, IntArray v)voidWebGLRenderingContext. uniform2f(WebGLUniformLocation location, float x, float y)voidWebGLRenderingContext. uniform2fv(WebGLUniformLocation location, FloatArray v)voidWebGLRenderingContext. uniform2i(WebGLUniformLocation location, int x, int y)voidWebGLRenderingContext. uniform2iv(WebGLUniformLocation location, IntArray v)voidWebGLRenderingContext. uniform3f(WebGLUniformLocation location, float x, float y, float z)voidWebGLRenderingContext. uniform3fv(WebGLUniformLocation location, FloatArray v)voidWebGLRenderingContext. uniform3i(WebGLUniformLocation location, int x, int y, int z)voidWebGLRenderingContext. uniform3iv(WebGLUniformLocation location, IntArray v)voidWebGLRenderingContext. uniform4f(WebGLUniformLocation location, float x, float y, float z, float w)voidWebGLRenderingContext. uniform4fv(WebGLUniformLocation location, FloatArray v)voidWebGLRenderingContext. uniform4i(WebGLUniformLocation location, int x, int y, int z, int w)voidWebGLRenderingContext. uniform4iv(WebGLUniformLocation location, IntArray v)voidWebGLRenderingContext. uniformMatrix2fv(WebGLUniformLocation location, boolean transpose, FloatArray value)voidWebGLRenderingContext. uniformMatrix2fv(WebGLUniformLocation location, int count, boolean transpose, FloatArray value, int offset)voidWebGLRenderingContext. uniformMatrix3fv(WebGLUniformLocation location, boolean transpose, FloatArray value)voidWebGLRenderingContext. uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, FloatArray value)
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