Uses of Class
org.apache.commons.math3.geometry.euclidean.threed.Vector3D
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Packages that use Vector3D Package Description org.apache.commons.math3.geometry.euclidean.threed This package provides basic 3D geometry components.org.apache.commons.math3.geometry.spherical.twod This package provides basic geometry components on the 2-sphere. -
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Uses of Vector3D in org.apache.commons.math3.geometry.euclidean.threed
Fields in org.apache.commons.math3.geometry.euclidean.threed declared as Vector3D Modifier and Type Field Description private Vector3DRotationOrder. a1Axis of the first rotation.private Vector3DRotationOrder. a2Axis of the second rotation.private Vector3DRotationOrder. a3Axis of the third rotation.private Vector3DPolyhedronsSet.RotationTransform. centerCenter point of the rotation.private Vector3DLine. directionLine direction.private Vector3DSegment. endEnd point of the segments.static Vector3DVector3D. MINUS_IOpposite of the first canonical vector (coordinates: -1, 0, 0).static Vector3DVector3D. MINUS_JOpposite of the second canonical vector (coordinates: 0, -1, 0).static Vector3DVector3D. MINUS_KOpposite of the third canonical vector (coordinates: 0, 0, -1).static Vector3DVector3D. NaNA vector with all coordinates set to NaN.static Vector3DVector3D. NEGATIVE_INFINITYA vector with all coordinates set to negative infinity.private Vector3DPlane. originOrigin of the plane frame.static Vector3DVector3D. PLUS_IFirst canonical vector (coordinates: 1, 0, 0).static Vector3DVector3D. PLUS_JSecond canonical vector (coordinates: 0, 1, 0).static Vector3DVector3D. PLUS_KThird canonical vector (coordinates: 0, 0, 1).static Vector3DVector3D. POSITIVE_INFINITYA vector with all coordinates set to positive infinity.private Vector3DSegment. startStart point of the segment.private Vector3DPolyhedronsSet.TranslationTransform. translationTranslation vector.private Vector3DOutlineExtractor. uAbscissa axis of the projection plane.private Vector3DPlane. uFirst vector of the plane frame (in plane).private Vector3DOutlineExtractor. vOrdinate axis of the projection plane.private Vector3DPlane. vSecond vector of the plane frame (in plane).private Vector3DSphericalCoordinates. vCartesian coordinates.private Vector3DOutlineExtractor. wNormal of the projection plane (viewing direction).private Vector3DPlane. wThird vector of the plane frame (plane normal).private Vector3DLine. zeroLine point closest to the origin.static Vector3DVector3D. ZERONull vector (coordinates: 0, 0, 0).Methods in org.apache.commons.math3.geometry.euclidean.threed that return Vector3D Modifier and Type Method Description Vector3DVector3D. add(double factor, Vector<Euclidean3D> v)Add a scaled vector to the instance.Vector3DVector3D. add(Vector<Euclidean3D> v)Add a vector to the instance.Vector3DPolyhedronsSet.RotationTransform. apply(Point<Euclidean3D> point)Transform a point of a space.Vector3DPolyhedronsSet.TranslationTransform. apply(Point<Euclidean3D> point)Transform a point of a space.Vector3DRotation. applyInverseTo(Vector3D u)Apply the inverse of the rotation to a vector.Vector3DRotation. applyTo(Vector3D u)Apply the rotation to a vector.Vector3DLine. closestPoint(Line line)Compute the point of the instance closest to another line.static Vector3DVector3D. crossProduct(Vector3D v1, Vector3D v2)Compute the cross-product of two vectors.Vector3DVector3D. crossProduct(Vector<Euclidean3D> v)Compute the cross-product of the instance with another vector.Vector3DRotationOrder. getA1()Get the axis of the first rotation.Vector3DRotationOrder. getA2()Get the axis of the second rotation.Vector3DRotationOrder. getA3()Get the axis of the second rotation.Vector3DRotation. getAxis()Deprecated.as of 3.6, replaced withRotation.getAxis(RotationConvention)Vector3DRotation. getAxis(RotationConvention convention)Get the normalized axis of the rotation.Vector3DSphericalCoordinates. getCartesian()Get the Cartesian coordinates.Vector3DLine. getDirection()Get the normalized direction vector.Vector3DSegment. getEnd()Get the end point of the