static long |
WebGL2RenderingContext.ACTIVE_ATTRIBUTES |
The constant ACTIVE_ATTRIBUTES.
|
static int |
WebGLRenderingContext.ACTIVE_ATTRIBUTES |
The constant ACTIVE_ATTRIBUTES.
|
static long |
WebGL2RenderingContext.ACTIVE_TEXTURE |
The constant ACTIVE_TEXTURE.
|
static int |
WebGLRenderingContext.ACTIVE_TEXTURE |
The constant ACTIVE_TEXTURE.
|
static long |
WebGL2RenderingContext.ACTIVE_UNIFORM_BLOCKS |
The constant ACTIVE_UNIFORM_BLOCKS.
|
static long |
WebGL2RenderingContext.ACTIVE_UNIFORMS |
The constant ACTIVE_UNIFORMS.
|
static int |
WebGLRenderingContext.ACTIVE_UNIFORMS |
The constant ACTIVE_UNIFORMS.
|
static long |
WebGL2RenderingContext.ALIASED_LINE_WIDTH_RANGE |
The constant ALIASED_LINE_WIDTH_RANGE.
|
static int |
WebGLRenderingContext.ALIASED_LINE_WIDTH_RANGE |
The constant ALIASED_LINE_WIDTH_RANGE.
|
static long |
WebGL2RenderingContext.ALIASED_POINT_SIZE_RANGE |
The constant ALIASED_POINT_SIZE_RANGE.
|
static int |
WebGLRenderingContext.ALIASED_POINT_SIZE_RANGE |
The constant ALIASED_POINT_SIZE_RANGE.
|
static long |
WebGL2RenderingContext.ALPHA |
The constant ALPHA.
|
static int |
WebGLRenderingContext.ALPHA |
The constant ALPHA.
|
static long |
WebGL2RenderingContext.ALPHA_BITS |
The constant ALPHA_BITS.
|
static int |
WebGLRenderingContext.ALPHA_BITS |
The constant ALPHA_BITS.
|
static long |
WebGL2RenderingContext.ALREADY_SIGNALED |
The constant ALREADY_SIGNALED.
|
static long |
WebGL2RenderingContext.ALWAYS |
The constant ALWAYS.
|
static int |
WebGLRenderingContext.ALWAYS |
The constant ALWAYS.
|
static long |
WebGL2RenderingContext.ANY_SAMPLES_PASSED |
The constant ANY_SAMPLES_PASSED.
|
static long |
WebGL2RenderingContext.ANY_SAMPLES_PASSED_CONSERVATIVE |
The constant ANY_SAMPLES_PASSED_CONSERVATIVE.
|
static long |
WebGL2RenderingContext.ARRAY_BUFFER |
The constant ARRAY_BUFFER.
|
static int |
WebGLRenderingContext.ARRAY_BUFFER |
The constant ARRAY_BUFFER.
|
static long |
WebGL2RenderingContext.ARRAY_BUFFER_BINDING |
The constant ARRAY_BUFFER_BINDING.
|
static int |
WebGLRenderingContext.ARRAY_BUFFER_BINDING |
The constant ARRAY_BUFFER_BINDING.
|
static long |
WebGL2RenderingContext.ATTACHED_SHADERS |
The constant ATTACHED_SHADERS.
|
static int |
WebGLRenderingContext.ATTACHED_SHADERS |
The constant ATTACHED_SHADERS.
|
static long |
WebGL2RenderingContext.BACK |
The constant BACK.
|
static int |
WebGLRenderingContext.BACK |
The constant BACK.
|
static long |
WebGL2RenderingContext.BLEND |
The constant BLEND.
|
static int |
WebGLRenderingContext.BLEND |
The constant BLEND.
|
static long |
WebGL2RenderingContext.BLEND_COLOR |
The constant BLEND_COLOR.
|
static int |
WebGLRenderingContext.BLEND_COLOR |
The constant BLEND_COLOR.
|
static long |
WebGL2RenderingContext.BLEND_DST_ALPHA |
The constant BLEND_DST_ALPHA.
|
static int |
WebGLRenderingContext.BLEND_DST_ALPHA |
The constant BLEND_DST_ALPHA.
|
static long |
WebGL2RenderingContext.BLEND_DST_RGB |
The constant BLEND_DST_RGB.
|
static int |
WebGLRenderingContext.BLEND_DST_RGB |
The constant BLEND_DST_RGB.
|
static long |
WebGL2RenderingContext.BLEND_EQUATION |
The constant BLEND_EQUATION.
|
static int |
WebGLRenderingContext.BLEND_EQUATION |
The constant BLEND_EQUATION.
|
static long |
WebGL2RenderingContext.BLEND_EQUATION_ALPHA |
The constant BLEND_EQUATION_ALPHA.
|
static int |
WebGLRenderingContext.BLEND_EQUATION_ALPHA |
The constant BLEND_EQUATION_ALPHA.
|
static long |
WebGL2RenderingContext.BLEND_EQUATION_RGB |
The constant BLEND_EQUATION_RGB.
|
static int |
WebGLRenderingContext.BLEND_EQUATION_RGB |
The constant BLEND_EQUATION_RGB.
|
static long |
WebGL2RenderingContext.BLEND_SRC_ALPHA |
The constant BLEND_SRC_ALPHA.
|
static int |
WebGLRenderingContext.BLEND_SRC_ALPHA |
The constant BLEND_SRC_ALPHA.
|
static long |
WebGL2RenderingContext.BLEND_SRC_RGB |
The constant BLEND_SRC_RGB.
|
static int |
WebGLRenderingContext.BLEND_SRC_RGB |
The constant BLEND_SRC_RGB.
|
static long |
WebGL2RenderingContext.BLUE_BITS |
The constant BLUE_BITS.
|
static int |
WebGLRenderingContext.BLUE_BITS |
The constant BLUE_BITS.
|
static long |
WebGL2RenderingContext.BOOL |
The constant BOOL.
|
static int |
WebGLRenderingContext.BOOL |
The constant BOOL.
|
static long |
WebGL2RenderingContext.BOOL_VEC2 |
The constant BOOL_VEC2.
|
static int |
WebGLRenderingContext.BOOL_VEC2 |
The constant BOOL_VEC2.
|
static long |
WebGL2RenderingContext.BOOL_VEC3 |
The constant BOOL_VEC3.
|
static int |
WebGLRenderingContext.BOOL_VEC3 |
The constant BOOL_VEC3.
|
static long |
WebGL2RenderingContext.BOOL_VEC4 |
The constant BOOL_VEC4.
|
static int |
WebGLRenderingContext.BOOL_VEC4 |
The constant BOOL_VEC4.
|
static long |
WebGL2RenderingContext.BROWSER_DEFAULT_WEBGL |
The constant BROWSER_DEFAULT_WEBGL.
|
static int |
WebGLRenderingContext.BROWSER_DEFAULT_WEBGL |
The constant BROWSER_DEFAULT_WEBGL.
|
static long |
WebGL2RenderingContext.BUFFER_SIZE |
The constant BUFFER_SIZE.
|
static int |
WebGLRenderingContext.BUFFER_SIZE |
The constant BUFFER_SIZE.
|
static long |
WebGL2RenderingContext.BUFFER_USAGE |
The constant BUFFER_USAGE.
|
static int |
WebGLRenderingContext.BUFFER_USAGE |
The constant BUFFER_USAGE.
|
static long |
WebGL2RenderingContext.BYTE |
The constant BYTE.
|
static int |
WebGLRenderingContext.BYTE |
The constant BYTE.
|
static long |
WebGL2RenderingContext.CCW |
The constant CCW.
|
static int |
WebGLRenderingContext.CCW |
The constant CCW.
|
static long |
WebGL2RenderingContext.CLAMP_TO_EDGE |
The constant CLAMP_TO_EDGE.
|
static int |
WebGLRenderingContext.CLAMP_TO_EDGE |
The constant CLAMP_TO_EDGE.
|
static long |
WebGL2RenderingContext.COLOR |
The constant COLOR.
|
static long |
WebGL2RenderingContext.COLOR_ATTACHMENT0 |
The constant COLOR_ATTACHMENT0.
|
static int |
WebGLRenderingContext.COLOR_ATTACHMENT0 |
The constant COLOR_ATTACHMENT0.
|
static long |
WebGL2RenderingContext.COLOR_ATTACHMENT1 |
The constant COLOR_ATTACHMENT1.
|
static long |
WebGL2RenderingContext.COLOR_ATTACHMENT10 |
The constant COLOR_ATTACHMENT10.
|
static long |
WebGL2RenderingContext.COLOR_ATTACHMENT11 |
The constant COLOR_ATTACHMENT11.
|
static long |
WebGL2RenderingContext.COLOR_ATTACHMENT12 |
The constant COLOR_ATTACHMENT12.
|
static long |
WebGL2RenderingContext.COLOR_ATTACHMENT13 |
The constant COLOR_ATTACHMENT13.
|
static long |
WebGL2RenderingContext.COLOR_ATTACHMENT14 |
The constant COLOR_ATTACHMENT14.
|
static long |
WebGL2RenderingContext.COLOR_ATTACHMENT15 |
The constant COLOR_ATTACHMENT15.
|
static long |
WebGL2RenderingContext.COLOR_ATTACHMENT2 |
The constant COLOR_ATTACHMENT2.
|
static long |
WebGL2RenderingContext.COLOR_ATTACHMENT3 |
The constant COLOR_ATTACHMENT3.
|
static long |
WebGL2RenderingContext.COLOR_ATTACHMENT4 |
The constant COLOR_ATTACHMENT4.
|
static long |
WebGL2RenderingContext.COLOR_ATTACHMENT5 |
The constant COLOR_ATTACHMENT5.
|
static long |
WebGL2RenderingContext.COLOR_ATTACHMENT6 |
The constant COLOR_ATTACHMENT6.
|
static long |
WebGL2RenderingContext.COLOR_ATTACHMENT7 |
The constant COLOR_ATTACHMENT7.
|
static long |
WebGL2RenderingContext.COLOR_ATTACHMENT8 |
The constant COLOR_ATTACHMENT8.
|
static long |
WebGL2RenderingContext.COLOR_ATTACHMENT9 |
The constant COLOR_ATTACHMENT9.
|
static long |
WebGL2RenderingContext.COLOR_BUFFER_BIT |
The constant COLOR_BUFFER_BIT.
|
static int |
WebGLRenderingContext.COLOR_BUFFER_BIT |
The constant COLOR_BUFFER_BIT.
|
static long |
WebGL2RenderingContext.COLOR_CLEAR_VALUE |
The constant COLOR_CLEAR_VALUE.
|
static int |
WebGLRenderingContext.COLOR_CLEAR_VALUE |
The constant COLOR_CLEAR_VALUE.
|
static long |
WebGL2RenderingContext.COLOR_WRITEMASK |
The constant COLOR_WRITEMASK.
|
static int |
WebGLRenderingContext.COLOR_WRITEMASK |
The constant COLOR_WRITEMASK.
|
static long |
WebGL2RenderingContext.COMPARE_REF_TO_TEXTURE |
The constant COMPARE_REF_TO_TEXTURE.
|
static long |
WebGL2RenderingContext.COMPILE_STATUS |
The constant COMPILE_STATUS.
|
static int |
WebGLRenderingContext.COMPILE_STATUS |
The constant COMPILE_STATUS.
|
static long |
WebGL2RenderingContext.COMPRESSED_TEXTURE_FORMATS |
The constant COMPRESSED_TEXTURE_FORMATS.
|
static int |
WebGLRenderingContext.COMPRESSED_TEXTURE_FORMATS |
The constant COMPRESSED_TEXTURE_FORMATS.
|
static long |
WebGL2RenderingContext.CONDITION_SATISFIED |
The constant CONDITION_SATISFIED.
|
static long |
WebGL2RenderingContext.CONSTANT_ALPHA |
The constant CONSTANT_ALPHA.
|
static int |
WebGLRenderingContext.CONSTANT_ALPHA |
The constant CONSTANT_ALPHA.
|
static long |
WebGL2RenderingContext.CONSTANT_COLOR |
The constant CONSTANT_COLOR.
|
static int |
WebGLRenderingContext.CONSTANT_COLOR |
The constant CONSTANT_COLOR.
