/****************************************************************************
**
** Copyright (C) 1992-2004 Trolltech AS. All rights reserved.
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
**   information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/

#include "textoutline.h"

#include <qpainter.h>
#include <qpainterpath.h>
#include <qapplication.h>
#include <qline.h>
#include <qevent.h>

TextOutline::TextOutline(QWidget *parent)
    : DemoWidget(parent)
{
#ifndef Q_WS_QWS
    QFont f("times");
#else
    QFont f("vera_sans");
#endif
    f.setStyleHint(QFont::Serif);
    f.setStyleStrategy(QFont::ForceOutline);
    f.setPointSize(100);
    basePath.addText(0, 100, f, "Trolltech");
    basePathBounds = basePath.boundingRect();

    // Increase the bounds a bit to avoid close to zero calculation problems...
    basePathBounds.addCoords(-5, -5, 5, 5);
    pul = pur = pbl = pbr = QPoint(-1, -1);
    dragLocation = TopLeft;
}

void TextOutline::drawTarget(QPainter *p, const QPoint &pt)
{
    p->save();
    p->setBrush(QColor(220, 255, 220, attributes->alpha ? 127 : 255));
    p->setPen(Qt::NoPen);
    p->translate(pt.x() - 10, pt.y() - 10);
    p->drawEllipse(0, 0, 20, 20);
    p->setBrush(Qt::NoBrush);
    p->setPen(Qt::black);
    p->setClipRegion(QRegion(QRect(0, 0, 20, 20)) - QRect(2, 2, 16, 16));
    p->drawEllipse(0, 0, 20, 20);
    p->setClipping(false);
    p->drawLine(-2, 10, 2, 10);
    p->drawLine(10, -2, 10, 2);
    p->drawLine(18, 10, 22, 10);
    p->drawLine(10, 18, 10, 22);
    p->drawEllipse(8, 8, 5, 5);
    p->restore();
}

void TextOutline::paintEvent(QPaintEvent *)
{
    QPainter p(this);

    fillBackground(&p);

    p.fillPath(xpath, QColor(159, 124, 240, attributes->alpha ? 127 : 255));
    if (attributes->antialias)
        p.setRenderHint(QPainter::Antialiasing);
    p.strokePath(xpath, QPen(QColor(0, 0, 0, attributes->alpha ? 191 : 255), 2));

    drawTarget(&p, pul);
    drawTarget(&p, pbl);
    drawTarget(&p, pur);
    drawTarget(&p, pbr);
}

void TextOutline::startAnimation()
{
    resetState();
}

void TextOutline::stopAnimation()
{

}


struct SortHelper
{
    SortHelper(TextOutline::DragLocation loc, float dist) : drag(loc), distance(dist) {}
    SortHelper() { };

    TextOutline::DragLocation drag;
    float distance;

    bool operator<(const SortHelper &other) const {
        return distance < other.distance;
    }
};

void TextOutline::mousePressEvent(QMouseEvent *e)
{
    QList<SortHelper> l;
    l << SortHelper(TopLeft, QLineF(e->pos(), pul).length());
    l << SortHelper(TopRight, QLineF(e->pos(), pur).length());
    l << SortHelper(BottomLeft, QLineF(e->pos(), pbl).length());
    l << SortHelper(BottomRight, QLineF(e->pos(), pbr).length());

    qHeapSort(l);
    // First element is now the closest to the mouse press.
    dragLocation = l.at(0).drag;

    // Force update first one...
    mouseMoveEvent(e);
}

void TextOutline::mouseMoveEvent(QMouseEvent *e)
{
    QPoint p = e->pos();

    switch (dragLocation) {
    case TopLeft:
        pul = p;
        break;
    case TopRight:
        pur = p;
        break;
    case BottomLeft:
        pbl = p;
        break;
    case BottomRight:
        pbr = p;
        break;
    }

    updatePath();
    update();
}

void TextOutline::showEvent(QShowEvent *)
{
    if (pul == QPoint(-1, -1)) {
        int w = width();
        int h = height();
        int w2 = w/2, w4 = w/4, h2 = h/2, h4 = h/4;

        pul = QPoint(w4, h4);
        pur = QPoint(w2+w4, h4);
        pbl = QPoint(w4, h2+h4);
        pbr = QPoint(w2+w4, h2+h4);
        updatePath();
    }
}

QPointF TextOutline::mapPoint(float x, float y, bool *mappingOk)
{
    float dx = (x-basePathBounds.x()) / basePathBounds.width();

    QLineF topLine(pul, pur);
    QLineF bottomLine(pbl, pbr);
    QLineF vertLine(topLine.pointAt(dx), bottomLine.pointAt(dx));

    float dy = (y-basePathBounds.y()) / basePathBounds.height();
    QLineF leftLine(pul, pbl);
    QLineF rightLine(pur, pbr);
    QLineF horLine(leftLine.pointAt(dy), rightLine.pointAt(dy));

    QPointF isect;
    QLineF::IntersectType t = horLine.intersect(vertLine, &isect);
    *mappingOk = t != QLineF::NoIntersection;
    return isect;
}

void TextOutline::updatePath()
{
    bool mappingOk = true;
    QPainterPath newPath;
    newPath.setFillRule(Qt::WindingFill);

    for (int i=0; i<basePath.elementCount() && mappingOk; ++i) {
        const QPainterPath::Element &elm = basePath.elementAt(i);
        switch (elm.type) {
        case QPainterPath::MoveToElement:
            newPath.moveTo(mapPoint(elm.x, elm.y, &mappingOk));
            break;
        case QPainterPath::LineToElement:
            newPath.lineTo(mapPoint(elm.x, elm.y, &mappingOk));
            break;
        case QPainterPath::CurveToElement:
            newPath.curveTo(mapPoint(elm.x, elm.y, &mappingOk),
                            mapPoint(basePath.elementAt(i+1).x, basePath.elementAt(i+1).y, &mappingOk),
                            mapPoint(basePath.elementAt(i+2).x, basePath.elementAt(i+2).y, &mappingOk));
            // Skip the two CurveToDataElement's
            i += 2;
            break;
        default:
            qFatal("aaahahhhhh!!!!");
            break;
        }
    }
    if (mappingOk)
        xpath = newPath;
}