segment.Vector3DPlane. getNormal()Get the normalized normal vector.Vector3DLine. getOrigin()Get the line point closest to the origin.Vector3DPlane. getOrigin()Get the origin point of the plane frame.Vector3DPlane. getPointAt(Vector2D inPlane, double offset)Get one point from the 3D-space.Vector3DSegment. getStart()Get the start point of the segment.Vector3DPlane. getU()Get the plane first canonical vector.Vector3DPlane. getV()Get the plane second canonical vector.Vector3DVector3D. getZero()Get the null vector of the vectorial space or origin point of the affine space.Vector3DLine. intersection(Line line)Get the intersection point of the instance and another line.Vector3DPlane. intersection(Line line)Get the intersection of a line with the instance.static Vector3DPlane. intersection(Plane plane1, Plane plane2, Plane plane3)Get the intersection point of three planes.Vector3DSubLine. intersection(SubLine subLine, boolean includeEndPoints)Get the intersection of the instance and another sub-line.Vector3DVector3D. negate()Get the opposite of the instance.Vector3DVector3D. normalize()Get a normalized vector aligned with the instance.Vector3DVector3D. orthogonal()Get a vector orthogonal to the instance.Vector3DVector3DFormat. parse(java.lang.String source)Parses a string to produce aVector3Dobject.Vector3DVector3DFormat. parse(java.lang.String source, java.text.ParsePosition pos)Parses a string to produce aVector3Dobject.Vector3DLine. pointAt(double abscissa)Get one point from the line.Vector3DVector3D. scalarMultiply(double a)Multiply the instance by a scalar.Vector3DVector3D. subtract(double factor, Vector<Euclidean3D> v)Subtract a scaled vector from the instance.Vector3DVector3D. subtract(Vector<Euclidean3D> v)Subtract a vector from the instance.Vector3DLine. toSpace(Point<Euclidean1D> point)Transform a sub-space point into a space point.Vector3DLine. toSpace(Vector<Euclidean1D> vector)Transform a sub-space point into a space point.Vector3DPlane. toSpace(Point<Euclidean2D> point)Transform an in-plane point into a 3D space point.Vector3DPlane. toSpace(Vector<Euclidean2D> vector)Transform a sub-space point into a space point.Vector3DFieldVector3D. toVector3D()Convert to a constant vector without derivatives.Methods in org.apache.commons.math3.geometry.euclidean.threed that return types with arguments of type Vector3D Modifier and Type Method Description EnclosingBall<Euclidean3D,Vector3D>SphereGenerator. ballOnSupport(java.util.List<Vector3D> support)Create a ball whose boundary lies on prescribed support points.Methods in org.apache.commons.math3.geometry.euclidean.threed with parameters of type Vector3D Modifier and Type Method Description FieldVector3D<T>FieldVector3D. add(double factor, Vector3D v)Add a scaled vector to the instance.FieldVector3D<T>FieldVector3D. add(Vector3D v)Add a vector to the instance.FieldVector3D<T>FieldVector3D. add(T factor, Vector3D v)Add a scaled vector to the instance.static <T extends RealFieldElement<T>>
TFieldVector3D. angle(FieldVector3D<T> v1, Vector3D v2)Compute the angular separation between two vectors.static <T extends RealFieldElement<T>>
TFieldVector3D. angle(Vector3D v1, FieldVector3D<T> v2)Compute the angular separation between two vectors.static doubleVector3D. angle(Vector3D v1, Vector3D v2)Compute the angular separation between two vectors.FieldVector3D<T>FieldRotation. applyInverseTo(Vector3D u)Apply the inverse of the rotation to a vector.Vector3DRotation. applyInverseTo(Vector3D u)Apply the inverse of the rotation to a vector.FieldVector3D<T>FieldRotation. applyTo(Vector3D u)Apply the rotation to a vector.Vector3DRotation. applyTo(Vector3D u)Apply the rotation to a vector.private SubHyperplane<Euclidean3D>PolyhedronsSet. boundaryFacet(Vector3D point, BSPTree<Euclidean3D> node)Check if a point belongs to the boundary part of a node.private static IntervalsSetSubLine. buildIntervalSet(Vector3D start, Vector3D end, double tolerance)Build an interval set from two points.booleanLine. contains(Vector3D p)Check if the instance contains a point.booleanPlane. contains(Vector3D p)Check if the instance contains a point.static <T extends RealFieldElement<T>>