|
static long |
WebGL2RenderingContext.CONTEXT_LOST_WEBGL |
The constant CONTEXT_LOST_WEBGL.
|
static int |
WebGLRenderingContext.CONTEXT_LOST_WEBGL |
The constant CONTEXT_LOST_WEBGL.
|
static long |
WebGL2RenderingContext.COPY_READ_BUFFER |
The constant COPY_READ_BUFFER.
|
static long |
WebGL2RenderingContext.COPY_READ_BUFFER_BINDING |
The constant COPY_READ_BUFFER_BINDING.
|
static long |
WebGL2RenderingContext.COPY_WRITE_BUFFER |
The constant COPY_WRITE_BUFFER.
|
static long |
WebGL2RenderingContext.COPY_WRITE_BUFFER_BINDING |
The constant COPY_WRITE_BUFFER_BINDING.
|
static long |
WebGL2RenderingContext.CULL_FACE |
The constant CULL_FACE.
|
static int |
WebGLRenderingContext.CULL_FACE |
The constant CULL_FACE.
|
static long |
WebGL2RenderingContext.CULL_FACE_MODE |
The constant CULL_FACE_MODE.
|
static int |
WebGLRenderingContext.CULL_FACE_MODE |
The constant CULL_FACE_MODE.
|
static long |
WebGL2RenderingContext.CURRENT_PROGRAM |
The constant CURRENT_PROGRAM.
|
static int |
WebGLRenderingContext.CURRENT_PROGRAM |
The constant CURRENT_PROGRAM.
|
static long |
WebGL2RenderingContext.CURRENT_QUERY |
The constant CURRENT_QUERY.
|
static long |
WebGL2RenderingContext.CURRENT_VERTEX_ATTRIB |
The constant CURRENT_VERTEX_ATTRIB.
|
static int |
WebGLRenderingContext.CURRENT_VERTEX_ATTRIB |
The constant CURRENT_VERTEX_ATTRIB.
|
static long |
WebGL2RenderingContext.CW |
The constant CW.
|
static int |
WebGLRenderingContext.CW |
The constant CW.
|
static long |
WebGL2RenderingContext.DECR |
The constant DECR.
|
static int |
WebGLRenderingContext.DECR |
The constant DECR.
|
static long |
WebGL2RenderingContext.DECR_WRAP |
The constant DECR_WRAP.
|
static int |
WebGLRenderingContext.DECR_WRAP |
The constant DECR_WRAP.
|
static long |
WebGL2RenderingContext.DELETE_STATUS |
The constant DELETE_STATUS.
|
static int |
WebGLRenderingContext.DELETE_STATUS |
The constant DELETE_STATUS.
|
static long |
WebGL2RenderingContext.DEPTH |
The constant DEPTH.
|
static long |
WebGL2RenderingContext.DEPTH_ATTACHMENT |
The constant DEPTH_ATTACHMENT.
|
static int |
WebGLRenderingContext.DEPTH_ATTACHMENT |
The constant DEPTH_ATTACHMENT.
|
static long |
WebGL2RenderingContext.DEPTH_BITS |
The constant DEPTH_BITS.
|
static int |
WebGLRenderingContext.DEPTH_BITS |
The constant DEPTH_BITS.
|
static long |
WebGL2RenderingContext.DEPTH_BUFFER_BIT |
The constant DEPTH_BUFFER_BIT.
|
static int |
WebGLRenderingContext.DEPTH_BUFFER_BIT |
The constant DEPTH_BUFFER_BIT.
|
static long |
WebGL2RenderingContext.DEPTH_CLEAR_VALUE |
The constant DEPTH_CLEAR_VALUE.
|
static int |
WebGLRenderingContext.DEPTH_CLEAR_VALUE |
The constant DEPTH_CLEAR_VALUE.
|
static long |
WebGL2RenderingContext.DEPTH_COMPONENT |
The constant DEPTH_COMPONENT.
|
static int |
WebGLRenderingContext.DEPTH_COMPONENT |
The constant DEPTH_COMPONENT.
|
static long |
WebGL2RenderingContext.DEPTH_COMPONENT16 |
The constant DEPTH_COMPONENT16.
|
static int |
WebGLRenderingContext.DEPTH_COMPONENT16 |
The constant DEPTH_COMPONENT16.
|
static long |
WebGL2RenderingContext.DEPTH_COMPONENT24 |
The constant DEPTH_COMPONENT24.
|
static long |
WebGL2RenderingContext.DEPTH_COMPONENT32F |
The constant DEPTH_COMPONENT32F.
|
static long |
WebGL2RenderingContext.DEPTH_FUNC |
The constant DEPTH_FUNC.
|
static int |
WebGLRenderingContext.DEPTH_FUNC |
The constant DEPTH_FUNC.
|
static long |
WebGL2RenderingContext.DEPTH_RANGE |
The constant DEPTH_RANGE.
|
static int |
WebGLRenderingContext.DEPTH_RANGE |
The constant DEPTH_RANGE.
|
static long |
WebGL2RenderingContext.DEPTH_STENCIL |
The constant DEPTH_STENCIL.
|
static int |
WebGLRenderingContext.DEPTH_STENCIL |
The constant DEPTH_STENCIL.
|
static long |
WebGL2RenderingContext.DEPTH_STENCIL_ATTACHMENT |
The constant DEPTH_STENCIL_ATTACHMENT.
|
static int |
WebGLRenderingContext.DEPTH_STENCIL_ATTACHMENT |
The constant DEPTH_STENCIL_ATTACHMENT.
|
static long |
WebGL2RenderingContext.DEPTH_TEST |
The constant DEPTH_TEST.
|
static int |
WebGLRenderingContext.DEPTH_TEST |
The constant DEPTH_TEST.
|
static long |
WebGL2RenderingContext.DEPTH_WRITEMASK |
The constant DEPTH_WRITEMASK.
|
static int |
WebGLRenderingContext.DEPTH_WRITEMASK |
The constant DEPTH_WRITEMASK.
|
static long |
WebGL2RenderingContext.DEPTH24_STENCIL8 |
The constant DEPTH24_STENCIL8.
|
static long |
WebGL2RenderingContext.DEPTH32F_STENCIL8 |
The constant DEPTH32F_STENCIL8.
|
static long |
WebGL2RenderingContext.DITHER |
The constant DITHER.
|
static int |
WebGLRenderingContext.DITHER |
The constant DITHER.
|
static long |
WebGL2RenderingContext.DONT_CARE |
The constant DONT_CARE.
|
static int |
WebGLRenderingContext.DONT_CARE |
The constant DONT_CARE.
|
static long |
WebGL2RenderingContext.DRAW_BUFFER0 |
The constant DRAW_BUFFER0.
|
static long |
WebGL2RenderingContext.DRAW_BUFFER1 |
The constant DRAW_BUFFER1.
|
static long |
WebGL2RenderingContext.DRAW_BUFFER10 |
The constant DRAW_BUFFER10.
|
static long |
WebGL2RenderingContext.DRAW_BUFFER11 |
The constant DRAW_BUFFER11.
|
static long |
WebGL2RenderingContext.DRAW_BUFFER12 |
The constant DRAW_BUFFER12.
|
static long |
WebGL2RenderingContext.DRAW_BUFFER13 |
The constant DRAW_BUFFER13.
|
static long |
WebGL2RenderingContext.DRAW_BUFFER14 |
The constant DRAW_BUFFER14.
|
static long |
WebGL2RenderingContext.DRAW_BUFFER15 |
The constant DRAW_BUFFER15.
|
static long |
WebGL2RenderingContext.DRAW_BUFFER2 |
The constant DRAW_BUFFER2.
|
static long |
WebGL2RenderingContext.DRAW_BUFFER3 |
The constant DRAW_BUFFER3.
|
static long |
WebGL2RenderingContext.DRAW_BUFFER4 |
The constant DRAW_BUFFER4.
|
static long |
WebGL2RenderingContext.DRAW_BUFFER5 |
The constant DRAW_BUFFER5.
|
static long |
WebGL2RenderingContext.DRAW_BUFFER6 |
The constant DRAW_BUFFER6.
|
static long |
WebGL2RenderingContext.DRAW_BUFFER7 |
The constant DRAW_BUFFER7.
|
static long |
WebGL2RenderingContext.DRAW_BUFFER8 |
The constant DRAW_BUFFER8.
|
static long |
WebGL2RenderingContext.DRAW_BUFFER9 |
The constant DRAW_BUFFER9.
|
static long |
WebGL2RenderingContext.DRAW_FRAMEBUFFER |
The constant DRAW_FRAMEBUFFER.
|
static long |
WebGL2RenderingContext.DRAW_FRAMEBUFFER_BINDING |
The constant DRAW_FRAMEBUFFER_BINDING.
|
static long |
WebGL2RenderingContext.DST_ALPHA |
The constant DST_ALPHA.
|
static int |
WebGLRenderingContext.DST_ALPHA |
The constant DST_ALPHA.
|
static long |
WebGL2RenderingContext.DST_COLOR |
The constant DST_COLOR.
|
static int |
WebGLRenderingContext.DST_COLOR |
The constant DST_COLOR.
|
static long |
WebGL2RenderingContext.DYNAMIC_COPY |
The constant DYNAMIC_COPY.
|
static long |
WebGL2RenderingContext.DYNAMIC_DRAW |
The constant DYNAMIC_DRAW.
|
static int |
WebGLRenderingContext.DYNAMIC_DRAW |
The constant DYNAMIC_DRAW.
|
static long |
WebGL2RenderingContext.DYNAMIC_READ |
The constant DYNAMIC_READ.
|
static long |
WebGL2RenderingContext.ELEMENT_ARRAY_BUFFER |
The constant ELEMENT_ARRAY_BUFFER.
|
static int |
WebGLRenderingContext.ELEMENT_ARRAY_BUFFER |
The constant ELEMENT_ARRAY_BUFFER.
|
static long |
WebGL2RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING |
The constant ELEMENT_ARRAY_BUFFER_BINDING.
|
static int |
WebGLRenderingContext.ELEMENT_ARRAY_BUFFER_BINDING |
The constant ELEMENT_ARRAY_BUFFER_BINDING.
|
static long |
WebGL2RenderingContext.EQUAL |
The constant EQUAL.
|
static int |
WebGLRenderingContext.EQUAL |
The constant EQUAL.
|
static long |
WebGL2RenderingContext.FASTEST |
The constant FASTEST.
|
static int |
WebGLRenderingContext.FASTEST |
The constant FASTEST.
|
static long |
WebGL2RenderingContext.FLOAT |
The constant FLOAT.
|
static int |
WebGLRenderingContext.FLOAT |
The constant FLOAT.
|
static long |
WebGL2RenderingContext.FLOAT_32_UNSIGNED_INT_24_8_REV |
The constant FLOAT_32_UNSIGNED_INT_24_8_REV.
|
static long |
WebGL2RenderingContext.FLOAT_MAT2 |
The constant FLOAT_MAT2.
|
static int |
WebGLRenderingContext.FLOAT_MAT2 |
The constant FLOAT_MAT2.
|
static long |
WebGL2RenderingContext.FLOAT_MAT2x3 |
The constant FLOAT_MAT2x3.
|
static long |
WebGL2RenderingContext.FLOAT_MAT2x4 |
The constant FLOAT_MAT2x4.
|
static long |
WebGL2RenderingContext.FLOAT_MAT3 |
The constant FLOAT_MAT3.
|
static int |
WebGLRenderingContext.FLOAT_MAT3 |
The constant FLOAT_MAT3.
|
static long |
WebGL2RenderingContext.FLOAT_MAT3x2 |
The constant FLOAT_MAT3x2.
|
static long |
WebGL2RenderingContext.FLOAT_MAT3x4 |
The constant FLOAT_MAT3x4.
|
static long |
WebGL2RenderingContext.FLOAT_MAT4 |
The constant FLOAT_MAT4.
|
static int |
WebGLRenderingContext.FLOAT_MAT4 |
The constant FLOAT_MAT4.
|
static long |
WebGL2RenderingContext.FLOAT_MAT4x2 |
The constant FLOAT_MAT4x2.
|
static long |
WebGL2RenderingContext.FLOAT_MAT4x3 |
The constant FLOAT_MAT4x3.
