| Package | Description |
|---|---|
| com.sun.glass.ui.monocle | |
| com.sun.prism.es2 |
| Class and Description |
|---|
| AcceleratedScreen
AcceleratedScreen provides methods necessary to instantiate and intitialize
a hardware-accelerated screen for rendering.
|
| AndroidInputDevice |
| AndroidInputDeviceRegistry |
| AndroidInputProcessor |
| C
The C class provides ways to wrap pointers to native C structures in Java
objects.
|
| C.Structure
Structure is used for wrapping C structs in Java objects.
|
| EGL
Java wrapper for the EGL API
|
| FBDevScreen |
| Framebuffer
A ByteBuffer used as a rendering target for window composition.
|
| GLException |
| HeadlessPlatform |
| HeadlessScreen |
| InputDevice
Abstraction of an input device and its capabilities
|
| InputDeviceRegistry
InputDeviceRegistry maintains an observable set of input devices.
|
| IntSet
Mutable sorted set of int values, optimized for a small number of values.
|
| KeyInput
Processes key input events based on changes to key state.
|
| KeyState
KeyState is a snapshot of pressed keys
KeyState is used both to store the current state of key input and to
describe changes to that state.
|
| LinuxAbsoluteInputCapabilities
Describes the capabilities of Linux input devices with absolute
coordinates.
|
| LinuxEventBuffer
A buffer holding raw Linux input events waiting to be processed
|
| LinuxEventBuffer.EventStruct |
| LinuxFrameBuffer |
| LinuxInput
Constants from /usr/include/linux/input.h
|
| LinuxInputDevice
A LinuxInputDevice listens for events on a Linux
input device node, typically one of the files in /dev/input.
|
| LinuxInputDevice.EventProcessor
The EventProcessor is used to notify listeners of pending events.
|
| LinuxInputProcessor
A com.sun.glass.ui.monocle.input.LinuxInputProcessor is registered with a
com.sun.glass.ui.monocle.input.LinuxInputDevice when the device
is created.
|
| LinuxPlatform
LinuxPlatform matches any Linux system
|
| LinuxSystem
LinuxSystem provides access to Linux system calls.
|
| LinuxSystem.FbVarScreenInfo
FbVarScreenInfo wraps the C structure fb_var_screeninfo, defined in
linux/fb.h
|
| LinuxSystem.InputAbsInfo
InputAbsInfo wraps the C structure input_absinfo, defined in
linux/input.h
|
| LinuxTouchProcessor |
| LinuxTouchTransform
Handles conversion between raw axis values received from Linux input devices
and screen pixel values.
|
| LookaheadTouchFilter.FilterState |
| MonocleSettings |
| MonocleView |
| MonocleWindow |
| MonocleWindowManager |
| MouseInput
Processes mouse input events based on changes to mouse state.
|
| MouseInputSynthesizer |
| MouseState
MouseState is a snapshot of mouse coordinates and which buttons are pressed.
|
| MX6Cursor.MXCFBGblAlpha |
| MX6Cursor.MXCFBPos |
| NativeCursor
Abstraction of a native cursor
|
| NativePlatform
Abstract of a platform on which JavaFX can run.
|
| NativePlatformFactory
Abstract factory class to instantiate a NativePlatform
|
| NativeScreen
NativeScreen provides access to a device's screen
|
| OMAPPlatform |
| OMAPPlatformFactory |
| RunnableProcessor
RunnableProcessor provides control over nested run loops in the JavaFX
event queue.
|
| RunnableProcessor.RunLoopControl |
| RunnableQueue |
| TouchFilter
A TouchFilter processes and modifies TouchStates before sending touch events
|
| TouchInput
Processes touch input events based on changes to touch state.
|
| TouchPipeline |
| TouchState
TouchState is a snapshot of touch points and their coordinates.
|
| TouchState.Point
Describes a single touch point
|
| Udev
Udev connects to the udev system to get updates on sysfs devices that
are connected, disconnected and modified.
|
| UdevListener
A UdevListener is registered with a Udev when the Udev
is created.
|
| VNCScreen.ClientConnection |
| X
X provides access to Xlib function calls.
|
| X.XDisplay
XDisplay wraps the C structure Display.
|
| X.XEvent
XEvent wraps the C structure of the same name, defined in
Xlib.h
|
| X11Cursor
Provides a native cursor for use with X11.
|
| Class and Description |
|---|
| AcceleratedScreen
AcceleratedScreen provides methods necessary to instantiate and intitialize
a hardware-accelerated screen for rendering.
|