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** Copyright (C) 1992-2004 Trolltech AS. All rights reserved.
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** This file is part of the text module of the Qt Toolkit.
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** LICENSE.QPL included in the packaging of this file.
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** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
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**   information about Qt Commercial License Agreements.
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** See http://www.trolltech.com/gpl/ for GPL licensing information.
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#ifndef QFRAGMENTMAP_P_H
#define QFRAGMENTMAP_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <qglobal.h>

template <class T> class QFragmentMap;

class QFragment
{
public:
    Q_UINT32 size_left;
    Q_UINT32 parent;
    Q_UINT32 left;
    Q_UINT32 right;
    Q_UINT32 color : 1;
    Q_UINT32 size : 31;
};

class QFragmentMapData
{
    enum Color { Red, Black };
public:
    QFragmentMapData(uint fs);
    ~QFragmentMapData();

    class Header
    {
    public:
        Q_UINT32 tag;
        Q_UINT32 root; // this relies on being at the same position as parent in the fragment struct for now.
        Q_UINT32 unused1;
        Q_UINT32 unused2;
        Q_UINT32 size; // 32*allocated
        Q_UINT32 freelist;
        Q_UINT32 node_count;
        Q_UINT32 allocated;
    };


    int length() const;


    inline QFragment *fragment(uint index) {
        return (QFragment *)(fragments + index*fragmentSize);
    }
    inline const QFragment *fragment(uint index) const {
        return (QFragment *)(fragments + index*fragmentSize);
    }

    inline bool isRoot(uint index) const {
        return !fragment(index)->parent;
    }

    inline uint position(uint node) const {
        const QFragment *f = fragment(node);
        uint offset = f->size_left;
        while (f->parent) {
            uint p = f->parent;
            f = fragment(p);
            if (f->right == node)
                offset += f->size_left + f->size;
            node = p;
        }
        return offset;
    }
    inline uint sizeRight(uint node) const {
        uint sr = 0;
        const QFragment *f = fragment(node);
        node = f->right;
        while (node) {
            f = fragment(node);
            sr += f->size_left + f->size;
            node = f->right;
        }
        return sr;
    }
    inline uint sizeLeft(uint node) const {
        return fragment(node)->size_left;
    }

    inline uint size(uint node) const { return fragment(node)->size; }
    inline void setSize(uint node, int new_size) {
        QFragment *f = fragment(node);
        int diff = new_size - f->size;
        f->size = new_size;
        while (f->parent) {
            uint p = f->parent;
            f = fragment(p);
            if (f->left == node)
                f->size_left += diff;
            node = p;
        }
    }


    uint findNode(int k) const;

    uint insert_single(int key, uint length);
    uint erase_single(uint f);

#ifdef QT_QMAP_DEBUG
    void inorder() {
        std::cout << ">>>> inorder >>>>" << std::endl;
        uint x = head->root;
        if (!x) {
            std::cout << "empty" << std::endl;
        } else {
            inorder(x);
        }
        std::cout << "<<<< inorder <<<<" << std::endl;
    }
    void inorder(uint x, int level = 0);
    void check();
#endif
    uint minimum(uint n) const {
        while (n && fragment(n)->left)
            n = fragment(n)->left;
        return n;
    }

    uint maximum(uint n) const {
        while (n && fragment(n)->right)
            n = fragment(n)->right;
        return n;
    }

    uint next(uint n) const;
    uint previous(uint n) const;

    inline uint root() const {
        Q_ASSERT(!head->root || !fragment(head->root)->parent);
        return head->root;
    }
    inline void setRoot(uint new_root) {
        Q_ASSERT(!head->root || !fragment(new_root)->parent);
        head->root = new_root;
    }

    void rotateLeft(uint x);
    void rotateRight(uint x);
    void rebalance(uint x);
    void removeAndRebalance(uint z);

    uint createFragment();
    void freeFragment(uint f);

    union {
        Header *head;
        char *fragments;
    };
    int fragmentSize;
};

template <class T>
class QFragmentMap
{
public:
    class Iterator
    {
    public:
        QFragmentMap *pt;
        Q_UINT32 n;

        Iterator() : pt(0), n(0) {}
        Iterator(QFragmentMap *p, int node) : pt(p), n(node) {}
        Iterator(const Iterator& it) : pt(it.pt), n(it.n) {}

        inline bool atEnd() const { return !n; }

        bool operator==(const Iterator& it) const { return pt == it.pt && n == it.n; }
        bool operator!=(const Iterator& it) const { return pt != it.pt || n != it.n; }
        bool operator<(const Iterator &it) const { return position() < it.position(); }