|
static long |
WebGL2RenderingContext.FLOAT_VEC2 |
The constant FLOAT_VEC2.
|
static int |
WebGLRenderingContext.FLOAT_VEC2 |
The constant FLOAT_VEC2.
|
static long |
WebGL2RenderingContext.FLOAT_VEC3 |
The constant FLOAT_VEC3.
|
static int |
WebGLRenderingContext.FLOAT_VEC3 |
The constant FLOAT_VEC3.
|
static long |
WebGL2RenderingContext.FLOAT_VEC4 |
The constant FLOAT_VEC4.
|
static int |
WebGLRenderingContext.FLOAT_VEC4 |
The constant FLOAT_VEC4.
|
static long |
WebGL2RenderingContext.FRAGMENT_SHADER |
The constant FRAGMENT_SHADER.
|
static int |
WebGLRenderingContext.FRAGMENT_SHADER |
The constant FRAGMENT_SHADER.
|
static long |
WebGL2RenderingContext.FRAGMENT_SHADER_DERIVATIVE_HINT |
The constant FRAGMENT_SHADER_DERIVATIVE_HINT.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER |
The constant FRAMEBUFFER.
|
static int |
WebGLRenderingContext.FRAMEBUFFER |
The constant FRAMEBUFFER.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE |
The constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE |
The constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING |
The constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE |
The constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE |
The constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE |
The constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
The constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.
|
static int |
WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
The constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
The constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE.
|
static int |
WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
The constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_RED_SIZE |
The constant FRAMEBUFFER_ATTACHMENT_RED_SIZE.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE |
The constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE |
The constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE.
|
static int |
WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE |
The constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER |
The constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL |
The constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL.
|
static int |
WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL |
The constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_BINDING |
The constant FRAMEBUFFER_BINDING.
|
static int |
WebGLRenderingContext.FRAMEBUFFER_BINDING |
The constant FRAMEBUFFER_BINDING.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_COMPLETE |
The constant FRAMEBUFFER_COMPLETE.
|
static int |
WebGLRenderingContext.FRAMEBUFFER_COMPLETE |
The constant FRAMEBUFFER_COMPLETE.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_DEFAULT |
The constant FRAMEBUFFER_DEFAULT.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
The constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT.
|
static int |
WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
The constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS |
The constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS.
|
static int |
WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS |
The constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
The constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT.
|
static int |
WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
The constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE |
The constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE.
|
static long |
WebGL2RenderingContext.FRAMEBUFFER_UNSUPPORTED |
The constant FRAMEBUFFER_UNSUPPORTED.
|
static int |
WebGLRenderingContext.FRAMEBUFFER_UNSUPPORTED |
The constant FRAMEBUFFER_UNSUPPORTED.
|
static long |
WebGL2RenderingContext.FRONT |
The constant FRONT.
|
static int |
WebGLRenderingContext.FRONT |
The constant FRONT.
|
static long |
WebGL2RenderingContext.FRONT_AND_BACK |
The constant FRONT_AND_BACK.
|
static int |
WebGLRenderingContext.FRONT_AND_BACK |
The constant FRONT_AND_BACK.
|
static long |
WebGL2RenderingContext.FRONT_FACE |
The constant FRONT_FACE.
|
static int |
WebGLRenderingContext.FRONT_FACE |
The constant FRONT_FACE.
|
static long |
WebGL2RenderingContext.FUNC_ADD |
The constant FUNC_ADD.
|
static int |
WebGLRenderingContext.FUNC_ADD |
The constant FUNC_ADD.
|
static long |
WebGL2RenderingContext.FUNC_REVERSE_SUBTRACT |
The constant FUNC_REVERSE_SUBTRACT.
|
static int |
WebGLRenderingContext.FUNC_REVERSE_SUBTRACT |
The constant FUNC_REVERSE_SUBTRACT.
|
static long |
WebGL2RenderingContext.FUNC_SUBTRACT |
The constant FUNC_SUBTRACT.
|
static int |
WebGLRenderingContext.FUNC_SUBTRACT |
The constant FUNC_SUBTRACT.
|
static long |
WebGL2RenderingContext.GENERATE_MIPMAP_HINT |
The constant GENERATE_MIPMAP_HINT.
|
static int |
WebGLRenderingContext.GENERATE_MIPMAP_HINT |
The constant GENERATE_MIPMAP_HINT.
|
static long |
WebGL2RenderingContext.GEQUAL |
The constant GEQUAL.
|
static int |
WebGLRenderingContext.GEQUAL |
The constant GEQUAL.
|
static long |
WebGL2RenderingContext.GREATER |
The constant GREATER.
|
static int |
WebGLRenderingContext.GREATER |
The constant GREATER.
|
static long |
WebGL2RenderingContext.GREEN_BITS |
The constant GREEN_BITS.
|
static int |
WebGLRenderingContext.GREEN_BITS |
The constant GREEN_BITS.
|
static long |
WebGL2RenderingContext.HALF_FLOAT |
The constant HALF_FLOAT.
|
static long |
WebGL2RenderingContext.HIGH_FLOAT |
The constant HIGH_FLOAT.
|
static int |
WebGLRenderingContext.HIGH_FLOAT |
The constant HIGH_FLOAT.
|
static long |
WebGL2RenderingContext.HIGH_INT |
The constant HIGH_INT.
|
static int |
WebGLRenderingContext.HIGH_INT |
The constant HIGH_INT.
|
static long |
WebGL2RenderingContext.IMPLEMENTATION_COLOR_READ_FORMAT |
The constant IMPLEMENTATION_COLOR_READ_FORMAT.
|
static int |
WebGLRenderingContext.IMPLEMENTATION_COLOR_READ_FORMAT |
The constant IMPLEMENTATION_COLOR_READ_FORMAT.
|
static long |
WebGL2RenderingContext.IMPLEMENTATION_COLOR_READ_TYPE |
The constant IMPLEMENTATION_COLOR_READ_TYPE.
|
static int |
WebGLRenderingContext.IMPLEMENTATION_COLOR_READ_TYPE |
The constant IMPLEMENTATION_COLOR_READ_TYPE.
|
static long |
WebGL2RenderingContext.INCR |
The constant INCR.
|
static int |
WebGLRenderingContext.INCR |
The constant INCR.
|
static long |
WebGL2RenderingContext.INCR_WRAP |
The constant INCR_WRAP.
|
static int |
WebGLRenderingContext.INCR_WRAP |
The constant INCR_WRAP.
|
static long |
WebGL2RenderingContext.INT |
The constant INT.
|
static int |
WebGLRenderingContext.INT |
The constant INT.
|
static long |
WebGL2RenderingContext.INT_2_10_10_10_REV |
The constant INT_2_10_10_10_REV.
|
static long |
WebGL2RenderingContext.INT_SAMPLER_2D |
The constant INT_SAMPLER_2D.
|
static long |
WebGL2RenderingContext.INT_SAMPLER_2D_ARRAY |
The constant INT_SAMPLER_2D_ARRAY.
|
static long |
WebGL2RenderingContext.INT_SAMPLER_3D |
The constant INT_SAMPLER_3D.
|
static long |
WebGL2RenderingContext.INT_SAMPLER_CUBE |
The constant INT_SAMPLER_CUBE.
|
static long |
WebGL2RenderingContext.INT_VEC2 |
The constant INT_VEC2.
|
static int |
WebGLRenderingContext.INT_VEC2 |
The constant INT_VEC2.
|
static long |
WebGL2RenderingContext.INT_VEC3 |
The constant INT_VEC3.
|
static int |
WebGLRenderingContext.INT_VEC3 |
The constant INT_VEC3.
|
static long |
WebGL2RenderingContext.INT_VEC4 |
The constant INT_VEC4.
|
static int |
WebGLRenderingContext.INT_VEC4 |
The constant INT_VEC4.
|
static long |
WebGL2RenderingContext.INTERLEAVED_ATTRIBS |
The constant INTERLEAVED_ATTRIBS.
|
static long |
WebGL2RenderingContext.INVALID_ENUM |
The constant INVALID_ENUM.
|
static int |
WebGLRenderingContext.INVALID_ENUM |
The constant INVALID_ENUM.
|
static long |
WebGL2RenderingContext.INVALID_FRAMEBUFFER_OPERATION |
The constant INVALID_FRAMEBUFFER_OPERATION.
|
static int |
WebGLRenderingContext.INVALID_FRAMEBUFFER_OPERATION |
The constant INVALID_FRAMEBUFFER_OPERATION.
|
static long |
WebGL2RenderingContext.INVALID_INDEX |
The constant INVALID_INDEX.
|
static long |
WebGL2RenderingContext.INVALID_OPERATION |
The constant INVALID_OPERATION.
|
static int |
WebGLRenderingContext.INVALID_OPERATION |
The constant INVALID_OPERATION.
|
static long |
WebGL2RenderingContext.INVALID_VALUE |
The constant INVALID_VALUE.
|
static int |
WebGLRenderingContext.INVALID_VALUE |
The constant INVALID_VALUE.
|
static long |
WebGL2RenderingContext.INVERT |
The constant INVERT.
|
static int |
WebGLRenderingContext.INVERT |
The constant INVERT.
|
static long |
WebGL2RenderingContext.KEEP |
The constant KEEP.
|
static int |
WebGLRenderingContext.KEEP |
The constant KEEP.
|
static long |
WebGL2RenderingContext.LEQUAL |
The constant LEQUAL.
|
static int |
WebGLRenderingContext.LEQUAL |
The constant LEQUAL.
|
static long |
WebGL2RenderingContext.LESS |
The constant LESS.
|
static int |
WebGLRenderingContext.LESS |
The constant LESS.
|
static long |
WebGL2RenderingContext.LINE_LOOP |
The constant LINE_LOOP.
|
static int |
WebGLRenderingContext.LINE_LOOP |
The constant LINE_LOOP.
|
static long |
WebGL2RenderingContext.LINE_STRIP |
The constant LINE_STRIP.
|
static int |
WebGLRenderingContext.LINE_STRIP |
The constant LINE_STRIP.
|
static long |
WebGL2RenderingContext.LINE_WIDTH |
The constant LINE_WIDTH.
|
static int |
WebGLRenderingContext.LINE_WIDTH |
The constant LINE_WIDTH.
|
static long |
WebGL2RenderingContext.LINEAR |
The constant LINEAR.
|
static int |
WebGLRenderingContext.LINEAR |
The constant LINEAR.
|
static long |
WebGL2RenderingContext.LINEAR_MIPMAP_LINEAR |
The constant LINEAR_MIPMAP_LINEAR.
|
static int |
WebGLRenderingContext.LINEAR_MIPMAP_LINEAR |
The constant LINEAR_MIPMAP_LINEAR.
|
static long |
WebGL2RenderingContext.LINEAR_MIPMAP_NEAREST |
The constant LINEAR_MIPMAP_NEAREST.
|
static int |
WebGLRenderingContext.LINEAR_MIPMAP_NEAREST |
The constant LINEAR_MIPMAP_NEAREST.
|
static long |
WebGL2RenderingContext.LINES |
The constant LINES.
|
static int |
WebGLRenderingContext.LINES |
The constant LINES.
|
static long |
WebGL2RenderingContext.LINK_STATUS |
The constant LINK_STATUS.
|
static int |
WebGLRenderingContext.LINK_STATUS |
The constant LINK_STATUS.
|
static long |
WebGL2RenderingContext.LOW_FLOAT |
The constant LOW_FLOAT.
|
static int |
WebGLRenderingContext.LOW_FLOAT |
The constant LOW_FLOAT.
|
static long |
WebGL2RenderingContext.LOW_INT |
The constant LOW_INT.
|
static int |
WebGLRenderingContext.LOW_INT |
The constant LOW_INT.
|
static long |
WebGL2RenderingContext.LUMINANCE |
The constant LUMINANCE.
|
static int |
WebGLRenderingContext.LUMINANCE |
The constant LUMINANCE.
|
static long |
WebGL2RenderingContext.LUMINANCE_ALPHA |
The constant LUMINANCE_ALPHA.
|
static int |
WebGLRenderingContext.LUMINANCE_ALPHA |
The constant LUMINANCE_ALPHA.
