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vkd3d
1.18
The vkd3d 3D Graphics Library
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A chained structure describing the tessellation information in a hull shader. More...
#include <vkd3d_shader.h>
Data Fields | |
| enum vkd3d_shader_structure_type | type |
| Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_HULL_SHADER_TESSELLATION_INFO. More... | |
| const void * | next |
| Optional pointer to a structure containing further parameters. More... | |
| enum vkd3d_shader_tessellator_output_primitive | output_primitive |
| The tessellation output primitive. More... | |
| enum vkd3d_shader_tessellator_partitioning | partitioning |
| The tessellation partitioning mode. More... | |
A chained structure describing the tessellation information in a hull shader.
This structure extends vkd3d_shader_compile_info.
| const void* vkd3d_shader_scan_hull_shader_tessellation_info::next |
Optional pointer to a structure containing further parameters.
| enum vkd3d_shader_tessellator_output_primitive vkd3d_shader_scan_hull_shader_tessellation_info::output_primitive |
The tessellation output primitive.
| enum vkd3d_shader_tessellator_partitioning vkd3d_shader_scan_hull_shader_tessellation_info::partitioning |
The tessellation partitioning mode.
| enum vkd3d_shader_structure_type vkd3d_shader_scan_hull_shader_tessellation_info::type |
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_HULL_SHADER_TESSELLATION_INFO.
1.8.14