Future above 0.6.0:
Work in Progress:
- Quest editor:
  - add state delete
  - add quest copy with new name
  - add edit of defaults
  - add edit of action and message properties
  - add features to easily fill variables
  - add special support for cel actions and properties (through changeproperty and action rewards)
  - add special support for sequence rewards and triggers
  - add special support for cssequence rewards
  - create pcclasses on entity when needed
- Library browser: Already browses libraries, but some functionality must be added
- Import subsystem: some mesh types can be imported already, but not yet worlds.
- Support for intelligent (two way) and partial portals SOME WORK DONE (portal tool added)
- Export: Genmeshes with skeletons (still need to solve 40 bone limit).

Yet to be started subprojects:
- Network content browser
- Path/libs/paramsfile functionality

STUFF TO FIX:
- name mangling of factories related to avoiding conflicts specially with groups.
- handle lod in a generic way.