|
static long |
WebGL2RenderingContext.MAX |
The constant MAX.
|
static long |
WebGL2RenderingContext.MAX_3D_TEXTURE_SIZE |
The constant MAX_3D_TEXTURE_SIZE.
|
static long |
WebGL2RenderingContext.MAX_ARRAY_TEXTURE_LAYERS |
The constant MAX_ARRAY_TEXTURE_LAYERS.
|
static long |
WebGL2RenderingContext.MAX_CLIENT_WAIT_TIMEOUT_WEBGL |
The constant MAX_CLIENT_WAIT_TIMEOUT_WEBGL.
|
static long |
WebGL2RenderingContext.MAX_COLOR_ATTACHMENTS |
The constant MAX_COLOR_ATTACHMENTS.
|
static long |
WebGL2RenderingContext.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS |
The constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS.
|
static long |
WebGL2RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS |
The constant MAX_COMBINED_TEXTURE_IMAGE_UNITS.
|
static int |
WebGLRenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS |
The constant MAX_COMBINED_TEXTURE_IMAGE_UNITS.
|
static long |
WebGL2RenderingContext.MAX_COMBINED_UNIFORM_BLOCKS |
The constant MAX_COMBINED_UNIFORM_BLOCKS.
|
static long |
WebGL2RenderingContext.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS |
The constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS.
|
static long |
WebGL2RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE |
The constant MAX_CUBE_MAP_TEXTURE_SIZE.
|
static int |
WebGLRenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE |
The constant MAX_CUBE_MAP_TEXTURE_SIZE.
|
static long |
WebGL2RenderingContext.MAX_DRAW_BUFFERS |
The constant MAX_DRAW_BUFFERS.
|
static long |
WebGL2RenderingContext.MAX_ELEMENT_INDEX |
The constant MAX_ELEMENT_INDEX.
|
static long |
WebGL2RenderingContext.MAX_ELEMENTS_INDICES |
The constant MAX_ELEMENTS_INDICES.
|
static long |
WebGL2RenderingContext.MAX_ELEMENTS_VERTICES |
The constant MAX_ELEMENTS_VERTICES.
|
static long |
WebGL2RenderingContext.MAX_FRAGMENT_INPUT_COMPONENTS |
The constant MAX_FRAGMENT_INPUT_COMPONENTS.
|
static long |
WebGL2RenderingContext.MAX_FRAGMENT_UNIFORM_BLOCKS |
The constant MAX_FRAGMENT_UNIFORM_BLOCKS.
|
static long |
WebGL2RenderingContext.MAX_FRAGMENT_UNIFORM_COMPONENTS |
The constant MAX_FRAGMENT_UNIFORM_COMPONENTS.
|
static long |
WebGL2RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS |
The constant MAX_FRAGMENT_UNIFORM_VECTORS.
|
static int |
WebGLRenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS |
The constant MAX_FRAGMENT_UNIFORM_VECTORS.
|
static long |
WebGL2RenderingContext.MAX_PROGRAM_TEXEL_OFFSET |
The constant MAX_PROGRAM_TEXEL_OFFSET.
|
static long |
WebGL2RenderingContext.MAX_RENDERBUFFER_SIZE |
The constant MAX_RENDERBUFFER_SIZE.
|
static int |
WebGLRenderingContext.MAX_RENDERBUFFER_SIZE |
The constant MAX_RENDERBUFFER_SIZE.
|
static long |
WebGL2RenderingContext.MAX_SAMPLES |
The constant MAX_SAMPLES.
|
static long |
WebGL2RenderingContext.MAX_SERVER_WAIT_TIMEOUT |
The constant MAX_SERVER_WAIT_TIMEOUT.
|
static long |
WebGL2RenderingContext.MAX_TEXTURE_IMAGE_UNITS |
The constant MAX_TEXTURE_IMAGE_UNITS.
|
static int |
WebGLRenderingContext.MAX_TEXTURE_IMAGE_UNITS |
The constant MAX_TEXTURE_IMAGE_UNITS.
|
static long |
WebGL2RenderingContext.MAX_TEXTURE_LOD_BIAS |
The constant MAX_TEXTURE_LOD_BIAS.
|
static long |
WebGL2RenderingContext.MAX_TEXTURE_SIZE |
The constant MAX_TEXTURE_SIZE.
|
static int |
WebGLRenderingContext.MAX_TEXTURE_SIZE |
The constant MAX_TEXTURE_SIZE.
|
static long |
WebGL2RenderingContext.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS |
The constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS.
|
static long |
WebGL2RenderingContext.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS |
The constant MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.
|
static long |
WebGL2RenderingContext.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS |
The constant MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.
|
static long |
WebGL2RenderingContext.MAX_UNIFORM_BLOCK_SIZE |
The constant MAX_UNIFORM_BLOCK_SIZE.
|
static long |
WebGL2RenderingContext.MAX_UNIFORM_BUFFER_BINDINGS |
The constant MAX_UNIFORM_BUFFER_BINDINGS.
|
static long |
WebGL2RenderingContext.MAX_VARYING_COMPONENTS |
The constant MAX_VARYING_COMPONENTS.
|
static long |
WebGL2RenderingContext.MAX_VARYING_VECTORS |
The constant MAX_VARYING_VECTORS.
|
static int |
WebGLRenderingContext.MAX_VARYING_VECTORS |
The constant MAX_VARYING_VECTORS.
|
static long |
WebGL2RenderingContext.MAX_VERTEX_ATTRIBS |
The constant MAX_VERTEX_ATTRIBS.
|
static int |
WebGLRenderingContext.MAX_VERTEX_ATTRIBS |
The constant MAX_VERTEX_ATTRIBS.
|
static long |
WebGL2RenderingContext.MAX_VERTEX_OUTPUT_COMPONENTS |
The constant MAX_VERTEX_OUTPUT_COMPONENTS.
|
static long |
WebGL2RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS |
The constant MAX_VERTEX_TEXTURE_IMAGE_UNITS.
|
static int |
WebGLRenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS |
The constant MAX_VERTEX_TEXTURE_IMAGE_UNITS.
|
static long |
WebGL2RenderingContext.MAX_VERTEX_UNIFORM_BLOCKS |
The constant MAX_VERTEX_UNIFORM_BLOCKS.
|
static long |
WebGL2RenderingContext.MAX_VERTEX_UNIFORM_COMPONENTS |
The constant MAX_VERTEX_UNIFORM_COMPONENTS.
|
static long |
WebGL2RenderingContext.MAX_VERTEX_UNIFORM_VECTORS |
The constant MAX_VERTEX_UNIFORM_VECTORS.
|
static int |
WebGLRenderingContext.MAX_VERTEX_UNIFORM_VECTORS |
The constant MAX_VERTEX_UNIFORM_VECTORS.
|
static long |
WebGL2RenderingContext.MAX_VIEWPORT_DIMS |
The constant MAX_VIEWPORT_DIMS.
|
static int |
WebGLRenderingContext.MAX_VIEWPORT_DIMS |
The constant MAX_VIEWPORT_DIMS.
|
static long |
WebGL2RenderingContext.MEDIUM_FLOAT |
The constant MEDIUM_FLOAT.
|
static int |
WebGLRenderingContext.MEDIUM_FLOAT |
The constant MEDIUM_FLOAT.
|
static long |
WebGL2RenderingContext.MEDIUM_INT |
The constant MEDIUM_INT.
|
static int |
WebGLRenderingContext.MEDIUM_INT |
The constant MEDIUM_INT.
|
static long |
WebGL2RenderingContext.MIN |
The constant MIN.
|
static long |
WebGL2RenderingContext.MIN_PROGRAM_TEXEL_OFFSET |
The constant MIN_PROGRAM_TEXEL_OFFSET.
|
static long |
WebGL2RenderingContext.MIRRORED_REPEAT |
The constant MIRRORED_REPEAT.
|
static int |
WebGLRenderingContext.MIRRORED_REPEAT |
The constant MIRRORED_REPEAT.
|
static long |
WebGL2RenderingContext.NEAREST |
The constant NEAREST.
|
static int |
WebGLRenderingContext.NEAREST |
The constant NEAREST.
|
static long |
WebGL2RenderingContext.NEAREST_MIPMAP_LINEAR |
The constant NEAREST_MIPMAP_LINEAR.
|
static int |
WebGLRenderingContext.NEAREST_MIPMAP_LINEAR |
The constant NEAREST_MIPMAP_LINEAR.
|
static long |
WebGL2RenderingContext.NEAREST_MIPMAP_NEAREST |
The constant NEAREST_MIPMAP_NEAREST.
|
static int |
WebGLRenderingContext.NEAREST_MIPMAP_NEAREST |
The constant NEAREST_MIPMAP_NEAREST.
|
static long |
WebGL2RenderingContext.NEVER |
The constant NEVER.
|
static int |
WebGLRenderingContext.NEVER |
The constant NEVER.
|
static long |
WebGL2RenderingContext.NICEST |
The constant NICEST.
|
static int |
WebGLRenderingContext.NICEST |
The constant NICEST.
|
static long |
WebGL2RenderingContext.NO_ERROR |
The constant NO_ERROR.
|
static int |
WebGLRenderingContext.NO_ERROR |
The constant NO_ERROR.
|
static long |
WebGL2RenderingContext.NONE |
The constant NONE.
|
static int |
WebGLRenderingContext.NONE |
The constant NONE.
|
static long |
WebGL2RenderingContext.NOTEQUAL |
The constant NOTEQUAL.
|
static int |
WebGLRenderingContext.NOTEQUAL |
The constant NOTEQUAL.
|
static long |
WebGL2RenderingContext.OBJECT_TYPE |
The constant OBJECT_TYPE.
|
static long |
WebGL2RenderingContext.ONE |
The constant ONE.
|
static int |
WebGLRenderingContext.ONE |
The constant ONE.
|
static long |
WebGL2RenderingContext.ONE_MINUS_CONSTANT_ALPHA |
The constant ONE_MINUS_CONSTANT_ALPHA.
|
static int |
WebGLRenderingContext.ONE_MINUS_CONSTANT_ALPHA |
The constant ONE_MINUS_CONSTANT_ALPHA.
|
static long |
WebGL2RenderingContext.ONE_MINUS_CONSTANT_COLOR |
The constant ONE_MINUS_CONSTANT_COLOR.
|
static int |
WebGLRenderingContext.ONE_MINUS_CONSTANT_COLOR |
The constant ONE_MINUS_CONSTANT_COLOR.
|
static long |
WebGL2RenderingContext.ONE_MINUS_DST_ALPHA |
The constant ONE_MINUS_DST_ALPHA.
|
static int |
WebGLRenderingContext.ONE_MINUS_DST_ALPHA |
The constant ONE_MINUS_DST_ALPHA.
|
static long |
WebGL2RenderingContext.ONE_MINUS_DST_COLOR |
The constant ONE_MINUS_DST_COLOR.
|
static int |
WebGLRenderingContext.ONE_MINUS_DST_COLOR |
The constant ONE_MINUS_DST_COLOR.
|
static long |
WebGL2RenderingContext.ONE_MINUS_SRC_ALPHA |
The constant ONE_MINUS_SRC_ALPHA.
|
static int |
WebGLRenderingContext.ONE_MINUS_SRC_ALPHA |
The constant ONE_MINUS_SRC_ALPHA.
|
static long |
WebGL2RenderingContext.ONE_MINUS_SRC_COLOR |
The constant ONE_MINUS_SRC_COLOR.
|
static int |
WebGLRenderingContext.ONE_MINUS_SRC_COLOR |
The constant ONE_MINUS_SRC_COLOR.
|
static long |
WebGL2RenderingContext.OUT_OF_MEMORY |
The constant OUT_OF_MEMORY.
|
static int |
WebGLRenderingContext.OUT_OF_MEMORY |
The constant OUT_OF_MEMORY.
|
static long |
WebGL2RenderingContext.PACK_ALIGNMENT |
The constant PACK_ALIGNMENT.
|
static int |
WebGLRenderingContext.PACK_ALIGNMENT |
The constant PACK_ALIGNMENT.
|
static long |
WebGL2RenderingContext.PACK_ROW_LENGTH |
The constant PACK_ROW_LENGTH.
