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GObject
╰── AgsRecall
╰── AgsRecallAudioSignal
├── AgsFxAnalyseAudioSignal
├── AgsFxBufferAudioSignal
├── AgsFxNotationAudioSignal
├── AgsFxEnvelopeAudioSignal
├── AgsFxEq10AudioSignal
├── AgsFxHighPassAudioSignal
├── AgsFxLadspaAudioSignal
├── AgsFxLfoAudioSignal
├── AgsFxLowPassAudioSignal
├── AgsFxPatternAudioSignal
├── AgsFxPeakAudioSignal
├── AgsFxPlaybackAudioSignal
├── AgsFxTremoloAudioSignal
├── AgsFxTwoPassAliaseAudioSignal
├── AgsFxVolumeAudioSignal
╰── AgsFxWahWahAudioSignal
AgsRecallAudioSignal acts as dynamic audio signal recall. It does audio processing for audio signal context.
AgsRecallAudioSignal * ags_recall_audio_signal_new ();
Creates an AgsRecallAudioSignal.
Since: 3.0.0
“destination” property“destination” AgsAudioSignal *
The destination audio signal
Owner: AgsRecallAudioSignal
Flags: Read / Write
Since: 3.0.0
“source” property“source” AgsAudioSignal *
The source audio signal
Owner: AgsRecallAudioSignal
Flags: Read / Write
Since: 3.0.0