/****************************************************************************
**
** Copyright (C) 1992-2005 Trolltech AS. All rights reserved.
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
**   information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
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** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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****************************************************************************/

#ifndef MODEL_H
#define MODEL_H

#include <qabstractitemmodel.h>
#include <qvector.h>

class Model : public QAbstractItemModel
{
    Q_OBJECT

public:
    Model(int rows, int columns, QObject *parent = 0);
    ~Model();

    QModelIndex index(int row, int column, const QModelIndex &parent) const;
    QModelIndex parent(const QModelIndex &child) const;

    int rowCount(const QModelIndex &parent) const;
    int columnCount(const QModelIndex &parent) const;

    QVariant data(const QModelIndex &index, int role) const;
    QVariant headerData(int section, Qt::Orientation orientation, int role) const;

    bool hasChildren(const QModelIndex &parent) const;
    ItemFlags flags(const QModelIndex &index) const;
    bool isDragEnabled(const QModelIndex &index) const;

private:

    struct Node
    {
	Node(Node *parent = 0) : parent(parent), children(0) {}
	~Node() { delete children; }
	Node *parent;
	QVector<Node> *children;
    };

    Node *node(int row, Node *parent) const;
    Node *parent(Node *child) const;
    int row(Node *node) const;

    int rc, cc;
    QVector<Node> *tree;
};

#endif
