Interface WebGLRenderingContext
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- All Superinterfaces:
OpaqueReferenceType
public interface WebGLRenderingContext extends OpaqueReferenceType
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description voidactiveTexture(int texture)voidattachShader(WebGLProgram program, WebGLShader shader)voidbindAttribLocation(WebGLProgram program, int index, java.lang.String name)voidbindBuffer(int target, WebGLBuffer buffer)voidbindFramebuffer(int target, WebGLFrameBuffer framebuffer)voidbindRenderbuffer(int target, WebGLRenderBuffer renderbuffer)voidbindTexture(int target, WebGLTexture texture)voidblendColor(float red, float green, float blue, float alpha)voidblendEquation(int mode)voidblendEquationSeparate(int modeRGB, int modeAlpha)voidblendFunc(int sfactor, int dfactor)voidblendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)voidbufferData(int target, FloatArray data, int usage)voidbufferData(int target, Int16Array data, int usage)voidbufferSubData(int target, int offset, int size, Int8Array data)voidbufferSubData(int target, int offset, FloatArray data)voidbufferSubData(int target, int offset, Int16Array data)intcheckFramebufferStatus(int target)voidclear(int mask)voidclearColor(float red, float blue, float green, float alpha)voidclearDepth(float depth)voidclearStencil(int s)voidcolorMask(boolean red, boolean green, boolean blue, boolean alpha)voidcompileShader(WebGLShader shader)voidcompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Int8Array data)voidcompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Int8Array data)voidcopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)voidcopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)WebGLBuffercreateBuffer()WebGLFrameBuffercreateFramebuffer()WebGLProgramcreateProgram()WebGLRenderBuffercreateRenderbuffer()WebGLShadercreateShader(int type)WebGLTexturecreateTexture()voidcullFace(int mode)voiddeleteBuffer(WebGLBuffer buffer)voiddeleteBuffers(int n, IntArray buffers)voiddeleteFramebuffer(WebGLFrameBuffer framebuffer)voiddeleteFramebuffers(int n, IntArray framebuffers)voiddeleteProgram(WebGLProgram program)voiddeleteRenderbuffer(WebGLRenderBuffer renderbuffer)voiddeleteRenderbuffers(int n, IntArray renderbuffers)voiddeleteShader(WebGLShader shader)voiddeleteTexture(WebGLTexture texture)voiddeleteTextures(int n, IntArray textures)voiddepthFunc(int func)voiddepthMask(boolean flag)voiddepthRangef(float zNear, float zFar)voiddetachShader(WebGLProgram program, WebGLShader shader)voiddisable(int cap)voiddisableVertexAttribArray(int index)voiddrawArrays(int mode, int first, int count)voiddrawElements(int mode, int count, int type, int indices)voiddrawElements(int mode, int count, int type, Int8Array indices)voidenable(int cap)voidenableVertexAttribArray(int index)voidfinish()voidflush()voidframebufferRenderbuffer(int target, int attachment, int renderbuffertarget, WebGLRenderBuffer renderbuffer)voidframebufferTexture2D(int target, int attachment, int textarget, WebGLTexture texture, int level)voidfrontFace(int mode)voidgenBuffers(int n, IntArray buffers)voidgenerateMipmap(int target)voidgenFramebuffers(int n, IntArray framebuffers)voidgenRenderbuffers(int n, IntArray renderbuffers)voidgenTextures(int n, IntArray textures)WebGLActiveInfogetActiveAttrib(WebGLProgram program, int index)java.lang.StringgetActiveAttrib(WebGLProgram program, int index, IntArray size, IntArray type)WebGLActiveInfogetActiveUniform(WebGLProgram program, int index)java.lang.StringgetActiveUniform(WebGLProgram program, int index, IntArray size, IntArray type)voidgetAttachedShaders(WebGLProgram program, int maxcount, Int8Array count, IntArray shaders)intgetAttribLocation(WebGLProgram program, java.lang.String name)voidgetBooleanv(int pname, Int8Array params)voidgetBufferParameteriv(int target, int pname, IntArray params)intgetError()voidgetFloatv(int pname, FloatArray params)voidgetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntArray params)voidgetIntegerv(int pname, IntArray params)voidgetParameter(int pname)booleangetParameterb(int pname)floatgetParameterf(int pname)intgetParameteri(int pname)java.lang.StringgetParameterString(int pname)java.lang.StringgetProgramInfoLog(WebGLProgram program)voidgetProgramiv(WebGLProgram program, int pname, IntArray params)booleangetProgramParameterBoolean(WebGLProgram program, int pname)intgetProgramParameterInt(WebGLProgram program, int pname)voidgetRenderbufferParameteriv(int target, int pname, IntArray params)java.lang.StringgetShaderInfoLog(WebGLShader shader)voidgetShaderiv(WebGLShader shader, int pname, IntArray params)booleangetShaderParameterBoolean(WebGLShader shader, int pname)intgetShaderParameteri(WebGLShader shader, int pname)intgetShaderParameterInt(WebGLShader shader, int pname)voidgetShaderPrecisionFormat(int shadertype, int precisiontype, IntArray range, IntArray precision)java.lang.StringgetString(int name)voidgetTexParameter(int target, int pname)voidgetTexParameterfv(int target, int pname, FloatArray params)voidgetTexParameteriv(int target, int pname, IntArray params)voidgetUniformfv(WebGLProgram program, WebGLUniformLocation location, FloatArray