        T *operator*() { Q_ASSERT(!atEnd()); return pt->fragment(n); }
        const T *operator*() const { Q_ASSERT(!atEnd()); return pt->fragment(n); }
        T *operator->() { Q_ASSERT(!atEnd()); return pt->fragment(n); }
        const T *operator->() const { Q_ASSERT(!atEnd()); return pt->fragment(n); }

        int position() const { Q_ASSERT(!atEnd()); return pt->data.position(n); }
        const T *value() const { Q_ASSERT(!atEnd()); return pt->fragment(n); }
        T *value() { Q_ASSERT(!atEnd()); return pt->fragment(n); }

        Iterator& operator++() {
            n = pt->data.next(n);
            return *this;
        }
        Iterator& operator--() {
            n = pt->data.previous(n);
            return *this;
        }

    };


    class ConstIterator
    {
    public:
        const QFragmentMap *pt;
        Q_UINT32 n;

        /**
         * Functions
         */
        ConstIterator() : pt(0), n(0) {}
        ConstIterator(const QFragmentMap *p, int node) : pt(p), n(node) {}
        ConstIterator(const ConstIterator& it) : pt(it.pt), n(it.n) {}
        ConstIterator(const Iterator& it) : pt(it.pt), n(it.n) {}

        inline bool atEnd() const { return !n; }

        bool operator==(const ConstIterator& it) const { return pt == it.pt && n == it.n; }
        bool operator!=(const ConstIterator& it) const { return pt != it.pt || n != it.n; }
        bool operator<(const ConstIterator &it) const { return position() < it.position(); }

        const T *operator*()  const { Q_ASSERT(!atEnd()); return pt->fragment(n); }
        const T *operator->()  const { Q_ASSERT(!atEnd()); return pt->fragment(n); }

        int position() const { Q_ASSERT(!atEnd()); return pt->data.position(n); }
        int size() const { Q_ASSERT(!atEnd()); return pt->data.size(n); }
        const T *value() const { Q_ASSERT(!atEnd()); return pt->fragment(n); }

        ConstIterator& operator++() {
            n = pt->data.next(n);
            return *this;
        }
        ConstIterator& operator--() {
            n = pt->data.previous(n);
            return *this;
        }
    };


    QFragmentMap() : data(sizeof(T)) {}
    ~QFragmentMap()
    {
        for (Iterator it = begin(); !it.atEnd(); ++it)
            it.value()->free();
    }

    inline Iterator begin() { return Iterator(this, data.minimum(data.root())); }
    inline Iterator end() { return Iterator(this, 0); }
    inline ConstIterator begin() const { return ConstIterator(this, data.minimum(data.root())); }
    inline ConstIterator end() const { return ConstIterator(this, 0); }

    inline bool isEmpty() const { return data.head->node_count == 0; }
    inline int numNodes() const { return data.head->node_count; }
    int length() const { return data.length(); }

    Iterator find(int k) { return Iterator(this, data.findNode(k)); }
    ConstIterator find(int k) const { return ConstIterator(this, data.findNode(k)); }

    uint findNode(int k) const { return data.findNode(k); }

    uint insert_single(int key, uint length)
    {
        uint f = data.insert_single(key, length);
        if (f != 0) {
            T *frag = fragment(f);
            Q_ASSERT(frag);
            frag->initialize();
        }
        return f;
    }
    uint erase_single(uint f)
    {
      if (f != 0) {
          T *frag = fragment(f);
          Q_ASSERT(frag);
          frag->free();
      }
      return data.erase_single(f);
    }

    inline T *fragment(uint index) {
        Q_ASSERT(index != 0);
        return static_cast<T *>(data.fragment(index));
    }
    inline const T *fragment(uint index) const {
        Q_ASSERT(index != 0);
        return static_cast<const T *>(data.fragment(index));
    }
    inline uint position(uint node) const { return data.position(node); }
    inline uint next(uint n) const { return data.next(n); }
    inline uint previous(uint n) const { return data.previous(n); }
    inline uint size(uint node) const { return data.size(node); }
    inline void setSize(uint node, int new_size)
    { data.setSize(node, new_size);
      if (node != 0) {
          T *frag = fragment(node);
          Q_ASSERT(frag);
          frag->invalidate();
      }
    }

    inline int firstNode() const { return data.minimum(data.root()); }

private:
    friend class Iterator;
    friend class ConstIterator;

    QFragmentMapData data;

    QFragmentMap(const QFragmentMap& m);
    QFragmentMap& operator= (const QFragmentMap& m);
};

#endif
