| Body |
A rigid body.
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| BodyDef |
A body definition holds all the data needed to construct a rigid body.
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| ContactManager |
Delegate of World.
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| Filter |
This holds contact filtering data.
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| Fixture |
A fixture is used to attach a shape to a body for collision detection.
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| FixtureDef |
A fixture definition is used to create a fixture.
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| FixtureProxy |
This proxy is used internally to connect fixtures to the broad-phase.
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| Island |
This is an internal class.
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| Profile |
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| SolverData |
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| TimeStep |
This is an internal structure.
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| World |
The world class manages all physics entities, dynamic simulation, and asynchronous queries.
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| WorldQueryWrapper |
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| WorldRayCastWrapper |
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