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Open CASCADE Technology 7.9.3
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Provides methods for calculating normals to Poly_Triangulation of TopoDS_Face. More...
#include <BRepLib_ToolTriangulatedShape.hxx>

Static Public Member Functions | |
| static void | ComputeNormals (const TopoDS_Face &theFace, const Handle< Poly_Triangulation > &theTris) |
| Computes nodal normals for Poly_Triangulation structure using UV coordinates and surface. Does nothing if triangulation already defines normals. | |
| static void | ComputeNormals (const TopoDS_Face &theFace, const Handle< Poly_Triangulation > &theTris, Poly_Connect &thePolyConnect) |
| Computes nodal normals for Poly_Triangulation structure using UV coordinates and surface. Does nothing if triangulation already defines normals. | |
Provides methods for calculating normals to Poly_Triangulation of TopoDS_Face.
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inlinestatic |
Computes nodal normals for Poly_Triangulation structure using UV coordinates and surface. Does nothing if triangulation already defines normals.
| [in] | theFace | the face |
| [in] | theTris | the definition of a face triangulation |
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static |
Computes nodal normals for Poly_Triangulation structure using UV coordinates and surface. Does nothing if triangulation already defines normals.
| [in] | theFace | the face |
| [in] | theTris | the definition of a face triangulation |
| [in,out] | thePolyConnect | optional, initialized tool for exploring triangulation |