FieldVector3D<T>FieldVector3D. crossProduct(FieldVector3D<T> v1, Vector3D v2)Compute the cross-product of two vectors.FieldVector3D<T>FieldVector3D. crossProduct(Vector3D v)Compute the cross-product of the instance with another vector.static <T extends RealFieldElement<T>>
FieldVector3D<T>FieldVector3D. crossProduct(Vector3D v1, FieldVector3D<T> v2)Compute the cross-product of two vectors.static Vector3DVector3D. crossProduct(Vector3D v1, Vector3D v2)Compute the cross-product of two vectors.static <T extends RealFieldElement<T>>
TFieldVector3D. distance(FieldVector3D<T> v1, Vector3D v2)Compute the distance between two vectors according to the L2 norm.TFieldVector3D. distance(Vector3D v)Compute the distance between the instance and another vector according to the L2 norm.static <T extends RealFieldElement<T>>
TFieldVector3D. distance(Vector3D v1, FieldVector3D<T> v2)Compute the distance between two vectors according to the L2 norm.doubleLine. distance(Vector3D p)Compute the distance between the instance and a point.static doubleVector3D. distance(Vector3D v1, Vector3D v2)Compute the distance between two vectors according to the L2 norm.static <T extends RealFieldElement<T>>
TFieldVector3D. distance1(FieldVector3D<T> v1, Vector3D v2)Compute the distance between two vectors according to the L1 norm.TFieldVector3D. distance1(Vector3D v)Compute the distance between the instance and another vector according to the L1 norm.static <T extends RealFieldElement<T>>
TFieldVector3D. distance1(Vector3D v1, FieldVector3D<T> v2)Compute the distance between two vectors according to the L1 norm.static doubleVector3D. distance1(Vector3D v1, Vector3D v2)Compute the distance between two vectors according to the L1 norm.static <T extends RealFieldElement<T>>
TFieldVector3D. distanceInf(FieldVector3D<T> v1, Vector3D v2)Compute the distance between two vectors according to the L∞ norm.TFieldVector3D. distanceInf(Vector3D v)Compute the distance between the instance and another vector according to the L∞ norm.static <T extends RealFieldElement<T>>
TFieldVector3D. distanceInf(Vector3D v1, FieldVector3D<T> v2)Compute the distance between two vectors according to the L∞ norm.static doubleVector3D. distanceInf(Vector3D v1, Vector3D v2)Compute the distance between two vectors according to the L∞ norm.static <T extends RealFieldElement<T>>
TFieldVector3D. distanceSq(FieldVector3D<T> v1, Vector3D v2)Compute the square of the distance between two vectors.TFieldVector3D. distanceSq(Vector3D v)Compute the square of the distance between the instance and another vector.static <T extends RealFieldElement<T>>
TFieldVector3D. distanceSq(Vector3D v1, FieldVector3D<T> v2)Compute the square of the distance between two vectors.static doubleVector3D. distanceSq(Vector3D v1, Vector3D v2)Compute the square of the distance between two vectors.static <T extends RealFieldElement<T>>
TFieldVector3D. dotProduct(FieldVector3D<T> v1, Vector3D v2)Compute the dot-product of two vectors.TFieldVector3D. dotProduct(Vector3D v)Compute the dot-product of the instance and another vector.static <T extends RealFieldElement<T>>
TFieldVector3D. dotProduct(Vector3D v1, FieldVector3D<T> v2)Compute the dot-product of two vectors.static doubleVector3D. dotProduct(Vector3D v1, Vector3D v2)Compute the dot-product of two vectors.SubHyperplane<Euclidean3D>PolyhedronsSet. firstIntersection(Vector3D point, Line line)Get the first sub-hyperplane crossed by a semi-infinite line.doubleLine. getAbscissa(Vector3D point)Get the abscissa of a point with respect to the line.private SubHyperplane<Euclidean3D>PolyhedronsSet. recurseFirstIntersection(BSPTree<Euclidean3D> node, Vector3D point, Line line)Get the first sub-hyperplane crossed by a semi-infinite line.voidLine. reset(Vector3D p1, Vector3D p2)Reset the instance as if built from two points.voidPlane. reset(Vector3D p, Vector3D normal)Reset the instance as if built from a point and a normal.PlanePlane. rotate(Vector3D center, Rotation rotation)Rotate the plane around the specified point.PolyhedronsSetPolyhedronsSet. rotate(Vector3D center, Rotation rotation)Rotate the region around the specified point.private