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# QCanvasSprite Class Reference
[ canvas module ]

The QCanvasSprite class provides an animated moving pixmap on a QCanvas. More...

`#include <qcanvas.h>`

Inherits QCanvasItem.

List of all member functions.

## Public Members

- QCanvasSprite ( QCanvasPixmapArray * array, QCanvas * canvas )
- void setSequence ( QCanvasPixmapArray * seq )
- virtual ~QCanvasSprite ()
- virtual void move ( double x, double y, int frame )
- void setFrame ( int )
- int frame () const
- int frameCount () const
- virtual int rtti () const
- virtual QRect boundingRect () const

## Protected Members

- virtual void draw ( QPainter & painter )
- int width () const
- int height () const
- int absX () const
- int absY () const
- int absX2 () const
- int absY2 () const
- int absX ( int nx ) const
- int absY ( int ny ) const
- int absX2 ( int nx ) const
- int absY2 ( int ny ) const
- QCanvasPixmap* image () const
- virtual QCanvasPixmap* imageAdvanced () const
- QCanvasPixmap* image ( int f ) const

## Detailed Description

The QCanvasSprite class provides an animated moving pixmap on a QCanvas.

A "sprite" is an image object that moves around independently of foreground and background. On a QCanvas, everything moves around independently of the foreground and background, so a QCanvasSprite is just a image whose API makes it simpler to use animation and a hot spot.

QCanvasSprite draws very fast, at the cost of some memory.

## Member Function Documentation

### QCanvasSprite::QCanvasSprite ( QCanvasPixmapArray * a, QCanvas * canvas )

Constructs a QCanvasSprite which uses images from the given array.

The sprite in initially at (0,0) on canvas, using frame 0.

### QCanvasSprite::~QCanvasSprite () `[virtual]`

Destruct the sprite. It is removed from its QCanvas in this process.

### int QCanvasSprite::absX () const `[protected]`

The absolute horizontal position of the sprite. This is the pixel position of the left edge of the image, as it takes into account the offset.

### int QCanvasSprite::absX ( int nx ) const `[protected]`

The absolute horizontal position of the sprite, if it was moved to nx.

### int QCanvasSprite::absX2 () const `[protected]`

The right edge of the sprite image.

See also absX().

### int QCanvasSprite::absX2 ( int nx ) const `[protected]`

The right edge of the sprite image, if the sprite was moved to nx.

See also absX().

### int QCanvasSprite::absY () const `[protected]`

The absolute vertical position of the sprite. This is the pixel position of the top edge of the image, as it takes into account the offset.

### int QCanvasSprite::absY ( int ny ) const `[protected]`

The absolute vertical position of the sprite, if it was moved to ny.

### int QCanvasSprite::absY2 () const `[protected]`

The bottom edge of the sprite image.

See also absY().

### int QCanvasSprite::absY2 ( int ny ) const `[protected]`

The bottom edge of the sprite image, if the sprite was moved to ny.

See also absY().

### QRect QCanvasSprite::boundingRect () const `[virtual]`

Returns the bounding rectangle of pixels covered by the sprite. This assumes that the images are tightly cropped (ie. do not have transparent pixels all along a side).

Reimplemented from QCanvasItem.

### bool QCanvasSprite::collidesWith ( const QCanvasItem * i ) const `[virtual]`

Reimplemented for internal reasons; the API is not affected.

Reimplemented from QCanvasItem.

### void QCanvasSprite::draw ( QPainter & painter ) `[virtual protected]`

Draws the current image of the sprite at its current position, as given by image() and x(), y().

Reimplemented from QCanvasItem.

### int QCanvasSprite::frame () const

Returns the index into the QCanvasSprite's QCanvasPixmapArray of the current animation frame.

See also setFrame() and move(double,double,int).

### int QCanvasSprite::frameCount () const

Returns the number of frames in the QCanvasSprite's QCanvasPixmapArray.

### int QCanvasSprite::height () const `[protected]`

The height of the sprite, in its current image.

See also frame().

### QCanvasPixmap* QCanvasSprite::image () const `[protected]`

Returns the current image frame.

See also frame() and setFrame().

### QCanvasPixmap* QCanvasSprite::image ( int f ) const `[protected]`

Returns image frame f.

### QCanvasPixmap* QCanvasSprite::imageAdvanced () const `[virtual protected]`

The image the sprite will have after advance(1) is called. Be default this is the same as image().

### void QCanvasSprite::move ( double nx, double ny, int nf ) `[virtual]`

Set both the position and the frame of the sprite.

### void QCanvasSprite::move ( double x, double y )

Reimplemented for internal reasons; the API is not affected.

### int QCanvasSprite::rtti () const `[virtual]`

Returns 1.

### void QCanvasSprite::setFrame ( int f )

Sets the animation frame used for displaying the sprite to f, an index into the QCanvasSprite's QCanvasPixmapArray.

See also frame() and move(double,double,int).

### void QCanvasSprite::setSequence ( QCanvasPixmapArray * a )

Set the array of images used for displaying the sprite. Note that the array should have enough images for the sprites current frame() to be valid.

### int QCanvasSprite::width () const `[protected]`

The width of the sprite, in its current image.

See also frame().

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