/****************************************************************************
**
** Copyright (C) 1992-2006 Trolltech ASA. All rights reserved.
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** Licensees holding valid Qt Preview licenses may use this file in
** accordance with the Qt Preview License Agreement provided with the
** Software.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
** information about Qt Commercial License Agreements.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/

#ifndef QTEXTOBJECT_P_H
#define QTEXTOBJECT_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include "QtGui/qtextobject.h"
#include "private/qobject_p.h"

class QTextDocumentPrivate;

class QTextObjectPrivate : public QObjectPrivate
{
    Q_DECLARE_PUBLIC(QTextObject)
public:
    QTextDocumentPrivate *pieceTable;
    int objectIndex;
};

class QTextBlockGroupPrivate : public QTextObjectPrivate
{
    Q_DECLARE_PUBLIC(QTextBlockGroup)
public:

    typedef QList<QTextBlock> BlockList;
    BlockList blocks;
};

class QTextFrameLayoutData;

class QTextFramePrivate : public QTextObjectPrivate
{
    friend class QTextDocumentPrivate;
    Q_DECLARE_PUBLIC(QTextFrame)
public:

    virtual void fragmentAdded(const QChar &type, uint fragment);
    virtual void fragmentRemoved(const QChar &type, uint fragment);
    void remove_me();

    uint fragment_start;
    uint fragment_end;

    QTextFrame *parentFrame;
    QList<QTextFrame *> childFrames;
    QTextFrameLayoutData *layoutData;
};

#endif // QTEXTOBJECT_P_H