|
static long |
WebGL2RenderingContext.PACK_SKIP_PIXELS |
The constant PACK_SKIP_PIXELS.
|
static long |
WebGL2RenderingContext.PACK_SKIP_ROWS |
The constant PACK_SKIP_ROWS.
|
static long |
WebGL2RenderingContext.PIXEL_PACK_BUFFER |
The constant PIXEL_PACK_BUFFER.
|
static long |
WebGL2RenderingContext.PIXEL_PACK_BUFFER_BINDING |
The constant PIXEL_PACK_BUFFER_BINDING.
|
static long |
WebGL2RenderingContext.PIXEL_UNPACK_BUFFER |
The constant PIXEL_UNPACK_BUFFER.
|
static long |
WebGL2RenderingContext.PIXEL_UNPACK_BUFFER_BINDING |
The constant PIXEL_UNPACK_BUFFER_BINDING.
|
static long |
WebGL2RenderingContext.POINTS |
The constant POINTS.
|
static int |
WebGLRenderingContext.POINTS |
The constant POINTS.
|
static long |
WebGL2RenderingContext.POLYGON_OFFSET_FACTOR |
The constant POLYGON_OFFSET_FACTOR.
|
static int |
WebGLRenderingContext.POLYGON_OFFSET_FACTOR |
The constant POLYGON_OFFSET_FACTOR.
|
static long |
WebGL2RenderingContext.POLYGON_OFFSET_FILL |
The constant POLYGON_OFFSET_FILL.
|
static int |
WebGLRenderingContext.POLYGON_OFFSET_FILL |
The constant POLYGON_OFFSET_FILL.
|
static long |
WebGL2RenderingContext.POLYGON_OFFSET_UNITS |
The constant POLYGON_OFFSET_UNITS.
|
static int |
WebGLRenderingContext.POLYGON_OFFSET_UNITS |
The constant POLYGON_OFFSET_UNITS.
|
static long |
WebGL2RenderingContext.QUERY_RESULT |
The constant QUERY_RESULT.
|
static long |
WebGL2RenderingContext.QUERY_RESULT_AVAILABLE |
The constant QUERY_RESULT_AVAILABLE.
|
static long |
WebGL2RenderingContext.R11F_G11F_B10F |
The constant R11F_G11F_B10F.
|
static long |
WebGL2RenderingContext.R16F |
The constant R16F.
|
static long |
WebGL2RenderingContext.R16I |
The constant R16I.
|
static long |
WebGL2RenderingContext.R16UI |
The constant R16UI.
|
static long |
WebGL2RenderingContext.R32F |
The constant R32F.
|
static long |
WebGL2RenderingContext.R32I |
The constant R32I.
|
static long |
WebGL2RenderingContext.R32UI |
The constant R32UI.
|
static long |
WebGL2RenderingContext.R8 |
The constant R8.
|
static long |
WebGL2RenderingContext.R8_SNORM |
The constant R8_SNORM.
|
static long |
WebGL2RenderingContext.R8I |
The constant R8I.
|
static long |
WebGL2RenderingContext.R8UI |
The constant R8UI.
|
static long |
WebGL2RenderingContext.RASTERIZER_DISCARD |
The constant RASTERIZER_DISCARD.
|
static long |
WebGL2RenderingContext.READ_BUFFER |
The constant READ_BUFFER.
|
static long |
WebGL2RenderingContext.READ_FRAMEBUFFER |
The constant READ_FRAMEBUFFER.
|
static long |
WebGL2RenderingContext.READ_FRAMEBUFFER_BINDING |
The constant READ_FRAMEBUFFER_BINDING.
|
static long |
WebGL2RenderingContext.RED |
The constant RED.
|
static long |
WebGL2RenderingContext.RED_BITS |
The constant RED_BITS.
|
static int |
WebGLRenderingContext.RED_BITS |
The constant RED_BITS.
|
static long |
WebGL2RenderingContext.RED_INTEGER |
The constant RED_INTEGER.
|
static long |
WebGL2RenderingContext.RENDERBUFFER |
The constant RENDERBUFFER.
|
static int |
WebGLRenderingContext.RENDERBUFFER |
The constant RENDERBUFFER.
|
static long |
WebGL2RenderingContext.RENDERBUFFER_ALPHA_SIZE |
The constant RENDERBUFFER_ALPHA_SIZE.
|
static int |
WebGLRenderingContext.RENDERBUFFER_ALPHA_SIZE |
The constant RENDERBUFFER_ALPHA_SIZE.
|
static long |
WebGL2RenderingContext.RENDERBUFFER_BINDING |
The constant RENDERBUFFER_BINDING.
|
static int |
WebGLRenderingContext.RENDERBUFFER_BINDING |
The constant RENDERBUFFER_BINDING.
|
static long |
WebGL2RenderingContext.RENDERBUFFER_BLUE_SIZE |
The constant RENDERBUFFER_BLUE_SIZE.
|
static int |
WebGLRenderingContext.RENDERBUFFER_BLUE_SIZE |
The constant RENDERBUFFER_BLUE_SIZE.
|
static long |
WebGL2RenderingContext.RENDERBUFFER_DEPTH_SIZE |
The constant RENDERBUFFER_DEPTH_SIZE.
|
static int |
WebGLRenderingContext.RENDERBUFFER_DEPTH_SIZE |
The constant RENDERBUFFER_DEPTH_SIZE.
|
static long |
WebGL2RenderingContext.RENDERBUFFER_GREEN_SIZE |
The constant RENDERBUFFER_GREEN_SIZE.
|
static int |
WebGLRenderingContext.RENDERBUFFER_GREEN_SIZE |
The constant RENDERBUFFER_GREEN_SIZE.
|
static long |
WebGL2RenderingContext.RENDERBUFFER_HEIGHT |
The constant RENDERBUFFER_HEIGHT.
|
static int |
WebGLRenderingContext.RENDERBUFFER_HEIGHT |
The constant RENDERBUFFER_HEIGHT.
|
static long |
WebGL2RenderingContext.RENDERBUFFER_INTERNAL_FORMAT |
The constant RENDERBUFFER_INTERNAL_FORMAT.
|
static int |
WebGLRenderingContext.RENDERBUFFER_INTERNAL_FORMAT |
The constant RENDERBUFFER_INTERNAL_FORMAT.
|
static long |
WebGL2RenderingContext.RENDERBUFFER_RED_SIZE |
The constant RENDERBUFFER_RED_SIZE.
|
static int |
WebGLRenderingContext.RENDERBUFFER_RED_SIZE |
The constant RENDERBUFFER_RED_SIZE.
|
static long |
WebGL2RenderingContext.RENDERBUFFER_SAMPLES |
The constant RENDERBUFFER_SAMPLES.
|
static long |
WebGL2RenderingContext.RENDERBUFFER_STENCIL_SIZE |
The constant RENDERBUFFER_STENCIL_SIZE.
|
static int |
WebGLRenderingContext.RENDERBUFFER_STENCIL_SIZE |
The constant RENDERBUFFER_STENCIL_SIZE.
|
static long |
WebGL2RenderingContext.RENDERBUFFER_WIDTH |
The constant RENDERBUFFER_WIDTH.
|
static int |
WebGLRenderingContext.RENDERBUFFER_WIDTH |
The constant RENDERBUFFER_WIDTH.
|
static long |
WebGL2RenderingContext.RENDERER |
The constant RENDERER.
|
static int |
WebGLRenderingContext.RENDERER |
The constant RENDERER.
|
static long |
WebGL2RenderingContext.REPEAT |
The constant REPEAT.
|
static int |
WebGLRenderingContext.REPEAT |
The constant REPEAT.
|
static long |
WebGL2RenderingContext.REPLACE |
The constant REPLACE.
|
static int |
WebGLRenderingContext.REPLACE |
The constant REPLACE.
|
static long |
WebGL2RenderingContext.RG |
The constant RG.
|
static long |
WebGL2RenderingContext.RG_INTEGER |
The constant RG_INTEGER.
|
static long |
WebGL2RenderingContext.RG16F |
The constant RG16F.
|
static long |
WebGL2RenderingContext.RG16I |
The constant RG16I.
|
static long |
WebGL2RenderingContext.RG16UI |
The constant RG16UI.
|
static long |
WebGL2RenderingContext.RG32F |
The constant RG32F.
|
static long |
WebGL2RenderingContext.RG32I |
The constant RG32I.
|
static long |
WebGL2RenderingContext.RG32UI |
The constant RG32UI.
|
static long |
WebGL2RenderingContext.RG8 |
The constant RG8.
|
static long |
WebGL2RenderingContext.RG8_SNORM |
The constant RG8_SNORM.
|
static long |
WebGL2RenderingContext.RG8I |
The constant RG8I.
|
static long |
WebGL2RenderingContext.RG8UI |
The constant RG8UI.
|
static long |
WebGL2RenderingContext.RGB |
The constant RGB.
|
static int |
WebGLRenderingContext.RGB |
The constant RGB.
|
static long |
WebGL2RenderingContext.RGB_INTEGER |
The constant RGB_INTEGER.
|
static long |
WebGL2RenderingContext.RGB10_A2 |
The constant RGB10_A2.
|
static long |
WebGL2RenderingContext.RGB10_A2UI |
The constant RGB10_A2UI.
|
static long |
WebGL2RenderingContext.RGB16F |
The constant RGB16F.
|
static long |
WebGL2RenderingContext.RGB16I |
The constant RGB16I.
|
static long |
WebGL2RenderingContext.RGB16UI |
The constant RGB16UI.
|
static long |
WebGL2RenderingContext.RGB32F |
The constant RGB32F.
|
static long |
WebGL2RenderingContext.RGB32I |
The constant RGB32I.
|
static long |
WebGL2RenderingContext.RGB32UI |
The constant RGB32UI.
|
static long |
WebGL2RenderingContext.RGB5_A1 |
The constant RGB5_A1.
|
static int |
WebGLRenderingContext.RGB5_A1 |
The constant RGB5_A1.
|
static long |
WebGL2RenderingContext.RGB565 |
The constant RGB565.
|
static int |
WebGLRenderingContext.RGB565 |
The constant RGB565.
|
static long |
WebGL2RenderingContext.RGB8 |
The constant RGB8.
|
static int |
WebGLRenderingContext.RGB8 |
The constant RGB8.
|
static long |
WebGL2RenderingContext.RGB8_SNORM |
The constant RGB8_SNORM.
|
static long |
WebGL2RenderingContext.RGB8I |
The constant RGB8I.
|
static long |
WebGL2RenderingContext.RGB8UI |
The constant RGB8UI.
|
static long |
WebGL2RenderingContext.RGB9_E5 |
The constant RGB9_E5.
|
static long |
WebGL2RenderingContext.RGBA |
The constant RGBA.
|
static int |
WebGLRenderingContext.RGBA |
The constant RGBA.
|
static long |
WebGL2RenderingContext.RGBA_INTEGER |
The constant RGBA_INTEGER.
|
static long |
WebGL2RenderingContext.RGBA16F |
The constant RGBA16F.
|
static long |
WebGL2RenderingContext.RGBA16I |
The constant RGBA16I.
|
static long |
WebGL2RenderingContext.RGBA16UI |
The constant RGBA16UI.
|
static long |
WebGL2RenderingContext.RGBA32F |
The constant RGBA32F.
|
static long |
WebGL2RenderingContext.RGBA32I |
The constant RGBA32I.
|
static long |
WebGL2RenderingContext.RGBA32UI |
The constant RGBA32UI.
|
static long |
WebGL2RenderingContext.RGBA4 |
The constant RGBA4.
|
static int |
WebGLRenderingContext.RGBA4 |
The constant RGBA4.
|
static long |
WebGL2RenderingContext.RGBA8 |
The constant RGBA8.
|
static int |
WebGLRenderingContext.RGBA8 |
The constant RGBA8.
|
static long |
WebGL2RenderingContext.RGBA8_SNORM |
The constant RGBA8_SNORM.
|
static long |
WebGL2RenderingContext.RGBA8I |
The constant RGBA8I.
|
static long |
WebGL2RenderingContext.RGBA8UI |
The constant RGBA8UI.
|
static long |
WebGL2RenderingContext.SAMPLE_ALPHA_TO_COVERAGE |
The constant SAMPLE_ALPHA_TO_COVERAGE.
