| Package | Description |
|---|---|
| com.sun.prism.d3d | |
| com.sun.prism.es2 | |
| com.sun.prism.impl.ps | |
| com.sun.prism.null3d |
| Class and Description |
|---|
| BaseShaderContext
Maintains resources such as Shaders and GlyphCaches that are intended to
be cached on a per-Screen basis, and provides methods that are called by
BaseShaderGraphics to validate current state.
|
| BaseShaderContext.State |
| BaseShaderFactory |
| BaseShaderGraphics |
| Class and Description |
|---|
| BaseShaderContext
Maintains resources such as Shaders and GlyphCaches that are intended to
be cached on a per-Screen basis, and provides methods that are called by
BaseShaderGraphics to validate current state.
|
| BaseShaderContext.State |
| BaseShaderFactory |
| BaseShaderGraphics |
| Class and Description |
|---|
| BaseShaderContext
Maintains resources such as Shaders and GlyphCaches that are intended to
be cached on a per-Screen basis, and provides methods that are called by
BaseShaderGraphics to validate current state.
|
| BaseShaderContext.MaskType |
| BaseShaderContext.SpecialShaderType |
| BaseShaderContext.State |
| BaseShaderGraphics |
| CachingShapeRep
An implementation of ShapeRep that attempts to cache and reuse the
mask texture that is used to render the filled/stroked geometry.
|
| CachingShapeRepState |
| CachingShapeRepState.CacheEntry |
| CachingShapeRepState.MaskCache |
| CachingShapeRepState.MaskTexData |
| Class and Description |
|---|
| BaseShaderContext
Maintains resources such as Shaders and GlyphCaches that are intended to
be cached on a per-Screen basis, and provides methods that are called by
BaseShaderGraphics to validate current state.
|
| BaseShaderContext.State |
| BaseShaderFactory |
| BaseShaderGraphics |