voidPlane. setNormal(Vector3D normal)Set the normal vactor.FieldVector3D<T>FieldVector3D. subtract(double factor, Vector3D v)Subtract a scaled vector from the instance.FieldVector3D<T>FieldVector3D. subtract(Vector3D v)Subtract a vector from the instance.FieldVector3D<T>FieldVector3D. subtract(T factor, Vector3D v)Subtract a scaled vector from the instance.PlanePlane. translate(Vector3D translation)Translate the plane by the specified amount.PolyhedronsSetPolyhedronsSet. translate(Vector3D translation)Translate the region by the specified amount.Method parameters in org.apache.commons.math3.geometry.euclidean.threed with type arguments of type Vector3D Modifier and Type Method Description EnclosingBall<Euclidean3D,Vector3D>SphereGenerator. ballOnSupport(java.util.List<Vector3D> support)Create a ball whose boundary lies on prescribed support points.private static java.util.List<SubHyperplane<Euclidean3D>>PolyhedronsSet. buildBoundary(java.util.List<Vector3D> vertices, java.util.List<int[]> facets, double tolerance)Build boundary from vertices and facets.private static int[][]PolyhedronsSet. findReferences(java.util.List<Vector3D> vertices, java.util.List<int[]> facets)Find the facets that reference each edges.private static int[][]PolyhedronsSet. successors(java.util.List<Vector3D> vertices, java.util.List<int[]> facets, int[][] references)Find the successors of all vertices among all facets they belong to.Constructors in org.apache.commons.math3.geometry.euclidean.threed with parameters of type Vector3D Constructor Description FieldVector3D(T a, Vector3D u)Multiplicative constructor Build a vector from another one and a scale factor.FieldVector3D(T a1, Vector3D u1, T a2, Vector3D u2)Linear constructor Build a vector from two other ones and corresponding scale factors.FieldVector3D(T a1, Vector3D u1, T a2, Vector3D u2, T a3, Vector3D u3)Linear constructor Build a vector from three other ones and corresponding scale factors.FieldVector3D(T a1, Vector3D u1, T a2, Vector3D u2, T a3, Vector3D u3, T a4, Vector3D u4)Linear constructor Build a vector from four other ones and corresponding scale factors.Line(Vector3D p1, Vector3D p2)Deprecated.as of 3.3, replaced withLine(Vector3D, Vector3D, double)Line(Vector3D p1, Vector3D p2, double tolerance)Build a line from two points.OutlineExtractor(Vector3D u, Vector3D v)Build an extractor for a specific projection plane.Plane(Vector3D normal)Deprecated.as of 3.3, replaced withPlane(Vector3D, double)Plane(Vector3D normal, double tolerance)Build a plane normal to a given direction and containing the origin.Plane(Vector3D p, Vector3D normal)Deprecated.as of 3.3, replaced withPlane(Vector3D, Vector3D, double)Plane(Vector3D p, Vector3D normal, double tolerance)Build a plane from a point and a normal.Plane(Vector3D p1, Vector3D p2, Vector3D p3)Deprecated.as of 3.3, replaced withPlane(Vector3D, Vector3D, Vector3D, double)Plane(Vector3D p1, Vector3D p2, Vector3D p3, double tolerance)Build a plane from three points.Rotation(Vector3D axis, double angle)Deprecated.as of 3.6, replaced withRotation(Vector3D, double, RotationConvention)Rotation(Vector3D axis, double angle, RotationConvention convention)Build a rotation from an axis and an angle.Rotation(Vector3D u, Vector3D v)Build one of the rotations that transform one vector into another one.Rotation(Vector3D u1, Vector3D u2, Vector3D v1, Vector3D v2)Build the rotation that transforms a pair of vectors into another pair.RotationOrder(java.lang.String name, Vector3D a1, Vector3D a2, Vector3D a3)Private constructor.RotationTransform(Vector3D center, Rotation rotation)Build a rotation transform.Segment(Vector3D start, Vector3D end, Line line)Build a segment.SphericalCoordinates(Vector3D v)Build a spherical coordinates transformer from Cartesian coordinates.SubLine(Vector3D start, Vector3D end)Deprecated.as of 3.3, replaced withSubLine(Vector3D, Vector3D, double)SubLine(Vector3D start, Vector3D end, double tolerance)Create a sub-line from two endpoints.TranslationTransform(Vector3D translation)Build a translation transform.Vector3D(double a, Vector3D u)Multiplicative constructor Build a vector from another