params)voidgetUniformiv(WebGLProgram program, WebGLUniformLocation location, IntArray params)WebGLUniformLocationgetUniformLocation(WebGLProgram program, java.lang.String name)voidgetVertexAttribfv(int index, int pname, FloatArray params)voidgetVertexAttribiv(int index, int pname, IntArray params)voidgetVertexAttribPointerv(int index, int pname, Int8Array pointer)voidhint(int target, int mode)booleanisBuffer(WebGLBuffer buffer)booleanisEnabled(int cap)booleanisFramebuffer(WebGLFrameBuffer framebuffer)java.lang.BooleanisProgram(WebGLProgram program)booleanisRenderbuffer(WebGLRenderBuffer renderbuffer)booleanisShader(int shader)booleanisTexture(WebGLTexture texture)voidlineWidth(float width)voidlinkProgram(WebGLProgram program)voidpixelStorei(int pname, int param)voidpolygonOffset(float factor, float units)voidreadPixels(int x, int y, int width, int height, int format, int type, Int8Array pixels)voidreleaseShaderCompiler()voidrenderbufferStorage(int target, int internalformat, int width, int height)voidsampleCoverage(float value, boolean invert)voidscissor(int x, int y, int width, int height)voidshaderBinary(int n, IntArray shaders, int binaryformat, Int8Array binary, int length)voidshaderSource(WebGLShader shader, java.lang.String sourcecode)voidstencilFunc(int func, int ref, int mask)voidstencilFuncSeparate(int face, int func, int ref, int mask)voidstencilMask(int mask)voidstencilMaskSeparate(int face, int mask)voidstencilOp(int fail, int zfail, int zpass)voidstencilOpSeparate(int face, int fail, int zfail, int zpass)voidtexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Int8Array pixels)voidtexImage2D(int target, int level, int internalformat, int format, int type, HTMLCanvasElement canvas)voidtexImage2D(int target, int level, int internalformat, int format, int type, HTMLImageElement image)voidtexParameterf(int target, int pname, float param)voidtexParameterfv(int target, int pname, FloatArray params)voidtexParameteri(int target, int pname, int param)voidtexParameteriv(int target, int pname, IntArray params)voidtexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Int8Array pixels)voidtexSubImage2D(int target, int level, int xoffset, int yoffset, int format, int type, HTMLCanvasElement htmlCanvasElement)voiduniform1f(WebGLUniformLocation location, float x)voiduniform1fv(WebGLUniformLocation location, FloatArray v)voiduniform1i(WebGLUniformLocation location, int x)voiduniform1iv(WebGLUniformLocation location, int count, IntArray v)voiduniform1iv(WebGLUniformLocation location, int count, IntArray v, int offset)voiduniform1iv(WebGLUniformLocation location, IntArray v)voiduniform2f(WebGLUniformLocation location, float x, float y)voiduniform2fv(WebGLUniformLocation location, FloatArray v)voiduniform2i(WebGLUniformLocation location, int x, int y)voiduniform2iv(WebGLUniformLocation location, IntArray v)voiduniform3f(WebGLUniformLocation location, float x, float y, float z)voiduniform3fv(WebGLUniformLocation location, FloatArray v)voiduniform3i(WebGLUniformLocation location, int x, int y, int z)voiduniform3iv(WebGLUniformLocation location, IntArray v)voiduniform4f(WebGLUniformLocation location, float x, float y, float z, float w)voiduniform4fv(WebGLUniformLocation location, FloatArray v)voiduniform4i(WebGLUniformLocation location, int x, int y, int z, int w)voiduniform4iv(WebGLUniformLocation location, IntArray v)voiduniformMatrix2fv(WebGLUniformLocation location, boolean transpose, FloatArray value)voiduniformMatrix2fv(WebGLUniformLocation location, int count, boolean transpose, FloatArray value, int offset)voiduniformMatrix3fv(WebGLUniformLocation location, boolean transpose, FloatArray value)voiduniformMatrix4fv(WebGLUniformLocation location, boolean transpose, FloatArray value)voiduseProgram(WebGLProgram program)voidvalidateProgram(WebGLProgram program)voidvertexAttrib1f(int index, float x)voidvertexAttrib1fv(int index, FloatArray values)voidvertexAttrib2f(int index, float x, float y)voidvertexAttrib2fv(int index, FloatArray values)voidvertexAttrib3f(int index, float x, float y, float z)voidvertexAttrib3fv(int index, FloatArray values)voidvertexAttrib4f(int index, float x, float y, float z, float w)voidvertexAttrib4fv(int index, FloatArray values)voidvertexAttribPointer(int index, int size, int type, boolean normalized, int stride, int ptr)voidvertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Int8Array ptr)voidviewport(int x, int y, int width, int height)
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Method Detail
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clear
void clear(int mask)
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clearDepth
void clearDepth(float depth)
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clearColor
void clearColor(float red, float blue, float green, float alpha)
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uniform3i
void uniform3i(WebGLUniformLocation location, int x, int y, int z)
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lineWidth
void lineWidth(float width)
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deleteShader
void deleteShader(WebGLShader shader)
