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vkd3d
1.18
The vkd3d 3D Graphics Library
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A chained structure describing the interface between a compiled shader and the target environment. More...
#include <vkd3d_shader.h>
Data Fields | |
| enum vkd3d_shader_structure_type | type |
| Must be set to VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO. More... | |
| const void * | next |
| Optional pointer to a structure containing further parameters. More... | |
| const struct vkd3d_shader_resource_binding * | bindings |
| Pointer to an array of bindings for shader resource descriptors. More... | |
| unsigned int | binding_count |
| Size, in elements, of bindings. More... | |
| const struct vkd3d_shader_push_constant_buffer * | push_constant_buffers |
| Pointer to an array of bindings for push constant buffers. More... | |
| unsigned int | push_constant_buffer_count |
| Size, in elements, of push_constant_buffers. More... | |
| const struct vkd3d_shader_combined_resource_sampler * | combined_samplers |
| Pointer to an array of bindings for combined samplers. More... | |
| unsigned int | combined_sampler_count |
| Size, in elements, of combined_samplers. More... | |
| const struct vkd3d_shader_uav_counter_binding * | uav_counters |
| Pointer to an array of bindings for UAV counters. More... | |
| unsigned int | uav_counter_count |
| Size, in elements, of uav_counters. More... | |
A chained structure describing the interface between a compiled shader and the target environment.
For example, when compiling Direct3D shader byte code to SPIR-V, this structure contains mappings from Direct3D descriptor registers to SPIR-V descriptor bindings.
This structure is optional. If omitted, vkd3d_shader_compile() will use a default mapping, in which resources are mapped to sequential bindings in register set 0.
This structure extends vkd3d_shader_compile_info.
This structure contains only input parameters.
| unsigned int vkd3d_shader_interface_info::binding_count |
Size, in elements, of bindings.
| const struct vkd3d_shader_resource_binding* vkd3d_shader_interface_info::bindings |
Pointer to an array of bindings for shader resource descriptors.
| unsigned int vkd3d_shader_interface_info::combined_sampler_count |
Size, in elements, of combined_samplers.
| const struct vkd3d_shader_combined_resource_sampler* vkd3d_shader_interface_info::combined_samplers |
Pointer to an array of bindings for combined samplers.
| const void* vkd3d_shader_interface_info::next |
Optional pointer to a structure containing further parameters.
| unsigned int vkd3d_shader_interface_info::push_constant_buffer_count |
Size, in elements, of push_constant_buffers.
| const struct vkd3d_shader_push_constant_buffer* vkd3d_shader_interface_info::push_constant_buffers |
Pointer to an array of bindings for push constant buffers.
| enum vkd3d_shader_structure_type vkd3d_shader_interface_info::type |
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO.
| unsigned int vkd3d_shader_interface_info::uav_counter_count |
Size, in elements, of uav_counters.
| const struct vkd3d_shader_uav_counter_binding* vkd3d_shader_interface_info::uav_counters |
Pointer to an array of bindings for UAV counters.
1.8.14