|
static int |
WebGLRenderingContext.SAMPLE_ALPHA_TO_COVERAGE |
The constant SAMPLE_ALPHA_TO_COVERAGE.
|
static long |
WebGL2RenderingContext.SAMPLE_BUFFERS |
The constant SAMPLE_BUFFERS.
|
static int |
WebGLRenderingContext.SAMPLE_BUFFERS |
The constant SAMPLE_BUFFERS.
|
static long |
WebGL2RenderingContext.SAMPLE_COVERAGE |
The constant SAMPLE_COVERAGE.
|
static int |
WebGLRenderingContext.SAMPLE_COVERAGE |
The constant SAMPLE_COVERAGE.
|
static long |
WebGL2RenderingContext.SAMPLE_COVERAGE_INVERT |
The constant SAMPLE_COVERAGE_INVERT.
|
static int |
WebGLRenderingContext.SAMPLE_COVERAGE_INVERT |
The constant SAMPLE_COVERAGE_INVERT.
|
static long |
WebGL2RenderingContext.SAMPLE_COVERAGE_VALUE |
The constant SAMPLE_COVERAGE_VALUE.
|
static int |
WebGLRenderingContext.SAMPLE_COVERAGE_VALUE |
The constant SAMPLE_COVERAGE_VALUE.
|
static long |
WebGL2RenderingContext.SAMPLER_2D |
The constant SAMPLER_2D.
|
static int |
WebGLRenderingContext.SAMPLER_2D |
The constant SAMPLER_2D.
|
static long |
WebGL2RenderingContext.SAMPLER_2D_ARRAY |
The constant SAMPLER_2D_ARRAY.
|
static long |
WebGL2RenderingContext.SAMPLER_2D_ARRAY_SHADOW |
The constant SAMPLER_2D_ARRAY_SHADOW.
|
static long |
WebGL2RenderingContext.SAMPLER_2D_SHADOW |
The constant SAMPLER_2D_SHADOW.
|
static long |
WebGL2RenderingContext.SAMPLER_3D |
The constant SAMPLER_3D.
|
static long |
WebGL2RenderingContext.SAMPLER_BINDING |
The constant SAMPLER_BINDING.
|
static long |
WebGL2RenderingContext.SAMPLER_CUBE |
The constant SAMPLER_CUBE.
|
static int |
WebGLRenderingContext.SAMPLER_CUBE |
The constant SAMPLER_CUBE.
|
static long |
WebGL2RenderingContext.SAMPLER_CUBE_SHADOW |
The constant SAMPLER_CUBE_SHADOW.
|
static long |
WebGL2RenderingContext.SAMPLES |
The constant SAMPLES.
|
static int |
WebGLRenderingContext.SAMPLES |
The constant SAMPLES.
|
static long |
WebGL2RenderingContext.SCISSOR_BOX |
The constant SCISSOR_BOX.
|
static int |
WebGLRenderingContext.SCISSOR_BOX |
The constant SCISSOR_BOX.
|
static long |
WebGL2RenderingContext.SCISSOR_TEST |
The constant SCISSOR_TEST.
|
static int |
WebGLRenderingContext.SCISSOR_TEST |
The constant SCISSOR_TEST.
|
static long |
WebGL2RenderingContext.SEPARATE_ATTRIBS |
The constant SEPARATE_ATTRIBS.
|
static long |
WebGL2RenderingContext.SHADER_TYPE |
The constant SHADER_TYPE.
|
static int |
WebGLRenderingContext.SHADER_TYPE |
The constant SHADER_TYPE.
|
static long |
WebGL2RenderingContext.SHADING_LANGUAGE_VERSION |
The constant SHADING_LANGUAGE_VERSION.
|
static int |
WebGLRenderingContext.SHADING_LANGUAGE_VERSION |
The constant SHADING_LANGUAGE_VERSION.
|
static long |
WebGL2RenderingContext.SHORT |
The constant SHORT.
|
static int |
WebGLRenderingContext.SHORT |
The constant SHORT.
|
static long |
WebGL2RenderingContext.SIGNALED |
The constant SIGNALED.
|
static long |
WebGL2RenderingContext.SIGNED_NORMALIZED |
The constant SIGNED_NORMALIZED.
|
static long |
WebGL2RenderingContext.SRC_ALPHA |
The constant SRC_ALPHA.
|
static int |
WebGLRenderingContext.SRC_ALPHA |
The constant SRC_ALPHA.
|
static long |
WebGL2RenderingContext.SRC_ALPHA_SATURATE |
The constant SRC_ALPHA_SATURATE.
|
static int |
WebGLRenderingContext.SRC_ALPHA_SATURATE |
The constant SRC_ALPHA_SATURATE.
|
static long |
WebGL2RenderingContext.SRC_COLOR |
The constant SRC_COLOR.
|
static int |
WebGLRenderingContext.SRC_COLOR |
The constant SRC_COLOR.
|
static long |
WebGL2RenderingContext.SRGB |
The constant SRGB.
|
static long |
WebGL2RenderingContext.SRGB8 |
The constant SRGB8.
|
static long |
WebGL2RenderingContext.SRGB8_ALPHA8 |
The constant SRGB8_ALPHA8.
|
static long |
WebGL2RenderingContext.STATIC_COPY |
The constant STATIC_COPY.
|
static long |
WebGL2RenderingContext.STATIC_DRAW |
The constant STATIC_DRAW.
|
static int |
WebGLRenderingContext.STATIC_DRAW |
The constant STATIC_DRAW.
|
static long |
WebGL2RenderingContext.STATIC_READ |
The constant STATIC_READ.
|
static long |
WebGL2RenderingContext.STENCIL |
The constant STENCIL.
|
static long |
WebGL2RenderingContext.STENCIL_ATTACHMENT |
The constant STENCIL_ATTACHMENT.
|
static int |
WebGLRenderingContext.STENCIL_ATTACHMENT |
The constant STENCIL_ATTACHMENT.
|
static long |
WebGL2RenderingContext.STENCIL_BACK_FAIL |
The constant STENCIL_BACK_FAIL.
|
static int |
WebGLRenderingContext.STENCIL_BACK_FAIL |
The constant STENCIL_BACK_FAIL.
|
static long |
WebGL2RenderingContext.STENCIL_BACK_FUNC |
The constant STENCIL_BACK_FUNC.
|
static int |
WebGLRenderingContext.STENCIL_BACK_FUNC |
The constant STENCIL_BACK_FUNC.
|
static long |
WebGL2RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL |
The constant STENCIL_BACK_PASS_DEPTH_FAIL.
|
static int |
WebGLRenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL |
The constant STENCIL_BACK_PASS_DEPTH_FAIL.
|
static long |
WebGL2RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS |
The constant STENCIL_BACK_PASS_DEPTH_PASS.
|
static int |
WebGLRenderingContext.STENCIL_BACK_PASS_DEPTH_PASS |
The constant STENCIL_BACK_PASS_DEPTH_PASS.
|
static long |
WebGL2RenderingContext.STENCIL_BACK_REF |
The constant STENCIL_BACK_REF.
|
static int |
WebGLRenderingContext.STENCIL_BACK_REF |
The constant STENCIL_BACK_REF.
|
static long |
WebGL2RenderingContext.STENCIL_BACK_VALUE_MASK |
The constant STENCIL_BACK_VALUE_MASK.
|
static int |
WebGLRenderingContext.STENCIL_BACK_VALUE_MASK |
The constant STENCIL_BACK_VALUE_MASK.
|
static long |
WebGL2RenderingContext.STENCIL_BACK_WRITEMASK |
The constant STENCIL_BACK_WRITEMASK.
|
static int |
WebGLRenderingContext.STENCIL_BACK_WRITEMASK |
The constant STENCIL_BACK_WRITEMASK.
|
static long |
WebGL2RenderingContext.STENCIL_BITS |
The constant STENCIL_BITS.
|
static int |
WebGLRenderingContext.STENCIL_BITS |
The constant STENCIL_BITS.
|
static long |
WebGL2RenderingContext.STENCIL_BUFFER_BIT |
The constant STENCIL_BUFFER_BIT.
|
static int |
WebGLRenderingContext.STENCIL_BUFFER_BIT |
The constant STENCIL_BUFFER_BIT.
|
static long |
WebGL2RenderingContext.STENCIL_CLEAR_VALUE |
The constant STENCIL_CLEAR_VALUE.
|
static int |
WebGLRenderingContext.STENCIL_CLEAR_VALUE |
The constant STENCIL_CLEAR_VALUE.
|
static long |
WebGL2RenderingContext.STENCIL_FAIL |
The constant STENCIL_FAIL.
|
static int |
WebGLRenderingContext.STENCIL_FAIL |
The constant STENCIL_FAIL.
|
static long |
WebGL2RenderingContext.STENCIL_FUNC |
The constant STENCIL_FUNC.
|
static int |
WebGLRenderingContext.STENCIL_FUNC |
The constant STENCIL_FUNC.
|
static long |
WebGL2RenderingContext.STENCIL_INDEX8 |
The constant STENCIL_INDEX8.
|
static int |
WebGLRenderingContext.STENCIL_INDEX8 |
The constant STENCIL_INDEX8.
|
static long |
WebGL2RenderingContext.STENCIL_PASS_DEPTH_FAIL |
The constant STENCIL_PASS_DEPTH_FAIL.
|
static int |
WebGLRenderingContext.STENCIL_PASS_DEPTH_FAIL |
The constant STENCIL_PASS_DEPTH_FAIL.
|
static long |
WebGL2RenderingContext.STENCIL_PASS_DEPTH_PASS |
The constant STENCIL_PASS_DEPTH_PASS.
|
static int |
WebGLRenderingContext.STENCIL_PASS_DEPTH_PASS |
The constant STENCIL_PASS_DEPTH_PASS.
|
static long |
WebGL2RenderingContext.STENCIL_REF |
The constant STENCIL_REF.
|
static int |
WebGLRenderingContext.STENCIL_REF |
The constant STENCIL_REF.
|
static long |
WebGL2RenderingContext.STENCIL_TEST |
The constant STENCIL_TEST.
|
static int |
WebGLRenderingContext.STENCIL_TEST |
The constant STENCIL_TEST.
|
static long |
WebGL2RenderingContext.STENCIL_VALUE_MASK |
The constant STENCIL_VALUE_MASK.
|
static int |
WebGLRenderingContext.STENCIL_VALUE_MASK |
The constant STENCIL_VALUE_MASK.
|
static long |
WebGL2RenderingContext.STENCIL_WRITEMASK |
The constant STENCIL_WRITEMASK.
|
static int |
WebGLRenderingContext.STENCIL_WRITEMASK |
The constant STENCIL_WRITEMASK.
|
static long |
WebGL2RenderingContext.STREAM_COPY |
The constant STREAM_COPY.
|
static long |
WebGL2RenderingContext.STREAM_DRAW |
The constant STREAM_DRAW.
|
static int |
WebGLRenderingContext.STREAM_DRAW |
The constant STREAM_DRAW.
|
static long |
WebGL2RenderingContext.STREAM_READ |
The constant STREAM_READ.
|
static long |
WebGL2RenderingContext.SUBPIXEL_BITS |
The constant SUBPIXEL_BITS.
|
static int |
WebGLRenderingContext.SUBPIXEL_BITS |
The constant SUBPIXEL_BITS.
|
static long |
WebGL2RenderingContext.SYNC_CONDITION |
The constant SYNC_CONDITION.
|
static long |
WebGL2RenderingContext.SYNC_FENCE |
The constant SYNC_FENCE.
|
static long |
WebGL2RenderingContext.SYNC_FLAGS |
The constant SYNC_FLAGS.
|
static long |
WebGL2RenderingContext.SYNC_FLUSH_COMMANDS_BIT |
The constant SYNC_FLUSH_COMMANDS_BIT.
|
static long |
WebGL2RenderingContext.SYNC_GPU_COMMANDS_COMPLETE |
The constant SYNC_GPU_COMMANDS_COMPLETE.
|
static long |
WebGL2RenderingContext.SYNC_STATUS |
The constant SYNC_STATUS.
|
static long |
WebGL2RenderingContext.TEXTURE |
The constant TEXTURE.