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detachShader
void detachShader(WebGLProgram program, WebGLShader shader)
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vertexAttrib3f
void vertexAttrib3f(int index, float x, float y, float z)
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compileShader
void compileShader(WebGLShader shader)
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texParameterfv
void texParameterfv(int target, int pname, FloatArray params)
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stencilFunc
void stencilFunc(int func, int ref, int mask)
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deleteFramebuffer
void deleteFramebuffer(WebGLFrameBuffer framebuffer)
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createTexture
WebGLTexture createTexture()
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bindAttribLocation
void bindAttribLocation(WebGLProgram program, int index, java.lang.String name)
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enableVertexAttribArray
void enableVertexAttribArray(int index)
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releaseShaderCompiler
void releaseShaderCompiler()
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uniform2f
void uniform2f(WebGLUniformLocation location, float x, float y)
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getActiveAttrib
WebGLActiveInfo getActiveAttrib(WebGLProgram program, int index)
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getActiveUniform
WebGLActiveInfo getActiveUniform(WebGLProgram program, int index)
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getActiveAttrib
java.lang.String getActiveAttrib(WebGLProgram program, int index, IntArray size, IntArray type)
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createFramebuffer
WebGLFrameBuffer createFramebuffer()
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uniformMatrix2fv
void uniformMatrix2fv(WebGLUniformLocation location, boolean transpose, FloatArray value)
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uniformMatrix2fv
void uniformMatrix2fv(WebGLUniformLocation location, int count, boolean transpose, FloatArray value, int offset)
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uniform2fv
void uniform2fv(WebGLUniformLocation location, FloatArray v)
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uniform4iv
void uniform4iv(WebGLUniformLocation location, IntArray v)
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colorMask
void colorMask(boolean red, boolean green, boolean blue, boolean alpha)
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polygonOffset
void polygonOffset(float factor, float units)
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viewport
void viewport(int x, int y, int width, int height)
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getProgramiv
void getProgramiv(WebGLProgram program, int pname, IntArray params)
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getBooleanv
void getBooleanv(int pname, Int8Array params)
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getBufferParameteriv
void getBufferParameteriv(int target, int pname, IntArray params)
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deleteTexture
void deleteTexture(WebGLTexture texture)
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getVertexAttribiv
void getVertexAttribiv(int index, int pname, IntArray params)
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vertexAttrib4fv
void vertexAttrib4fv(int index, FloatArray values)
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texSubImage2D
void texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Int8Array pixels)
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texSubImage2D
void texSubImage2D(int target, int level, int xoffset, int yoffset, int format, int type, HTMLCanvasElement htmlCanvasElement)
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deleteRenderbuffers
void deleteRenderbuffers(int n, IntArray renderbuffers)
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getTexParameteriv
void getTexParameteriv(int target, int pname, IntArray params)
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genTextures
void genTextures(int n, IntArray textures)
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stencilOpSeparate
void stencilOpSeparate(int face, int fail, int zfail, int zpass)
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uniform2i
void uniform2i(WebGLUniformLocation location, int x, int y)
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checkFramebufferStatus
int checkFramebufferStatus(int target)
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deleteTextures
void deleteTextures(int n, IntArray textures)
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bindRenderbuffer
void bindRenderbuffer(int target, WebGLRenderBuffer renderbuffer)
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texParameteriv
void texParameteriv(int target, int pname, IntArray params)
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vertexAttrib4f
void vertexAttrib4f(int index, float x, float y, float z, float w)
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deleteBuffers
