/****************************************************************************
**
** Copyright (C) 1992-2004 Trolltech AS. All rights reserved.
**
** This file is part of the network module of the Qt Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
**   information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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****************************************************************************/

#ifndef QTCPSERVER_H
#define QTCPSERVER_H
#include <qobject.h>
#include <qabstractsocket.h>
#include <qhostaddress.h>

class QTcpServerPrivate;
class QTcpSocket;

class Q_NETWORK_EXPORT QTcpServer : public QObject
{
    Q_OBJECT
public:
    QTcpServer(QObject *parent = 0);
    virtual ~QTcpServer();

    bool listen(const QHostAddress &address, Q_UINT16 port);
    bool listen(Q_UINT16 port = 0);
    void close();

    bool isListening() const;

    void setMaxPendingConnections(int numConnections);
    int maxPendingConnections() const;

    Q_UINT16 serverPort() const;
    QHostAddress serverAddress() const;

    int socketDescriptor() const;
    bool setSocketDescriptor(int socketDescriptor);

    bool waitForNewConnection(int msec = 0, bool *timedOut = 0);
    virtual bool hasPendingConnections() const;
    virtual QTcpSocket *nextPendingConnection();

    Qt::SocketError serverError() const;
    QString errorString() const;

protected:
    virtual void incomingConnection(int handle);

signals:
    void newConnection();

private:
    Q_PRIVATE_SLOT(d, void processIncomingConnection(int))
    Q_DISABLE_COPY(QTcpServer)
    Q_DECLARE_PRIVATE(QTcpServer)
};

#endif
