| Class | Description |
|---|---|
| BaseShaderContext |
Maintains resources such as Shaders and GlyphCaches that are intended to
be cached on a per-Screen basis, and provides methods that are called by
BaseShaderGraphics to validate current state.
|
| BaseShaderContext.State | |
| BaseShaderFactory | |
| BaseShaderGraphics | |
| CachingEllipseRep | |
| CachingEllipseRepState | |
| CachingRoundRectRep | |
| CachingRoundRectRepState | |
| CachingShapeRep |
An implementation of ShapeRep that attempts to cache and reuse the
mask texture that is used to render the filled/stroked geometry.
|
| CachingShapeRepState | |
| CachingShapeRepState.CacheEntry | |
| CachingShapeRepState.CSRDisposerRecord | |
| CachingShapeRepState.MaskCache | |
| CachingShapeRepState.MaskTexData | |
| PaintHelper |
| Enum | Description |
|---|---|
| BaseShaderContext.MaskType | |
| BaseShaderContext.SpecialShaderType |