void deleteBuffers(int n, IntArray buffers)
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getProgramInfoLog
java.lang.String getProgramInfoLog(WebGLProgram program)
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isRenderbuffer
boolean isRenderbuffer(WebGLRenderBuffer renderbuffer)
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frontFace
void frontFace(int mode)
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uniform1iv
void uniform1iv(WebGLUniformLocation location, int count, IntArray v)
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uniform1iv
void uniform1iv(WebGLUniformLocation location, IntArray v)
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uniform1iv
void uniform1iv(WebGLUniformLocation location, int count, IntArray v, int offset)
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bindTexture
void bindTexture(int target, WebGLTexture texture)
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getUniformLocation
WebGLUniformLocation getUniformLocation(WebGLProgram program, java.lang.String name)
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pixelStorei
void pixelStorei(int pname, int param)
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hint
void hint(int target, int mode)
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framebufferRenderbuffer
void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, WebGLRenderBuffer renderbuffer)
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uniform1f
void uniform1f(WebGLUniformLocation location, float x)
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depthMask
void depthMask(boolean flag)
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blendColor
void blendColor(float red, float green, float blue, float alpha)
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uniformMatrix4fv
void uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, FloatArray value)
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bufferData
void bufferData(int target, FloatArray data, int usage)
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bufferData
void bufferData(int target, Int16Array data, int usage)
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validateProgram
void validateProgram(WebGLProgram program)
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texParameterf
void texParameterf(int target, int pname, float param)
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isFramebuffer
boolean isFramebuffer(WebGLFrameBuffer framebuffer)
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deleteBuffer
void deleteBuffer(WebGLBuffer buffer)
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shaderSource
void shaderSource(WebGLShader shader, java.lang.String sourcecode)
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vertexAttrib2fv
void vertexAttrib2fv(int index, FloatArray values)
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deleteFramebuffers
void deleteFramebuffers(int n, IntArray framebuffers)
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uniform4fv
void uniform4fv(WebGLUniformLocation location, FloatArray v)
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compressedTexSubImage2D
void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Int8Array data)
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generateMipmap
void generateMipmap(int target)
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deleteProgram
void deleteProgram(WebGLProgram program)
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framebufferTexture2D
void framebufferTexture2D(int target, int attachment, int textarget, WebGLTexture texture, int level)
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createRenderbuffer
WebGLRenderBuffer createRenderbuffer()
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attachShader
void attachShader(WebGLProgram program, WebGLShader shader)
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bindBuffer
void bindBuffer(int target, WebGLBuffer buffer)
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shaderBinary
void shaderBinary(int n, IntArray shaders, int binaryformat, Int8Array binary, int length)
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disable
void disable(int cap)
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getRenderbufferParameteriv
void getRenderbufferParameteriv(int target, int pname, IntArray params)
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getShaderInfoLog
java.lang.String getShaderInfoLog(WebGLShader shader)
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getActiveUniform
java.lang.String getActiveUniform(WebGLProgram program, int index, IntArray size, IntArray type)
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isShader
boolean isShader(int shader)
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uniform1i
void uniform1i(WebGLUniformLocation location, int x)
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blendEquationSeparate
void blendEquationSeparate(int modeRGB, int modeAlpha)
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scissor
void scissor(int x, int y, int width, int height)
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createProgram