one and a scale factor.Vector3D(double a1, Vector3D u1, double a2, Vector3D u2)Linear constructor Build a vector from two other ones and corresponding scale factors.Vector3D(double a1, Vector3D u1, double a2, Vector3D u2, double a3, Vector3D u3)Linear constructor Build a vector from three other ones and corresponding scale factors.Vector3D(double a1, Vector3D u1, double a2, Vector3D u2, double a3, Vector3D u3, double a4, Vector3D u4)Linear constructor Build a vector from four other ones and corresponding scale factors.Constructor parameters in org.apache.commons.math3.geometry.euclidean.threed with type arguments of type Vector3D Constructor Description PolyhedronsSet(java.util.List<Vector3D> vertices, java.util.List<int[]> facets, double tolerance)Build a 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Uses of Vector3D in org.apache.commons.math3.geometry.spherical.twod
Fields in org.apache.commons.math3.geometry.spherical.twod declared as Vector3D Modifier and Type Field Description private Vector3DCircle. polePole or circle center.private Vector3DPropertiesComputer. summedBarycenterSummed barycenter.private Vector3DS2Point. vectorCorresponding 3D normalized vector.private Vector3DCircle. xFirst axis in the equator plane, origin of the phase angles.private Vector3DCircle. ySecond axis in the equator plane, in quadrature with respect to x.Fields in org.apache.commons.math3.geometry.spherical.twod with type parameters of type Vector3D Modifier and Type Field Description private java.util.List<Vector3D>PropertiesComputer. convexCellsInsidePointsList of points strictly inside convex cells.Methods in org.apache.commons.math3.geometry.spherical.twod that return Vector3D Modifier and Type Method Description private Vector3DPropertiesComputer. convexCellBarycenter(Vertex start)Compute convex cell barycenter.Vector3DCircle. getPointAt(double alpha)Get a circle point from its phase around the circle.Vector3DEdge. getPointAt(double alpha)Get an intermediate point.Vector3DCircle. getPole()Get the pole of the circle.Vector3DS2Point. getVector()Get the corresponding normalized vector in the 3D euclidean space.Vector3DCircle. getXAxis()Get the X axis of the circle.Vector3DCircle. getYAxis()Get the Y axis of the circle.private static Vector3DS2Point. vector(double theta, double phi)Build the normalized vector corresponding to spherical coordinates.Methods in org.apache.commons.math3.geometry.spherical.twod that return types with arguments of type Vector3D Modifier and Type Method Description java.util.List<Vector3D>PropertiesComputer. getConvexCellsInsidePoints()Get the points strictly inside convex cells.private java.util.List<Vector3D>SphericalPolygonsSet. getInsidePoints()Gather some inside points.private java.util.List<Vector3D>SphericalPolygonsSet. getOutsidePoints()Gather some outside points.Methods in org.apache.commons.math3.geometry.spherical.twod with parameters of type Vector3D Modifier and Type Method Description private static S2Point[]SphericalPolygonsSet. createRegularPolygonVertices(Vector3D center, Vector3D meridian, double outsideRadius, int n)Build the vertices representing a regular polygon.doubleCircle. getOffset(Vector3D direction)Get the offset (oriented distance) of a direction.doubleCircle. getPhase(Vector3D direction)Get the phase angle of a direction.voidCircle. reset(Vector3D newPole)Reset the instance as if built from a pole.Constructors in org.apache.commons.math3.geometry.spherical.twod with parameters of type Vector3D Constructor Description Circle(Vector3D pole, double tolerance)Build a great circle from its pole.Circle(Vector3D pole, Vector3D x, Vector3D y, double tolerance)Build a circle from its internal components.S2Point(double theta, double phi, Vector3D vector)Build a point from its internal components.S2Point(Vector3D vector)Simple constructor.SphericalPolygonsSet(Vector3D pole, double tolerance)Build a polygons set representing a hemisphere.SphericalPolygonsSet(Vector3D center, Vector3D meridian, double outsideRadius, int n, double tolerance)Build a polygons set representing a regular polygon.
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