public class NGParallelCamera extends NGCamera
NGNode.DirtyFlag, NGNode.RenderRootResultINSTANCE, projViewTx, viewHeight, viewWidth, worldTransform, zFar, zNearchildDirty, contentBounds, cullingBits, dirty, DIRTY_CHILDREN_ACCUMULATED_THRESHOLD, DIRTY_REGION_CONTAINS_NODE_BOUNDS, DIRTY_REGION_CONTAINS_OR_INTERSECTS_NODE_BOUNDS, DIRTY_REGION_INTERSECTS_NODE_BOUNDS, dirtyBounds, dirtyChildrenAccumulated, TEMP_TRANSFORM, transformedBounds| Constructor and Description |
|---|
NGParallelCamera() |
| Modifier and Type | Method and Description |
|---|---|
PickRay |
computePickRay(float x,
float y,
PickRay pickRay) |
doRender, getFarClip, getNearClip, getPositionInWorld, getProjViewTx, getViewHeight, getViewWidth, hasOverlappingContents, release, renderContent, setFarClip, setNearClip, setPosition, setProjViewTransform, setViewHeight, setViewWidth, setWorldTransformaccumulateDirtyRegions, accumulateGroupDirtyRegion, accumulateNodeDirtyRegion, applyClip, applyEffect, applyTransform, checkBoundsInQuad, clearDirty, clearDirtyTree, clearPainted, computeNodeRenderRoot, computeOpaqueRegion, computePadding, computeRenderRoot, doPreCulling, drawDirtyOpts, effectChanged, geometryChanged, getCacheFilter, getClipNode, getClippedBounds, getCompleteBounds, getContentBounds, getEffect, getEffectBounds, getEffectFilter, getFilterContext, getName, getNodeBlendMode, getOpacity, getOpaqueRegion, getParent, getRenderRoot, getTransform, hasOpaqueRegion, hasVisuals, invalidateCache, invalidateCacheByTranslation, invalidateOpaqueRegion, isClean, isContentBounds2D, isDepthTest, isOpaqueRegionInvalid, isReadbackSupported, isRectClip, isShape3D, isVisible, markCullRegions, markDirty, markTreeDirty, markTreeDirtyNoIncrement, needsBlending, printDirtyOpts, render, renderClip, renderEffect, renderForcedContent, renderForClip, setCachedAsBitmap, setClipNode, setContentBounds, setDepthTest, setEffect, setName, setNodeBlendMode, setOpacity, setParent, setTransformedBounds, setTransformMatrix, setVisible, supportsOpaqueRegions, toString, visualsChangedpublic PickRay computePickRay(float x, float y, PickRay pickRay)
computePickRay in class NGCamera