WebGLProgram createProgram()
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uniformMatrix3fv
void uniformMatrix3fv(WebGLUniformLocation location, boolean transpose, FloatArray value)
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getTexParameterfv
void getTexParameterfv(int target, int pname, FloatArray params)
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getTexParameter
void getTexParameter(int target, int pname)
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vertexAttrib1f
void vertexAttrib1f(int index, float x)
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uniform1fv
void uniform1fv(WebGLUniformLocation location, FloatArray v)
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uniform3iv
void uniform3iv(WebGLUniformLocation location, IntArray v)
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texImage2D
void texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Int8Array pixels)
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texImage2D
void texImage2D(int target, int level, int internalformat, int format, int type, HTMLCanvasElement canvas)
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texImage2D
void texImage2D(int target, int level, int internalformat, int format, int type, HTMLImageElement image)
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vertexAttrib3fv
void vertexAttrib3fv(int index, FloatArray values)
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blendFunc
void blendFunc(int sfactor, int dfactor)
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isEnabled
boolean isEnabled(int cap)
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getAttribLocation
int getAttribLocation(WebGLProgram program, java.lang.String name)
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depthRangef
void depthRangef(float zNear, float zFar)
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flush
void flush()
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sampleCoverage
void sampleCoverage(float value, boolean invert)
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copyTexSubImage2D
void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
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getShaderiv
void getShaderiv(WebGLShader shader, int pname, IntArray params)
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getUniformfv
void getUniformfv(WebGLProgram program, WebGLUniformLocation location, FloatArray params)
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uniform4f
void uniform4f(WebGLUniformLocation location, float x, float y, float z, float w)
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depthFunc
void depthFunc(int func)
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isBuffer
boolean isBuffer(WebGLBuffer buffer)
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vertexAttribPointer
void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Int8Array ptr)
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vertexAttribPointer
void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, int ptr)
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stencilMaskSeparate
void stencilMaskSeparate(int face, int mask)
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drawElements
void drawElements(int mode, int count, int type, Int8Array indices)
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drawElements
void drawElements(int mode, int count, int type, int indices)
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texParameteri
void texParameteri(int target, int pname, int param)
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useProgram
void useProgram(WebGLProgram program)
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finish
void finish()
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getIntegerv
void getIntegerv(int pname, IntArray params)
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blendEquation
void blendEquation(int mode)
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uniform4i
void uniform4i(WebGLUniformLocation location, int x, int y, int z, int w)
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vertexAttrib1fv
void vertexAttrib1fv(int index, FloatArray values)
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uniform3fv
void uniform3fv(WebGLUniformLocation location, FloatArray v)
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vertexAttrib2f
void vertexAttrib2f(int index, float x, float y)
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activeTexture
void activeTexture(int texture)
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cullFace
void cullFace(int mode)
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clearStencil
void clearStencil(int s)
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getFloatv
void getFloatv(int pname, FloatArray params)
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drawArrays
void drawArrays(int mode, int first, int count)
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bindFramebuffer
void bindFramebuffer(int target, WebGLFrameBuffer framebuffer)
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getError
int getError()
