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blender2crystal Blender plugin.
CrystalSpace export, import and game editing interface
http://b2cs.delcorp.org/                   
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A blender python script for:
 - Export to crystalspace format.
 - Import and browse crystalspace worlds and libraries (experimental).
 - Creating scripted games or demos using cel (can use python or xml).

Features:
    - Blender gui for the plugin with lots of functionality.
    - Can be put in the blender scripts
      folder and appears in the menu
    - Supports things, genmeshes, lamps, cameras, spr2d,
      cal3d, terrains...
    - Can make cs zip archives 
    - Support for cel and its entity system
    - Support for global and local renderloops
    - Support for hierachical meshes
    - Support for writing and assigning python behaviours
      directly from blender
    - Can run levels in walktest and meshes in viewmesh, for
      cel bootstrap is used to run interactive games from blender.
    - Much more.

Documentation can be found at:
http://b2cs.delcorp.org/index.php/Documentation

New in 0.7.0:
- world format updated for cs 1.2
- support for id properties
- support for terrain2
- support for lighter2 and basemapgen
- lod support for genmesh.
- support for several uv coordinate sets.
- for more details check NEWS file.

New in 0.6.0:
- New overlay interface.
- New metadata system (for world, sector and material properties).
- Can already import some stuff.
- Export: skeletal genmesh.
- Experimental cache system.
- No longer tries to keep backward compatibility with blend2cs.

New in 0.5.3:
- Added support for the xml behaviour layer in cel
- Added some initial xml scripts for the actor and to load the world.
- Some new material properties related to scattering and cubemapping.
- Added new trigger types and properties for sequences and cel triggers.

New in 0.5.2:
- Export: Foliage
- Able now to export terrain with scattering lighting.
- Revamped the interface and internals.
- New cel type: pcbillboard
- Some new properties here and there
- New quest and behaviours

New in 0.5.1 (last blender0.37 release):
- Export: Spr3d
- Support for multiple materials in one mesh
- Much faster
- Lots of new properties
- Cel mode is much solid now
- Physics
- New buttons in main interface to select objects
- Improved tools: MassTag, PortalTool
- Removed some tools made obsolete by improved MassTag: LightTool,
  RenderloopTool.
- New Tools: Script Manager, Cel Property Setter
- Added support for zones and regions in cel region export mode.

New in 0.4:
- Export: Cal3d 
- Export: Terrain 
- Export: Spr2d 
- Export: rain and snow 
- Export: ball and sky 
- Export: meshobj and meshref 
- Light halos 
- Windows compatibility 
- Support for hierachical meshes
- Support for local and global renderloops
- New Tools: MassTag, MassSelect, Cal3dTool, LightTool, RenderloopTool, PortalMaker
- New Status window with logs
- New Object Property Browser capable of working alone or integrated into blender2crystal
- Basic support for cel

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"the flower that smiles today dies tomorrow"
