/****************************************************************************
**
** Copyright (C) 1992-2004 Trolltech AS. All rights reserved.
**
** This file is part of the virtual framebuffer of the Qt Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
**   information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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****************************************************************************/

#include <qwidget.h>


class QVFb;
class QVFbView;


class Skin : public QWidget
{
public:
    Skin( QVFb *p, const QString &skinFile, int &viewW, int &viewH );
    ~Skin( );
    void setView( QVFbView *v );
protected:
    virtual void paintEvent( QPaintEvent * );
    virtual void mousePressEvent( QMouseEvent *e );
    virtual void mouseMoveEvent( QMouseEvent *e );
    virtual void mouseReleaseEvent( QMouseEvent * );
private:
    QVFb *parent;
    QVFbView *view;
    QPoint clickPos;
    bool buttonPressed;
    int buttonCode;
    int buttonIndex;
    float transparancy;

    QString skinImageUpFileName;
    QString skinImageDownFileName;
    QPixmap *skinImageUp;
    QPixmap *skinImageDown;
    int viewX1, viewY1;
    int numberOfAreas;

    typedef struct {
	QString	name;
        int	keyCode;
        int	x1, y1;
        int	x2, y2;
    } ButtonAreas;

    ButtonAreas *areas;
};