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bufferSubData
void bufferSubData(int target, int offset, int size, Int8Array data)
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bufferSubData
void bufferSubData(int target, int offset, FloatArray data)
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bufferSubData
void bufferSubData(int target, int offset, Int16Array data)
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copyTexImage2D
void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
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isProgram
java.lang.Boolean isProgram(WebGLProgram program)
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stencilOp
void stencilOp(int fail, int zfail, int zpass)
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disableVertexAttribArray
void disableVertexAttribArray(int index)
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genBuffers
void genBuffers(int n, IntArray buffers)
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getAttachedShaders
void getAttachedShaders(WebGLProgram program, int maxcount, Int8Array count, IntArray shaders)
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genRenderbuffers
void genRenderbuffers(int n, IntArray renderbuffers)
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renderbufferStorage
void renderbufferStorage(int target, int internalformat, int width, int height)
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uniform3f
void uniform3f(WebGLUniformLocation location, float x, float y, float z)
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readPixels
void readPixels(int x, int y, int width, int height, int format, int type, Int8Array pixels)
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stencilMask
void stencilMask(int mask)
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blendFuncSeparate
void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
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getShaderPrecisionFormat
void getShaderPrecisionFormat(int shadertype, int precisiontype, IntArray range, IntArray precision)
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isTexture
boolean isTexture(WebGLTexture texture)
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getVertexAttribfv
void getVertexAttribfv(int index, int pname, FloatArray params)
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getVertexAttribPointerv
void getVertexAttribPointerv(int index, int pname, Int8Array pointer)
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createShader
WebGLShader createShader(int type)
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stencilFuncSeparate
void stencilFuncSeparate(int face, int func, int ref, int mask)
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getString
java.lang.String getString(int name)
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compressedTexImage2D
void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Int8Array data)
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uniform2iv
void uniform2iv(WebGLUniformLocation location, IntArray v)
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createBuffer
WebGLBuffer createBuffer()
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enable
void enable(int cap)
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getUniformiv
void getUniformiv(WebGLProgram program, WebGLUniformLocation location, IntArray params)
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getFramebufferAttachmentParameteriv
void getFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntArray params)
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deleteRenderbuffer
void deleteRenderbuffer(WebGLRenderBuffer renderbuffer)
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genFramebuffers
void genFramebuffers(int n, IntArray framebuffers)
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linkProgram
void linkProgram(WebGLProgram program)
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getParameter
void getParameter(int pname)
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getShaderParameteri
int getShaderParameteri(WebGLShader shader, int pname)
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getParameterf
float getParameterf(int pname)
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getParameteri
int getParameteri(int pname)
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getParameterb
boolean getParameterb(int pname)
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getParameterString
java.lang.String getParameterString(int pname)
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getShaderParameterBoolean
boolean getShaderParameterBoolean(WebGLShader shader, int pname)
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getShaderParameterInt
int getShaderParameterInt(WebGLShader shader, int pname)
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getProgramParameterBoolean
boolean getProgramParameterBoolean(WebGLProgram program, int pname)
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getProgramParameterInt
int getProgramParameterInt(WebGLProgram program, int pname)
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