class DummyContext extends BaseShaderContext
BaseShaderContext.MaskType, BaseShaderContext.SpecialShaderType, BaseShaderContext.State| Modifier and Type | Field and Description |
|---|---|
private BaseShaderContext.State |
state |
| Constructor and Description |
|---|
DummyContext(Screen screen,
DummyResourceFactory factory) |
| Modifier and Type | Method and Description |
|---|---|
void |
blit(RTTexture srcRTT,
RTTexture dstRTT,
int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1) |
protected void |
init() |
protected void |
renderQuads(float[] coordArray,
byte[] colorArray,
int numVertices) |
protected void |
updateClipRect(Rectangle clipRect) |
protected void |
updateCompositeMode(CompositeMode mode) |
protected BaseShaderContext.State |
updateRenderTarget(RenderTarget target,
NGCamera camera,
boolean depthTest) |
protected void |
updateShaderTransform(Shader shader,
BaseTransform xform) |
protected void |
updateTexture(int texUnit,
Texture tex) |
protected void |
updateWorldTransform(BaseTransform xform) |
disposeLCDBuffer, getLCDBuffer, initLCDBuffer, isSuperShaderEnabled, releaseRenderTarget, resetLastClip, setPerspectiveTransform, setRenderTarget, validateClearOp, validateLCDBuffer, validateLCDOp, validatePaintOp, validateTextureOpclearGlyphCaches, drawQuads, flushMask, flushVertexBuffer, getAssociatedScreen, getGlyphCache, getGradientTexture, getOvalTexture, getPerspectiveTransformNoClone, getRectTexture, getRectTextureMaxSize, getResourceFactory, getVertexBuffer, getWrapRectTexture, setDeviceParametersFor2D, setDeviceParametersFor3D, setRenderTarget, updateMaskTexture, validateMaskTextureprivate BaseShaderContext.State state
DummyContext(Screen screen, DummyResourceFactory factory)
protected void renderQuads(float[] coordArray,
byte[] colorArray,
int numVertices)
renderQuads in class BaseContextprotected void init()
init in class BaseShaderContextprotected BaseShaderContext.State updateRenderTarget(RenderTarget target, NGCamera camera, boolean depthTest)
updateRenderTarget in class BaseShaderContextprotected void updateTexture(int texUnit,
Texture tex)
updateTexture in class BaseShaderContextprotected void updateShaderTransform(Shader shader, BaseTransform xform)
updateShaderTransform in class BaseShaderContextprotected void updateWorldTransform(BaseTransform xform)
updateWorldTransform in class BaseShaderContextprotected void updateClipRect(Rectangle clipRect)
updateClipRect in class BaseShaderContextprotected void updateCompositeMode(CompositeMode mode)
updateCompositeMode in class BaseShaderContextpublic void blit(RTTexture srcRTT, RTTexture dstRTT, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1)
blit in class BaseShaderContext