| Alias |
Provides a means to map memorable, short names to classes in order
to make the issuing of commands more convenient.
|
| AliasManager |
An AliasManager is used to store and lookup command Aliases by name.
|
| NailStats |
Collects and provides statistics on a nail.
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| NGClientListener |
|
| NGHeartbeatListener |
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| NGInputStream |
A FilterInputStream that is able to read the chunked stdin stream from a NailGun client.
|
| NGListeningAddress |
Represents the address on which the Nailgun server listens.
|
| NGServer |
Listens for new connections from NailGun clients and launches NGSession
threads to process them.
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| NGSession |
Reads the NailGun stream from the client through the command, then hands off
processing to the appropriate class.
|
| NGSessionPool |
Provides NGSession pooling functionality.
|
| NGUnixDomainSocketLibrary.SockaddrUn |
Bridges struct sockaddr_un to and from native code.
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| NGUnixDomainSocketLibrary.SockaddrUn.SunFamily |
On BSD platforms, sunLenAndFamily will be present.
|
| NGUnixDomainSocketLibrary.SockaddrUn.SunLenAndFamily |
On BSD platforms, the sun_len and sun_family values in
struct sockaddr_un.
|
| NGWin32NamedPipeLibrary |
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| NGWin32NamedPipeSocket.CloseCallback |
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| ReferenceCountedFileDescriptor |
Encapsulates a file descriptor plus a reference count to ensure close requests
only close the file descriptor once the last reference to the file descriptor
is released.
|