/* Copyright (C) 1997 Aladdin Enterprises.  All rights reserved.
  
  This file is part of AFPL Ghostscript.
  
  AFPL Ghostscript is distributed with NO WARRANTY OF ANY KIND.  No author or
  distributor accepts any responsibility for the consequences of using it, or
  for whether it serves any particular purpose or works at all, unless he or
  she says so in writing.  Refer to the Aladdin Free Public License (the
  "License") for full details.
  
  Every copy of AFPL Ghostscript must include a copy of the License, normally
  in a plain ASCII text file named PUBLIC.  The License grants you the right
  to copy, modify and redistribute AFPL Ghostscript, but only under certain
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  requires that the copyright notice and this notice be preserved on all
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*/

/*$Id: gscolor3.h,v 1.2 2000/09/19 19:00:26 lpd Exp $ */
/* Client interface to LanguageLevel 3 color facilities */

#ifndef gscolor3_INCLUDED
#  define gscolor3_INCLUDED

/* Smooth shading */
#ifndef gs_shading_t_DEFINED
#  define gs_shading_t_DEFINED
typedef struct gs_shading_s gs_shading_t;
#endif

int gs_setsmoothness(P2(gs_state *, floatp));
float gs_currentsmoothness(P1(const gs_state *));
int gs_shfill(P2(gs_state *, const gs_shading_t *));

#endif /* gscolor3_INCLUDED */
