Uses of Class
org.apache.commons.geometry.euclidean.threed.RegionBSPTree3D
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Packages that use RegionBSPTree3D Package Description org.apache.commons.geometry.euclidean.threed This package provides basic 3D geometry components.org.apache.commons.geometry.euclidean.threed.shape This package provides utilities for constructing basic 3D shapes. -
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Uses of RegionBSPTree3D in org.apache.commons.geometry.euclidean.threed
Methods in org.apache.commons.geometry.euclidean.threed that return RegionBSPTree3D Modifier and Type Method Description RegionBSPTree3DRegionBSPTree3D.PartitionedRegionBuilder3D. build()Build and return the region BSP tree.RegionBSPTree3DRegionBSPTree3D. copy()Return a deep copy of this instance.static RegionBSPTree3DRegionBSPTree3D. empty()Return a new, empty instance.static RegionBSPTree3DRegionBSPTree3D. from(java.lang.Iterable<? extends PlaneConvexSubset> boundaries)Construct a new tree from the given boundaries.static RegionBSPTree3DRegionBSPTree3D. from(java.lang.Iterable<? extends PlaneConvexSubset> boundaries, boolean full)Construct a new tree from the given boundaries.static RegionBSPTree3DRegionBSPTree3D. full()Return a new instance containing all of 3D space.default RegionBSPTree3DBoundarySource3D. toTree()Return a BSP tree constructed from the boundaries contained in this instance.RegionBSPTree3DConvexVolume. toTree()Return a BSP tree constructed from the boundaries contained in this instance.RegionBSPTree3DRegionBSPTree3D. toTree()Return the current instance.Methods in org.apache.commons.geometry.euclidean.threed that return types with arguments of type RegionBSPTree3D Modifier and Type Method Description Split<RegionBSPTree3D>RegionBSPTree3D. split(Hyperplane<Vector3D> splitter)Split this instance with the given hyperplane. -
Uses of RegionBSPTree3D in org.apache.commons.geometry.euclidean.threed.shape
Methods in org.apache.commons.geometry.euclidean.threed.shape that return RegionBSPTree3D Modifier and Type Method Description (package private) RegionBSPTree3DSphere.SphereTreeApproximationBuilder. build()Build the sphere approximation BSP tree.RegionBSPTree3DSphere. toTree(int subdivisions)Build an approximation of this sphere using aRegionBSPTree3D.
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