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# main.cpp Example File
activeqt/opengl/main.cpp

    /****************************************************************************
    **
    ** Copyright (C) 1992-2006 Trolltech ASA. All rights reserved.
    **
    ** This file is part of the example classes of the Qt Toolkit.
    **
    ** Licensees holding valid Qt Preview licenses may use this file in
    ** accordance with the Qt Preview License Agreement provided with the
    ** Software.
    **
    ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
    ** information about Qt Commercial License Agreements.
    **
    ** Contact info@trolltech.com if any conditions of this licensing are
    ** not clear to you.
    **
    ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
    ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
    **
    ****************************************************************************/
    //
    // Qt OpenGL example: Box
    //
    // A small example showing how a GLWidget can be used just as any Qt widget
    //
    // File: main.cpp
    //
    // The main() function
    //

    #include "globjwin.h"
    #include "glbox.h"
    #include <QApplication>
    #include <QtOpenGL>
    #include <QAxFactory>

    QAXFACTORY_DEFAULT( GLBox,
                        "{5fd9c22e-ed45-43fa-ba13-1530bb6b03e0}",
                        "{33b051af-bb25-47cf-a390-5cfd2987d26a}",
                        "{8c996c29-eafa-46ac-a6f9-901951e765b5}",
                        "{2c3c183a-eeda-41a4-896e-3d9c12c3577d}",
                        "{83e16271-6480-45d5-aaf1-3f40b7661ae4}"
                      )

    /*
      The main program is here.
    */

    int main( int argc, char **argv )
    {
        QApplication::setColorSpec( QApplication::CustomColor );
        QApplication a(argc,argv);

        if ( !QGLFormat::hasOpenGL() ) {
            qWarning( "This system has no OpenGL support. Exiting." );
            return -1;
        }

        if ( !QAxFactory::isServer() ) {
            GLObjectWindow w;
            w.resize( 400, 350 );
            w.show();
            return a.exec();
        }
        return a.exec();
    }