DOLFIN
DOLFIN C++ interface
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dolfin
geometry
BoundingBoxTree.h
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// Copyright (C) 2013 Anders Logg
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//
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// This file is part of DOLFIN.
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//
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// DOLFIN is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// DOLFIN is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with DOLFIN. If not, see <http://www.gnu.org/licenses/>.
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//
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// First added: 2013-04-09
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// Last changed: 2014-05-12
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#ifndef __BOUNDING_BOX_TREE_H
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#define __BOUNDING_BOX_TREE_H
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#include <limits>
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#include <vector>
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#include <memory>
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namespace
dolfin
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{
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// Forward declarations
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class
Point
;
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class
GenericBoundingBoxTree
;
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class
Mesh
;
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class
BoundingBoxTree
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{
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public
:
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BoundingBoxTree
();
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~BoundingBoxTree
();
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void
build
(
const
Mesh
& mesh);
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void
build
(
const
Mesh
& mesh, std::size_t tdim);
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void
build
(
const
std::vector<Point>& points, std::size_t gdim);
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std::vector<unsigned int>
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compute_collisions
(
const
Point
& point)
const
;
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std::pair<std::vector<unsigned int>, std::vector<unsigned int> >
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compute_collisions
(
const
BoundingBoxTree
& tree)
const
;
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std::vector<unsigned int>
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compute_entity_collisions
(
const
Point
& point)
const
;
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std::vector<unsigned int>
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compute_process_collisions
(
const
Point
& point)
const
;
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std::pair<std::vector<unsigned int>, std::vector<unsigned int> >
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compute_entity_collisions
(
const
BoundingBoxTree
& tree)
const
;
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unsigned
int
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compute_first_collision
(
const
Point
& point)
const
;
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unsigned
int
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compute_first_entity_collision
(
const
Point
& point)
const
;
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std::pair<unsigned int, double>
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compute_closest_entity
(
const
Point
& point)
const
;
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std::pair<unsigned int, double>
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compute_closest_point
(
const
Point
& point)
const
;
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bool
collides
(
const
Point
& point)
const
;
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bool
collides_entity
(
const
Point
& point)
const
;
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private
:
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// Check that tree has been built
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void
_check_built()
const
;
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// Dimension-dependent implementation
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std::shared_ptr<GenericBoundingBoxTree> _tree;
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// Pointer to the mesh. We all know that we don't really want
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// to store a pointer to the mesh here, but without it we will
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// be forced to make calls like
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// tree_A.compute_entity_intersections(tree_B, mesh_A, mesh_B).
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const
Mesh
* _mesh;
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};
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}
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#endif
dolfin::BoundingBoxTree::compute_collisions
std::vector< unsigned int > compute_collisions(const Point &point) const
Definition
BoundingBoxTree.cpp:88
dolfin::BoundingBoxTree::compute_entity_collisions
std::vector< unsigned int > compute_entity_collisions(const Point &point) const
Definition
BoundingBoxTree.cpp:111
dolfin::BoundingBoxTree::compute_process_collisions
std::vector< unsigned int > compute_process_collisions(const Point &point) const
Definition
BoundingBoxTree.cpp:123
dolfin::BoundingBoxTree::build
void build(const Mesh &mesh)
Definition
BoundingBoxTree.cpp:43
dolfin::BoundingBoxTree::collides_entity
bool collides_entity(const Point &point) const
Definition
BoundingBoxTree.cpp:198
dolfin::BoundingBoxTree::compute_closest_point
std::pair< unsigned int, double > compute_closest_point(const Point &point) const
Definition
BoundingBoxTree.cpp:183
dolfin::BoundingBoxTree::compute_first_collision
unsigned int compute_first_collision(const Point &point) const
Definition
BoundingBoxTree.cpp:148
dolfin::BoundingBoxTree::compute_closest_entity
std::pair< unsigned int, double > compute_closest_entity(const Point &point) const
Definition
BoundingBoxTree.cpp:171
dolfin::BoundingBoxTree::BoundingBoxTree
BoundingBoxTree()
Create empty bounding box tree.
Definition
BoundingBoxTree.cpp:33
dolfin::BoundingBoxTree::~BoundingBoxTree
~BoundingBoxTree()
Destructor.
Definition
BoundingBoxTree.cpp:38
dolfin::BoundingBoxTree::collides
bool collides(const Point &point) const
Definition
BoundingBoxTree.cpp:193
dolfin::BoundingBoxTree::compute_first_entity_collision
unsigned int compute_first_entity_collision(const Point &point) const
Definition
BoundingBoxTree.cpp:159
dolfin::GenericBoundingBoxTree
Definition
GenericBoundingBoxTree.h:41
dolfin::Mesh
Definition
Mesh.h:83
dolfin::Point
Definition
Point.h:41
dolfin
Definition
adapt.h:30
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