| Class and Description |
|---|
| BoxBlurState
The state and implementation class for calculating 1 dimensional
linear convolution kernels for performing multi-pass box blurs.
|
| BoxShadowState
The helper class for defining a 1 dimensional linear convolution shadow
kernel for the LinearConvolveShadow Shader.
|
| GaussianBlurState
The state and implementation class for calculating 1 dimensional
linear convolution kernels for performing Gaussian blurs.
|
| GaussianShadowState
The helper class for defining a 1 dimensional linear convolution shadow
kernel for the Gaussian Shadow shader.
|
| LinearConvolveKernel
The helper class for defining a 1 dimensional linear convolution kernel
for either the LinearConvolve or LinearConvolveShadow shaders.
|
| LinearConvolveRenderState
The
LinearConvolveRenderState object manages the strategies of
applying a 1 or 2 pass linear convolution to an input and calculates the
necessary data for the filter shader to compute the convolution. |
| MotionBlurState |
| PerspectiveTransformState |
| RenderState
A class that encapsulates all of the information needed to plan and execute
a single filter operation.
|
| ZoomRadialBlurState |
| Class and Description |
|---|
| RenderState
A class that encapsulates all of the information needed to plan and execute
a single filter operation.
|
| Class and Description |
|---|
| RenderState
A class that encapsulates all of the information needed to plan and execute
a single filter operation.
|
| Class and Description |
|---|
| RenderState
A class that encapsulates all of the information needed to plan and execute
a single filter operation.
|
| Class and Description |
|---|
| AccessHelper.StateAccessor
Provides access to implementation details in
com.sun.scenario.effect package.
|
| BoxBlurState
The state and implementation class for calculating 1 dimensional
linear convolution kernels for performing multi-pass box blurs.
|
| BoxRenderState
The RenderState for a box filter kernel that can be applied using a
standard linear convolution kernel.
|
| GaussianBlurState
The state and implementation class for calculating 1 dimensional
linear convolution kernels for performing Gaussian blurs.
|
| HVSeparableKernel
An abstract helper intermediate implementation class for
LinearConvolve effects that break down into a horizontal and
a vertical pass. |
| LinearConvolveKernel
The helper class for defining a 1 dimensional linear convolution kernel
for either the LinearConvolve or LinearConvolveShadow shaders.
|
| LinearConvolveRenderState
The
LinearConvolveRenderState object manages the strategies of
applying a 1 or 2 pass linear convolution to an input and calculates the
necessary data for the filter shader to compute the convolution. |
| LinearConvolveRenderState.PassType |
| RenderState
A class that encapsulates all of the information needed to plan and execute
a single filter operation.
|
| RenderState.EffectCoordinateSpace
This enum characterizes the types of coordinate spaces that will be
used for the filter operation (i.e.
|
| Class and Description |
|---|
| BoxRenderState
The RenderState for a box filter kernel that can be applied using a
standard linear convolution kernel.
|
| LinearConvolveRenderState
The
LinearConvolveRenderState object manages the strategies of
applying a 1 or 2 pass linear convolution to an input and calculates the
necessary data for the filter shader to compute the convolution. |
| RenderState
A class that encapsulates all of the information needed to plan and execute
a single filter operation.
|
| Class and Description |
|---|
| BoxRenderState
The RenderState for a box filter kernel that can be applied using a
standard linear convolution kernel.
|
| LinearConvolveRenderState
The
LinearConvolveRenderState object manages the strategies of
applying a 1 or 2 pass linear convolution to an input and calculates the
necessary data for the filter shader to compute the convolution. |
| RenderState
A class that encapsulates all of the information needed to plan and execute
a single filter operation.
|