|
static int |
WebGLRenderingContext.TEXTURE |
The constant TEXTURE.
|
static long |
WebGL2RenderingContext.TEXTURE_2D |
The constant TEXTURE_2D.
|
static int |
WebGLRenderingContext.TEXTURE_2D |
The constant TEXTURE_2D.
|
static long |
WebGL2RenderingContext.TEXTURE_2D_ARRAY |
The constant TEXTURE_2D_ARRAY.
|
static long |
WebGL2RenderingContext.TEXTURE_3D |
The constant TEXTURE_3D.
|
static long |
WebGL2RenderingContext.TEXTURE_BASE_LEVEL |
The constant TEXTURE_BASE_LEVEL.
|
static long |
WebGL2RenderingContext.TEXTURE_BINDING_2D |
The constant TEXTURE_BINDING_2D.
|
static int |
WebGLRenderingContext.TEXTURE_BINDING_2D |
The constant TEXTURE_BINDING_2D.
|
static long |
WebGL2RenderingContext.TEXTURE_BINDING_2D_ARRAY |
The constant TEXTURE_BINDING_2D_ARRAY.
|
static long |
WebGL2RenderingContext.TEXTURE_BINDING_3D |
The constant TEXTURE_BINDING_3D.
|
static long |
WebGL2RenderingContext.TEXTURE_BINDING_CUBE_MAP |
The constant TEXTURE_BINDING_CUBE_MAP.
|
static int |
WebGLRenderingContext.TEXTURE_BINDING_CUBE_MAP |
The constant TEXTURE_BINDING_CUBE_MAP.
|
static long |
WebGL2RenderingContext.TEXTURE_COMPARE_FUNC |
The constant TEXTURE_COMPARE_FUNC.
|
static long |
WebGL2RenderingContext.TEXTURE_COMPARE_MODE |
The constant TEXTURE_COMPARE_MODE.
|
static long |
WebGL2RenderingContext.TEXTURE_CUBE_MAP |
The constant TEXTURE_CUBE_MAP.
|
static int |
WebGLRenderingContext.TEXTURE_CUBE_MAP |
The constant TEXTURE_CUBE_MAP.
|
static long |
WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X |
The constant TEXTURE_CUBE_MAP_NEGATIVE_X.
|
static int |
WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X |
The constant TEXTURE_CUBE_MAP_NEGATIVE_X.
|
static long |
WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y |
The constant TEXTURE_CUBE_MAP_NEGATIVE_Y.
|
static int |
WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y |
The constant TEXTURE_CUBE_MAP_NEGATIVE_Y.
|
static long |
WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z |
The constant TEXTURE_CUBE_MAP_NEGATIVE_Z.
|
static int |
WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z |
The constant TEXTURE_CUBE_MAP_NEGATIVE_Z.
|
static long |
WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X |
The constant TEXTURE_CUBE_MAP_POSITIVE_X.
|
static int |
WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X |
The constant TEXTURE_CUBE_MAP_POSITIVE_X.
|
static long |
WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y |
The constant TEXTURE_CUBE_MAP_POSITIVE_Y.
|
static int |
WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y |
The constant TEXTURE_CUBE_MAP_POSITIVE_Y.
|
static long |
WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z |
The constant TEXTURE_CUBE_MAP_POSITIVE_Z.
|
static int |
WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z |
The constant TEXTURE_CUBE_MAP_POSITIVE_Z.
|
static long |
WebGL2RenderingContext.TEXTURE_IMMUTABLE_FORMAT |
The constant TEXTURE_IMMUTABLE_FORMAT.
|
static long |
WebGL2RenderingContext.TEXTURE_IMMUTABLE_LEVELS |
The constant TEXTURE_IMMUTABLE_LEVELS.
|
static long |
WebGL2RenderingContext.TEXTURE_MAG_FILTER |
The constant TEXTURE_MAG_FILTER.
|
static int |
WebGLRenderingContext.TEXTURE_MAG_FILTER |
The constant TEXTURE_MAG_FILTER.
|
static long |
WebGL2RenderingContext.TEXTURE_MAX_LEVEL |
The constant TEXTURE_MAX_LEVEL.
|
static long |
WebGL2RenderingContext.TEXTURE_MAX_LOD |
The constant TEXTURE_MAX_LOD.
|
static long |
WebGL2RenderingContext.TEXTURE_MIN_FILTER |
The constant TEXTURE_MIN_FILTER.
|
static int |
WebGLRenderingContext.TEXTURE_MIN_FILTER |
The constant TEXTURE_MIN_FILTER.
|
static long |
WebGL2RenderingContext.TEXTURE_MIN_LOD |
The constant TEXTURE_MIN_LOD.
|
static long |
WebGL2RenderingContext.TEXTURE_WRAP_R |
The constant TEXTURE_WRAP_R.
|
static long |
WebGL2RenderingContext.TEXTURE_WRAP_S |
The constant TEXTURE_WRAP_S.
|
static int |
WebGLRenderingContext.TEXTURE_WRAP_S |
The constant TEXTURE_WRAP_S.
|
static long |
WebGL2RenderingContext.TEXTURE_WRAP_T |
The constant TEXTURE_WRAP_T.
|
static int |
WebGLRenderingContext.TEXTURE_WRAP_T |
The constant TEXTURE_WRAP_T.
|
static long |
WebGL2RenderingContext.TEXTURE0 |
The constant TEXTURE0.
|
static int |
WebGLRenderingContext.TEXTURE0 |
The constant TEXTURE0.
|
static long |
WebGL2RenderingContext.TEXTURE1 |
The constant TEXTURE1.
|
static int |
WebGLRenderingContext.TEXTURE1 |
The constant TEXTURE1.
|
static long |
WebGL2RenderingContext.TEXTURE10 |
The constant TEXTURE10.
|
static int |
WebGLRenderingContext.TEXTURE10 |
The constant TEXTURE10.
|
static long |
WebGL2RenderingContext.TEXTURE11 |
The constant TEXTURE11.
|
static int |
WebGLRenderingContext.TEXTURE11 |
The constant TEXTURE11.
|
static long |
WebGL2RenderingContext.TEXTURE12 |
The constant TEXTURE12.
|
static int |
WebGLRenderingContext.TEXTURE12 |
The constant TEXTURE12.
|
static long |
WebGL2RenderingContext.TEXTURE13 |
The constant TEXTURE13.
|
static int |
WebGLRenderingContext.TEXTURE13 |
The constant TEXTURE13.
|
static long |
WebGL2RenderingContext.TEXTURE14 |
The constant TEXTURE14.
|
static int |
WebGLRenderingContext.TEXTURE14 |
The constant TEXTURE14.
|
static long |
WebGL2RenderingContext.TEXTURE15 |
The constant TEXTURE15.
|
static int |
WebGLRenderingContext.TEXTURE15 |
The constant TEXTURE15.
|
static long |
WebGL2RenderingContext.TEXTURE16 |
The constant TEXTURE16.
|
static int |
WebGLRenderingContext.TEXTURE16 |
The constant TEXTURE16.
|
static long |
WebGL2RenderingContext.TEXTURE17 |
The constant TEXTURE17.
|
static int |
WebGLRenderingContext.TEXTURE17 |
The constant TEXTURE17.
|
static long |
WebGL2RenderingContext.TEXTURE18 |
The constant TEXTURE18.
|
static int |
WebGLRenderingContext.TEXTURE18 |
The constant TEXTURE18.
|
static long |
WebGL2RenderingContext.TEXTURE19 |
The constant TEXTURE19.
|
static int |
WebGLRenderingContext.TEXTURE19 |
The constant TEXTURE19.
|
static long |
WebGL2RenderingContext.TEXTURE2 |
The constant TEXTURE2.
|
static int |
WebGLRenderingContext.TEXTURE2 |
The constant TEXTURE2.
|
static long |
WebGL2RenderingContext.TEXTURE20 |
The constant TEXTURE20.
|
static int |
WebGLRenderingContext.TEXTURE20 |
The constant TEXTURE20.
|
static long |
WebGL2RenderingContext.TEXTURE21 |
The constant TEXTURE21.
|
static int |
WebGLRenderingContext.TEXTURE21 |
The constant TEXTURE21.
|
static long |
WebGL2RenderingContext.TEXTURE22 |
The constant TEXTURE22.
|
static int |
WebGLRenderingContext.TEXTURE22 |
The constant TEXTURE22.
|
static long |
WebGL2RenderingContext.TEXTURE23 |
The constant TEXTURE23.
|
static int |
WebGLRenderingContext.TEXTURE23 |
The constant TEXTURE23.
|
static long |
WebGL2RenderingContext.TEXTURE24 |
The constant TEXTURE24.
|
static int |
WebGLRenderingContext.TEXTURE24 |
The constant TEXTURE24.
|
static long |
WebGL2RenderingContext.TEXTURE25 |
The constant TEXTURE25.
|
static int |
WebGLRenderingContext.TEXTURE25 |
The constant TEXTURE25.
|
static long |
WebGL2RenderingContext.TEXTURE26 |
The constant TEXTURE26.
|
static int |
WebGLRenderingContext.TEXTURE26 |
The constant TEXTURE26.
|
static long |
WebGL2RenderingContext.TEXTURE27 |
The constant TEXTURE27.
|
static int |
WebGLRenderingContext.TEXTURE27 |
The constant TEXTURE27.
|
static long |
WebGL2RenderingContext.TEXTURE28 |
The constant TEXTURE28.
|
static int |
WebGLRenderingContext.TEXTURE28 |
The constant TEXTURE28.
|
static long |
WebGL2RenderingContext.TEXTURE29 |
The constant TEXTURE29.
|
static int |
WebGLRenderingContext.TEXTURE29 |
The constant TEXTURE29.
|
static long |
WebGL2RenderingContext.TEXTURE3 |
The constant TEXTURE3.
|
static int |
WebGLRenderingContext.TEXTURE3 |
The constant TEXTURE3.
|
static long |
WebGL2RenderingContext.TEXTURE30 |
The constant TEXTURE30.
|
static int |
WebGLRenderingContext.TEXTURE30 |
The constant TEXTURE30.
|
static long |
WebGL2RenderingContext.TEXTURE31 |
The constant TEXTURE31.
|
static int |
WebGLRenderingContext.TEXTURE31 |
The constant TEXTURE31.
|
static long |
WebGL2RenderingContext.TEXTURE4 |
The constant TEXTURE4.
|
static int |
WebGLRenderingContext.TEXTURE4 |
The constant TEXTURE4.
|
static long |
WebGL2RenderingContext.TEXTURE5 |
The constant TEXTURE5.
|
static int |
WebGLRenderingContext.TEXTURE5 |
The constant TEXTURE5.
|
static long |
WebGL2RenderingContext.TEXTURE6 |
The constant TEXTURE6.
|
static int |
WebGLRenderingContext.TEXTURE6 |
The constant TEXTURE6.
|
static long |
WebGL2RenderingContext.TEXTURE7 |
The constant TEXTURE7.
|
static int |
WebGLRenderingContext.TEXTURE7 |
The constant TEXTURE7.
|
static long |
WebGL2RenderingContext.TEXTURE8 |
The constant TEXTURE8.
|
static int |
WebGLRenderingContext.TEXTURE8 |
The constant TEXTURE8.
|
static long |
WebGL2RenderingContext.TEXTURE9 |
The constant TEXTURE9.
|
static int |
WebGLRenderingContext.TEXTURE9 |
The constant TEXTURE9.
|
static long |
WebGL2RenderingContext.TIMEOUT_EXPIRED |
The constant TIMEOUT_EXPIRED.
|
static long |
WebGL2RenderingContext.TIMEOUT_IGNORED |
The constant TIMEOUT_IGNORED.
|
static long |
WebGL2RenderingContext.TRANSFORM_FEEDBACK |
The constant TRANSFORM_FEEDBACK.
|
static long |
WebGL2RenderingContext.TRANSFORM_FEEDBACK_ACTIVE |
The constant TRANSFORM_FEEDBACK_ACTIVE.
|
static long |
WebGL2RenderingContext.TRANSFORM_FEEDBACK_BINDING |
The constant TRANSFORM_FEEDBACK_BINDING.
|
static long |
WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER |
The constant TRANSFORM_FEEDBACK_BUFFER.
|
static long |
WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER_BINDING |
The constant TRANSFORM_FEEDBACK_BUFFER_BINDING.
|
static long |
WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER_MODE |
The constant TRANSFORM_FEEDBACK_BUFFER_MODE.
|
static long |
WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER_SIZE |
The constant TRANSFORM_FEEDBACK_BUFFER_SIZE.
|
static long |
WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER_START |
The constant TRANSFORM_FEEDBACK_BUFFER_START.
|
static long |
WebGL2RenderingContext.TRANSFORM_FEEDBACK_PAUSED |
The constant TRANSFORM_FEEDBACK_PAUSED.
|
static long |
WebGL2RenderingContext.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN |
The constant TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN.
|
static long |
WebGL2RenderingContext.TRANSFORM_FEEDBACK_VARYINGS |
The constant TRANSFORM_FEEDBACK_VARYINGS.
|
static long |
WebGL2RenderingContext.TRIANGLE_FAN |
The constant TRIANGLE_FAN.
|
static int |
WebGLRenderingContext.TRIANGLE_FAN |
The constant TRIANGLE_FAN.
|
static long |
WebGL2RenderingContext.TRIANGLE_STRIP |
The constant TRIANGLE_STRIP.
|
static int |
WebGLRenderingContext.TRIANGLE_STRIP |
The constant TRIANGLE_STRIP.
|
static long |
WebGL2RenderingContext.TRIANGLES |
The constant TRIANGLES.
|
static int |
WebGLRenderingContext.TRIANGLES |
The constant TRIANGLES.
|
static long |
WebGL2RenderingContext.UNIFORM_ARRAY_STRIDE |
The constant UNIFORM_ARRAY_STRIDE.
|
static long |
WebGL2RenderingContext.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES |
The constant UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES.
|
static long |
WebGL2RenderingContext.UNIFORM_BLOCK_ACTIVE_UNIFORMS |
The constant UNIFORM_BLOCK_ACTIVE_UNIFORMS.
|
static long |
WebGL2RenderingContext.UNIFORM_BLOCK_BINDING |
The constant UNIFORM_BLOCK_BINDING.
|
static long |
WebGL2RenderingContext.UNIFORM_BLOCK_DATA_SIZE |
The constant UNIFORM_BLOCK_DATA_SIZE.
|
static long |
WebGL2RenderingContext.UNIFORM_BLOCK_INDEX |
The constant UNIFORM_BLOCK_INDEX.
|
static long |
WebGL2RenderingContext.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER |
The constant UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER.
|
static long |
WebGL2RenderingContext.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER |
The constant UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER.
|
static long |
WebGL2RenderingContext.UNIFORM_BUFFER |
The constant UNIFORM_BUFFER.
|
static long |
WebGL2RenderingContext.UNIFORM_BUFFER_BINDING |
The constant UNIFORM_BUFFER_BINDING.
|
static long |
WebGL2RenderingContext.UNIFORM_BUFFER_OFFSET_ALIGNMENT |
The constant UNIFORM_BUFFER_OFFSET_ALIGNMENT.
|
static long |
WebGL2RenderingContext.UNIFORM_BUFFER_SIZE |
The constant UNIFORM_BUFFER_SIZE.
|
static long |
WebGL2RenderingContext.UNIFORM_BUFFER_START |
The constant UNIFORM_BUFFER_START.
|
static long |
WebGL2RenderingContext.UNIFORM_IS_ROW_MAJOR |
The constant UNIFORM_IS_ROW_MAJOR.
|
static long |
WebGL2RenderingContext.UNIFORM_MATRIX_STRIDE |
The constant UNIFORM_MATRIX_STRIDE.
|
static long |
WebGL2RenderingContext.UNIFORM_OFFSET |
The constant UNIFORM_OFFSET.
|
static long |
WebGL2RenderingContext.UNIFORM_SIZE |
The constant UNIFORM_SIZE.
|
static long |
WebGL2RenderingContext.UNIFORM_TYPE |
The constant UNIFORM_TYPE.
|
static long |
WebGL2RenderingContext.UNPACK_ALIGNMENT |
The constant UNPACK_ALIGNMENT.
|
static int |
WebGLRenderingContext.UNPACK_ALIGNMENT |
The constant UNPACK_ALIGNMENT.
|
static long |
WebGL2RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL |
The constant UNPACK_COLORSPACE_CONVERSION_WEBGL.
|
static int |
WebGLRenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL |
The constant UNPACK_COLORSPACE_CONVERSION_WEBGL.
|
static long |
WebGL2RenderingContext.UNPACK_FLIP_Y_WEBGL |
The constant UNPACK_FLIP_Y_WEBGL.
|
static int |
WebGLRenderingContext.UNPACK_FLIP_Y_WEBGL |
The constant UNPACK_FLIP_Y_WEBGL.
|
static long |
WebGL2RenderingContext.UNPACK_IMAGE_HEIGHT |
The constant UNPACK_IMAGE_HEIGHT.
|
static long |
WebGL2RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL |
The constant UNPACK_PREMULTIPLY_ALPHA_WEBGL.
|
static int |
WebGLRenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL |
The constant UNPACK_PREMULTIPLY_ALPHA_WEBGL.
|
static long |
WebGL2RenderingContext.UNPACK_ROW_LENGTH |
The constant UNPACK_ROW_LENGTH.
|
static long |
WebGL2RenderingContext.UNPACK_SKIP_IMAGES |
The constant UNPACK_SKIP_IMAGES.
|
static long |
WebGL2RenderingContext.UNPACK_SKIP_PIXELS |
The constant UNPACK_SKIP_PIXELS.
|
static long |
WebGL2RenderingContext.UNPACK_SKIP_ROWS |
The constant UNPACK_SKIP_ROWS.
|
static long |
WebGL2RenderingContext.UNSIGNALED |
The constant UNSIGNALED.
|
static long |
WebGL2RenderingContext.UNSIGNED_BYTE |
The constant UNSIGNED_BYTE.
|
static int |
WebGLRenderingContext.UNSIGNED_BYTE |
The constant UNSIGNED_BYTE.
|
static long |
WebGL2RenderingContext.UNSIGNED_INT |
The constant UNSIGNED_INT.
|
static int |
WebGLRenderingContext.UNSIGNED_INT |
The constant UNSIGNED_INT.
|
static long |
WebGL2RenderingContext.UNSIGNED_INT_10F_11F_11F_REV |
The constant UNSIGNED_INT_10F_11F_11F_REV.
|
static long |
WebGL2RenderingContext.UNSIGNED_INT_2_10_10_10_REV |
The constant UNSIGNED_INT_2_10_10_10_REV.
|
static long |
WebGL2RenderingContext.UNSIGNED_INT_24_8 |
The constant UNSIGNED_INT_24_8.
|
static long |
WebGL2RenderingContext.UNSIGNED_INT_5_9_9_9_REV |
The constant UNSIGNED_INT_5_9_9_9_REV.
|
static long |
WebGL2RenderingContext.UNSIGNED_INT_SAMPLER_2D |
The constant UNSIGNED_INT_SAMPLER_2D.
|
static long |
WebGL2RenderingContext.UNSIGNED_INT_SAMPLER_2D_ARRAY |
The constant UNSIGNED_INT_SAMPLER_2D_ARRAY.
|
static long |
WebGL2RenderingContext.UNSIGNED_INT_SAMPLER_3D |
The constant UNSIGNED_INT_SAMPLER_3D.
|
static long |
WebGL2RenderingContext.UNSIGNED_INT_SAMPLER_CUBE |
The constant UNSIGNED_INT_SAMPLER_CUBE.
|
static long |
WebGL2RenderingContext.UNSIGNED_INT_VEC2 |
The constant UNSIGNED_INT_VEC2.
|
static long |
WebGL2RenderingContext.UNSIGNED_INT_VEC3 |
The constant UNSIGNED_INT_VEC3.
|
static long |
WebGL2RenderingContext.UNSIGNED_INT_VEC4 |
The constant UNSIGNED_INT_VEC4.
|
static long |
WebGL2RenderingContext.UNSIGNED_NORMALIZED |
The constant UNSIGNED_NORMALIZED.
|
static long |
WebGL2RenderingContext.UNSIGNED_SHORT |
The constant UNSIGNED_SHORT.
|
static int |
WebGLRenderingContext.UNSIGNED_SHORT |
The constant UNSIGNED_SHORT.
|
static long |
WebGL2RenderingContext.UNSIGNED_SHORT_4_4_4_4 |
The constant UNSIGNED_SHORT_4_4_4_4.
|
static int |
WebGLRenderingContext.UNSIGNED_SHORT_4_4_4_4 |
The constant UNSIGNED_SHORT_4_4_4_4.
|
static long |
WebGL2RenderingContext.UNSIGNED_SHORT_5_5_5_1 |
The constant UNSIGNED_SHORT_5_5_5_1.
|
static int |
WebGLRenderingContext.UNSIGNED_SHORT_5_5_5_1 |
The constant UNSIGNED_SHORT_5_5_5_1.
|
static long |
WebGL2RenderingContext.UNSIGNED_SHORT_5_6_5 |
The constant UNSIGNED_SHORT_5_6_5.
|
static int |
WebGLRenderingContext.UNSIGNED_SHORT_5_6_5 |
The constant UNSIGNED_SHORT_5_6_5.
|
static long |
WebGL2RenderingContext.VALIDATE_STATUS |
The constant VALIDATE_STATUS.
|
static int |
WebGLRenderingContext.VALIDATE_STATUS |
The constant VALIDATE_STATUS.
|
static long |
WebGL2RenderingContext.VENDOR |
The constant VENDOR.
|
static int |
WebGLRenderingContext.VENDOR |
The constant VENDOR.
|
static long |
WebGL2RenderingContext.VERSION |
The constant VERSION.
|
static int |
WebGLRenderingContext.VERSION |
The constant VERSION.
|
static long |
WebGL2RenderingContext.VERTEX_ARRAY_BINDING |
The constant VERTEX_ARRAY_BINDING.
|
static long |
WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING |
The constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING.
|
static int |
WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING |
The constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING.
|
static long |
WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_DIVISOR |
The constant VERTEX_ATTRIB_ARRAY_DIVISOR.
|
static long |
WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED |
The constant VERTEX_ATTRIB_ARRAY_ENABLED.
|
static int |
WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED |
The constant VERTEX_ATTRIB_ARRAY_ENABLED.
|
static long |
WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_INTEGER |
The constant VERTEX_ATTRIB_ARRAY_INTEGER.
|
static long |
WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED |
The constant VERTEX_ATTRIB_ARRAY_NORMALIZED.
|
static int |
WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED |
The constant VERTEX_ATTRIB_ARRAY_NORMALIZED.
|
static long |
WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER |
The constant VERTEX_ATTRIB_ARRAY_POINTER.
|
static int |
WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_POINTER |
The constant VERTEX_ATTRIB_ARRAY_POINTER.
|
static long |
WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE |
The constant VERTEX_ATTRIB_ARRAY_SIZE.
|
static int |
WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_SIZE |
The constant VERTEX_ATTRIB_ARRAY_SIZE.
|
static long |
WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE |
The constant VERTEX_ATTRIB_ARRAY_STRIDE.
|
static int |
WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE |
The constant VERTEX_ATTRIB_ARRAY_STRIDE.
|
static long |
WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE |
The constant VERTEX_ATTRIB_ARRAY_TYPE.
|
static int |
WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_TYPE |
The constant VERTEX_ATTRIB_ARRAY_TYPE.
|
static long |
WebGL2RenderingContext.VERTEX_SHADER |
The constant VERTEX_SHADER.
|
static int |
WebGLRenderingContext.VERTEX_SHADER |
The constant VERTEX_SHADER.
|
static long |
WebGL2RenderingContext.VIEWPORT |
The constant VIEWPORT.
|
static int |
WebGLRenderingContext.VIEWPORT |
The constant VIEWPORT.
|
static long |
WebGL2RenderingContext.WAIT_FAILED |
The constant WAIT_FAILED.
|
static long |
WebGL2RenderingContext.ZERO |
The constant ZERO.
|
static int |
WebGLRenderingContext.ZERO |
The constant ZERO.
|